* add treasure mana support to mana code
* [AFR] Implemented Hired Hexblade
* [AFR] Implemented Jaded Sell-Sword
* [AFR] Implemented Forsword Paladin
* added test
* fixed test failure
* another test fix
* completely reworked tracking mana sources
* added dungeon and dungeon room class
* [AFR] Implemented Tomb of Annihilation
* [AFR] Implemented Shortcut Seeker
* [AFR] Implemented Gloom Stalker
* [AFR] Implemented Nadaar, Selfless Paladin
* added room triggers
* added more venturing code, currently untested
* fixed error
* moved venture into dungeon from player class to game class
* removed unnecessary sourceobject from dungeon
* fixed npe error
* added dungeon completion
* fixed concurrent modification exception
* added logging
* added proper copy methods
* added views
* updated room text generation
* added some missing code
* finished implementing CompletedDungeonCondition
* [AFR] Implemented Ellywick Tumblestrum
* [AFR] Implemented Lost Mine of Phandelver
* added choice dialog for dungeons
* [AFR] Implemented Dungeon of the Mad Mage
* small text fix
* added initial dungeon test
* [AFR] Implemented Cloister Gargoyle
* [AFR] Implemented Dungeon Crawler
* small text change for dungeon rooms
* added more tests
* some simplification to dungeon props
* updated testing helper functions
* added currently failing test for venturing on separate steps and turns
* added tests for dungeon completion
* fixed missing trigger visual and dungeons not persisting through turns
* some text updates
* added rollback test
* added a test for multiple dungeons at once
* added one more condition test
* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana)
* Added tests and AI support;
* Test framework: added aliases support in TargetAmount dialogs;
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
* in card's code use player.isComputer instead player.isHuman (it help to split Human/AI logic and test both by unit tests);
* usage example: AI hint to skip or auto-calculate choices instead call of real choose dialogs;
* unit tests for Human logic: call normal commands;
* unit tests for AI logic: call aiXXX commands;
* Dev: added card's LKI support of multi part cards (mdf/split/adventure);
* Dev: improved support of adding/removing counters from mdf cards;
* Draugr Necromancer - fixed support of mdf/split/adventure cards (#7620);
* initial refactor of damage events
* cleaned up some instances of classes that need to be removed
* removed old damage event classes
* removed outdated imports
* temporarily refactor Everlasting Torment (this will need to be changed more)
* updated damage handling to use new changes
* some reworking of lethal/excess damage plus a test
* updated damage marking to handle planeswalkers
* updated implementation of Phyrexian Unlife
* updated implementation of Everlasting Torment
* added some more excess damage tests
* small change to wither check
* Cascade: added correct spell ability choose for forced cast of mdf and adventure cards (can contains one or both sides);
* Cascade: added tests from latest oracle changes;
* AI: improved spell ability choose for forced cast (example: cast target card without mana cost);
* GUI: improved spell ability choose for forced cast (now you can see only castable spells to choose);
* Other: fixed wrong PlayFromNotOwnHandZone in some cards, fixed NPE;
* [KHM] fixed that some effects can't find mdf commanders on battlefield (example: Fierce Guardianship, #7504);
* Oathbreaker: fixed that some cards that refer to commander can affects signature spells too;
* AsThough: added documentation about code usage and restrictions;
* AsThough: added additional checks for correct usage;
* AsThough: simplified some code;
* PlayFromNotOwnHandZoneTargetEffect - added permanents support as targets;
* Release to the Wind - fixed that it can't cast exiled cards (#7415, #7416);
* Test framework: fixed that checkExileCount checking card's owner;
* GUI: fixed typo in Trample card icons;
* added parameter for player adding counters to players
* added parameter for player adding counters to cards/permanents
* updated methods to use new parameter
* fixed a few initial errors
* refactored instances of cards that add counters by a player other than the controller
* fixed some instances of incorrect arguments
* refactored abilities that trigger off of a particular player adding counters
* a few more cards that were missed
* [KHM] Implemented Vorinclex, Monstrous Raider
* added test for Vorinclex, Monstrous Raider
* fixed a test failure
* refactored mana methods to WUBRG order
* more WUBRG refactoring
* added new mana tracking object
* fixed code error
* fixed missing mana count
* fixed null pointer exception in tests
* fixed issue with equality
* more equality fixes
* some cosmetic changes to ManaTest
* added copy method to setToMana
* fixed some initialization issues
* fixed serialization issue
* [KHM] Implemented Search for Glory
* updated mana handling to track snow
* added tests for snow mana tracking
* updated implementation of setter methods
* updated paramater to use copy methods
* fixed snow mana test to ensure proper mana tapping
* replaced instances of getPayment with getUsedManaToPay
* updated tracking of snow mana
* reverted snow mana tracking removal
* finished reverting change
* You may play cards and you may spend mana of any color - refactored cards to use same code;
* Library search event allows to change searching controller (gives full game control for another player);
* Library searched event allows to remove founded cards from result;
* Improved library searching effects with Panglacial Wurm's effects;
* Little changes to test framework;