Commit graph

449 commits

Author SHA1 Message Date
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Evan Kranzler
b4355b8f6e
Added treasure mana check (#7979)
* add treasure mana support to mana code

* [AFR] Implemented Hired Hexblade

* [AFR] Implemented Jaded Sell-Sword

* [AFR] Implemented Forsword Paladin

* added test

* fixed test failure

* another test fix

* completely reworked tracking mana sources
2021-07-06 19:43:32 -04:00
Evan Kranzler
bb591dd038
[AFR] Implementing dungeon mechanic (ready for review) (#7937)
* added dungeon and dungeon room class

* [AFR] Implemented Tomb of Annihilation

* [AFR] Implemented Shortcut Seeker

* [AFR] Implemented Gloom Stalker

* [AFR] Implemented Nadaar, Selfless Paladin

* added room triggers

* added more venturing code, currently untested

* fixed error

* moved venture into dungeon from player class to game class

* removed unnecessary sourceobject from dungeon

* fixed npe error

* added dungeon completion

* fixed concurrent modification exception

* added logging

* added proper copy methods

* added views

* updated room text generation

* added some missing code

* finished implementing CompletedDungeonCondition

* [AFR] Implemented Ellywick Tumblestrum

* [AFR] Implemented Lost Mine of Phandelver

* added choice dialog for dungeons

* [AFR] Implemented Dungeon of the Mad Mage

* small text fix

* added initial dungeon test

* [AFR] Implemented Cloister Gargoyle

* [AFR] Implemented Dungeon Crawler

* small text change for dungeon rooms

* added more tests

* some simplification to dungeon props

* updated testing helper functions

* added currently failing test for venturing on separate steps and turns

* added tests for dungeon completion

* fixed missing trigger visual and dungeons not persisting through turns

* some text updates

* added rollback test

* added a test for multiple dungeons at once

* added one more condition test
2021-06-29 06:57:43 -04:00
Evan Kranzler
bd92ced539 [MH2] fixed Garth One-Eye permanent spells not becoming tokens 2021-06-10 18:42:02 -04:00
Evan Kranzler
a60aba3458 some user dialog changes 2021-05-20 20:36:37 -04:00
Evan Kranzler
cbc949c08e removed deprecated method for adding delayed triggered abilities 2021-04-17 12:13:37 -04:00
Daniel Bomar
600cac6fc7
[READY FOR REVIEW] Implement a "multi-amount" dialog (#7528)
* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana)
* Added tests and AI support;
* Test framework: added aliases support in TargetAmount dialogs;

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-04-17 14:28:01 +04:00
Evan Kranzler
f9467d5142 [STX] Implemented Strict Proctor 2021-04-16 18:48:40 -04:00
htrajan
af0f705b5e
[STX] Implement Conspiracy Theorist (#7728)
* [STX] Implement Conspiracy Theorist
2021-04-11 04:52:18 +04:00
Evan Kranzler
97af948932 simplified and condensed various effects which discard variable amounts of cards 2021-03-29 21:35:27 -04:00
Evan Kranzler
043aae6dff updated phrasing on player choice messages 2021-03-23 19:46:47 -04:00
Evan Kranzler
d4792e3665 reworked/simplified/consolidated effects which exchange life totals, added test (fixes #7668) 2021-03-14 15:56:48 -04:00
Oleg Agafonov
2906f86324 Test framework: simplified AI logic and tests, added usage comments. Devs recommendations:
* in card's code use player.isComputer instead player.isHuman (it help to split Human/AI logic and test both by unit tests);
* usage example: AI hint to skip or auto-calculate choices instead call of real choose dialogs;
* unit tests for Human logic: call normal commands;
* unit tests for AI logic: call aiXXX commands;
2021-03-07 23:38:10 +04:00
Oleg Agafonov
0e916b6e29 Dev: added additional info to some classes for easy debug; 2021-03-07 17:16:54 +04:00
Evan Kranzler
02f04e541c a few small text fixes 2021-03-06 14:35:01 -05:00
Oleg Agafonov
4e79c83784 Test framework: fixed missing range info for added cards (some ETB effects were broken on "put to battlefield" command usage); 2021-03-05 15:12:47 +04:00
Evan Kranzler
3b5147f6ee updated some methods to support collections of card subclasses 2021-03-02 09:41:39 -05:00
Oleg Agafonov
dda69cd009 * AI: improved support of "as though mana" abilities (now computer can choose correct mana ability to pay, example: Draugr Necromancer);
* Dev: added card's LKI support of multi part cards (mdf/split/adventure);
* Dev: improved support of adding/removing counters from mdf cards;
* Draugr Necromancer - fixed support of mdf/split/adventure cards (#7620);
2021-02-27 20:14:12 +04:00
Evan Kranzler
2ffa719278 fixed issue with Kruphix, God of Horizons and Horizon Stone causing endless replacement effect loop 2021-02-23 08:41:54 -05:00
Oleg Agafonov
51c9121f5e Fixed test 2021-02-23 03:27:37 +04:00
Evan Kranzler
5390963d38
Fix handling of damage to permanents (WIP) (#7592)
* initial refactor of damage events

* cleaned up some instances of classes that need to be removed

* removed old damage event classes

* removed outdated imports

* temporarily refactor Everlasting Torment (this will need to be changed more)

* updated damage handling to use new changes

* some reworking of lethal/excess damage plus a test

* updated damage marking to handle planeswalkers

* updated implementation of Phyrexian Unlife

* updated implementation of Everlasting Torment

* added some more excess damage tests

* small change to wither check
2021-02-22 17:11:24 -05:00
Oleg Agafonov
39f6b69391
Merge pull request #7584 from weirddan455/cascade
Implemented updated Cascade ruling 702.84a
2021-02-22 23:03:56 +01:00
Oleg Agafonov
91f4d78992 Changes related to Cascade ability (#7583):
* Cascade: added correct spell ability choose for forced cast of mdf and adventure cards (can contains one or both sides);
* Cascade: added tests from latest oracle changes;
* AI: improved spell ability choose for forced cast (example: cast target card without mana cost);
* GUI: improved spell ability choose for forced cast (now you can see only castable spells to choose);
* Other: fixed wrong PlayFromNotOwnHandZone in some cards, fixed NPE;
2021-02-23 02:00:38 +04:00
Daniel Bomar
bb0a995541
Tibalt, Cosmic Impostor - fixed that emblem can't cast not owned cards (#7598)
* Fixed ability.canChooseTarget not using correct playerId

* Fixed Necrotic Plague

* Revert "Fixed Necrotic Plague"

This reverts commit 7659039670.

* Set target controller on Necrotic Plague and add check in canChooseTarget

* Add test for Tibalt + Ephemerate interaction

* Tests improved

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-02-22 23:06:43 +04:00
Oleg Agafonov
650acf9e1e Test framework: fixed support of chooseAbilityForCast for commanders, added destroy target custom effect (#7593); 2021-02-22 16:05:48 +04:00
Oleg Agafonov
65ad97ced5 * King Narfi's Betrayal - fixed rollback error on no targets for exile; 2021-02-22 07:58:31 +04:00
Oleg Agafonov
dc0a29007c Commanders improves:
* [KHM] fixed that some effects can't find mdf commanders on battlefield (example: Fierce Guardianship, #7504);
* Oathbreaker: fixed that some cards that refer to commander can affects signature spells too;
2021-02-05 17:19:30 +04:00
Oleg Agafonov
0de71e0348 * Flashback ability - fixed that split cards shows duplicated abilities in choose dialog (#7500); 2021-02-04 21:55:56 +04:00
Oleg Agafonov
cc03cbbb67 GUI: fixed not working clicks in commander zone for mdf cards (#7489, #7485); 2021-02-03 08:24:00 +04:00
Oleg Agafonov
b6f6bac5e0 Refactor: overflow method naming 2021-02-02 19:26:50 +04:00
Oleg Agafonov
2393485320 * Mana increase effects - fixed that some infinite mana combos gives 0 mana on too much permanents/effects (example: Nyxbloom Ancient); 2021-02-02 19:26:49 +04:00
smartinsempere
68613672b1
Fire discard cards event when discarding as a cost (#7436)
Fire discard cards event when discarding as a cost, fixes #7368
2021-01-31 23:03:30 +04:00
Oleg Agafonov
2d96d36ec8 AsThough effects improves and fixes:
* AsThough: added documentation about code usage and restrictions;
* AsThough: added additional checks for correct usage;
* AsThough: simplified some code;
* PlayFromNotOwnHandZoneTargetEffect - added permanents support as targets;
* Release to the Wind - fixed that it can't cast exiled cards (#7415, #7416);
* Test framework: fixed that checkExileCount checking card's owner;
* GUI: fixed typo in Trample card icons;
2021-01-31 22:32:23 +04:00
Oleg Agafonov
a1da5ef437 * GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR); 2021-01-30 16:38:55 +04:00
Evan Kranzler
a535cb5adc
Refactoring methods which add counters to track which player adds the counters (ready for review) (#7448)
* added parameter for player adding counters to players

* added parameter for player adding counters to cards/permanents

* updated methods to use new parameter

* fixed a few initial errors

* refactored instances of cards that add counters by a player other than the controller

* fixed some instances of incorrect arguments

* refactored abilities that trigger off of a particular player adding counters

* a few more cards that were missed

* [KHM] Implemented Vorinclex, Monstrous Raider

* added test for Vorinclex, Monstrous Raider

* fixed a test failure
2021-01-26 19:06:13 -05:00
Evan Kranzler
e5344b7a96
Refactoring snow mana to allow tracking how much is spent (Ready for Review) (#7406)
* refactored mana methods to WUBRG order

* more WUBRG refactoring

* added new mana tracking object

* fixed code error

* fixed missing mana count

* fixed null pointer exception in tests

* fixed issue with equality

* more equality fixes

* some cosmetic changes to ManaTest

* added copy method to setToMana

* fixed some initialization issues

* fixed serialization issue

* [KHM] Implemented Search for Glory

* updated mana handling to track snow

* added tests for snow mana tracking

* updated implementation of setter methods

* updated paramater to use copy methods

* fixed snow mana test to ensure proper mana tapping

* replaced instances of getPayment with getUsedManaToPay

* updated tracking of snow mana

* reverted snow mana tracking removal

* finished reverting change
2021-01-21 18:13:51 -05:00
Daniel Bomar
923cf1e3ac
Allow morph lands to be cast face down at instant speed (#7169) 2021-01-01 11:42:54 -06:00
Oleg Agafonov
aa7226a1af * Archive Trap - fixed that it doesn't apply alternative cost after searched library (#7274); 2020-12-28 07:10:15 +04:00
LevelX2
2daa5aae50 * Fixed that AI fired targeting event twice (fixes #7094). 2020-12-23 15:53:55 +01:00
Oleg Agafonov
0ac4a9d87a * Activate spell's ability on the stack - fixed that it can't be activated by humans (example: Lightning Storm); 2020-12-22 17:13:00 +04:00
Oleg Agafonov
9f67765e2d [CMR] fixed Armix, Filigree Thrasher - not working card, missing target (#7234); 2020-12-19 18:18:47 +04:00
Oleg Agafonov
c1dfbbda63 Test framework: added support for flip coin tests (command: setFlipCoinResult); 2020-12-14 03:00:38 +04:00
Oleg Agafonov
35f5a8257b Refactor: replaced sourceId by source and introduced source param in some methods (part 2); 2020-12-13 02:01:49 +04:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
Oleg Agafonov
c2a636e2b2 [CMR] implemented Opposition Agent and other changes:
* You may play cards and you may spend mana of any color - refactored cards to use same code;
* Library search event allows to change searching controller (gives full game control for another player);
* Library searched event allows to remove founded cards from result;
* Improved library searching effects with Panglacial Wurm's effects;
* Little changes to test framework;
2020-11-24 23:49:19 +04:00
Oleg Agafonov
39a556f233 * Long-Term Plans and Volrath's Dungeon - fixed that it shows card name in game logs to other players (#7179); 2020-11-18 12:44:58 +04:00
Evan Kranzler
01a0d23a55 removed method for preventing library search triggers 2020-11-13 09:40:18 -05:00
Evan Kranzler
8b3064fc17 [CMR] Implemented Malcolm, Keen-Eyed Navigator 2020-11-10 20:31:54 -05:00
Oleg Agafonov
4893c5b1ac [ZNR] Improved modal double faces cards in GUI (#7012) 2020-11-01 10:03:09 +01:00
Oleg Agafonov
8ac78b4b9e Added modal double faces cards implementation (MDF cards, #7012) 2020-11-01 10:03:09 +01:00