Commit graph

143 commits

Author SHA1 Message Date
spjspj
c8b741f0bf Continuing implementation of Planechase. 2018-04-12 00:07:24 +10:00
LevelX2
b073ce1c42 * Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. (#4634). 2018-03-18 18:18:54 +01:00
LevelX2
af296cbe79 * Added display of live on player avatar image, 2018-03-17 00:47:09 +01:00
LevelX2
2fb8926432 * Deck editor - Saved the search checkbox options to reset for next deck editor start. 2018-03-11 11:47:33 +01:00
LevelX2
b60522f9e4 Added option to activate/deactivate JSON game log. Added logic to write the logs to subdirectory. Some changes to SEND_PLAYER_ACTION type logging. 2018-03-10 00:04:56 +01:00
spjspj
4c7b0d50d2 Add a 'spectators allowed' option for regular tables (aka non tournaments). 2018-03-08 23:31:51 +11:00
Oleg Agafonov
ff6ec8222a UI: added settings to setup battlefield panel colorizing (default is multicolor; preferences -> main -> battlefield; see #1201) 2018-02-04 21:06:06 +04:00
Oleg Agafonov
321a45140b UI: added more info on card's tooltip delay/disable 2018-01-25 08:15:12 +04:00
spjspj
026e7d3e5d Add option to preferences to display full path to image of cards missing images. 2017-09-27 09:44:31 +10:00
LevelX2
2b94ed232a Fixed minor spelling error in preferences. 2017-07-09 15:31:32 +02:00
Ben Homer
b68091683a Added keybinding to preferences and improved UI appearance with new image file. 2017-06-22 01:42:01 -05:00
Devon Richards
028d7ed1f8 Initial working product. Doesn't handle skipping stack. 2017-06-20 19:54:16 -05:00
vraskulin
d93061c0bc Equals should be compared with == but not equals() 2017-03-22 14:50:50 +03:00
LevelX2
ee5675a0fc Fixed wrong client preferences tab reference. 2017-03-19 10:28:12 +01:00
spjspj
fa97e4647e Add field for server console 2017-02-05 14:11:05 +11:00
spjspj
f41d81f8e4 Modify the profanity filter to push it back to client side only. 2017-01-27 12:38:31 +11:00
vraskulin
076840df53 Big refactoring
I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final  variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3)  Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
vraskulin
6577e641e6 Deprected methods changed with more up-to-date ones 2016-12-29 14:46:34 +03:00
LevelX2
69340d9b06 * Added correct key text to chat info message. 2016-10-23 18:39:39 +02:00
Campbell Suter
0428f5bab3
Add reset keys to default button 2016-10-21 09:54:09 +13:00
Campbell Suter
4c292466c1
Make it impossible to have multiple actions bound to the same key. 2016-10-21 09:54:09 +13:00
Campbell Suter
b4dc47fbc9
Improve keybinding buttons, add information 2016-10-20 12:36:18 +13:00
Campbell Suter
d9ebceec20
Make tooltips work properly 2016-10-20 12:36:18 +13:00
Campbell Suter
e910778e54
Add F2/F6, use bindings in game 2016-10-20 12:36:18 +13:00
Campbell Suter
d7a3904569
Add key options to prefs dialog 2016-10-20 12:36:18 +13:00
Mark Langen
f6d50ce04f Various new Drag & Drop deck editor improvements
* Shift-Click / Shift-Drag now work as expected as far as multi-selection
* Deck editor saves split pane split positions
* Card layout and sort settings are now saved along side the a deck when saving to the .dck format, so that you have back the exact same deck layout when you re-load the deck.
* Fixed the symbol image downloader to work around some of the large-size symbol images being missing on gatherer. Falls back to the medium sized images currently for those symbols.
2016-10-04 00:09:51 -06:00
Mark Langen
56a3c6dc8c Mostly working Drag n Drop deck editor
* Still trying to iron out how to signal back events from cards moving between different drag and drop targets to the DeckEditorPane
2016-09-28 20:57:22 -06:00
Mark Langen
2d55ccc73c Change "Ask for graveyard order" setting to not ask by default
* The cases where graveyard order matters are so staggeringly few that that the setting should almost certainly default to false.
2016-09-28 20:57:21 -06:00
ingmargoudt
3019991473 removed the Session out of local scope and introduced a static SessionHandler that acts as interface to remote.Session 2016-09-15 20:52:41 +02:00
Mark Langen
818efb8535 * Textual set symbols no longer displayed if set symbol image doesn't exist.
* Fixed a small graphical mispositioning in rendering of keyword abilities.
* Added an option to hide set symbols entirely when rendering.
* Fixed flip walkers like Arlin Kord showing a "0" loyalty on their back face (when they should have no loyalty there).
* Removed some log files I accidentally committed.
* Fixed a bug in tokens, where they are missing their expansion symbol of they are created by another token
* Fixed the the new Rendering based CardPanel not returning the correct Image through getImage (resulting in a poor quality image in the card preview window)
2016-09-01 15:00:46 -06:00
Mark Langen
d5415d2d04 Working Card Rendering 2016-08-31 04:43:28 -06:00
LevelX2
a0fbcddeb9 * Added preference option to set the size of the enlarged image popup window. 2016-08-02 12:00:36 +02:00
fwannmacher
9861f762b7 - Added option to select number of threads for image download 2016-07-20 16:08:36 -03:00
LevelX2
7cfdd80c57 Chnaged permanent row handling so creatures are always shown towards the opponent side. 2016-07-02 13:45:34 +02:00
LevelX2
3b0f7b074f * Some changes to distance calculation of enchantments on the battlefield. Added minimal permanet size preference setting (not working correctly yet). 2016-07-01 15:08:40 +02:00
Quercitron
c781728b97 Add rating to the client (#1498) 2016-05-17 17:27:43 +03:00
spjspj
bfc66ff3f3 spjspj - Further fixes for useFirstManaAbility 2016-04-07 15:29:18 +10:00
spjspj
dacef8db5e spjspj - Further fix for User First Mana ability. It should be false unless the user explicitly turns it on through ALT+1 or the menu options. 2016-04-07 10:46:29 +10:00
spjspj
e5ca1bd6d2 spjspj - Implement a 'Use the first available mana ability for a land mode'.
This allows people to float mana more easily and to not have to get the popup forcing them to select which mana ability they would like to activate.
There's a new option in the menu system under the Mana Payment section which is set via pressing 'Alt' and the number '1' key (aka Alt+1) (and is unset by releasing Alt+1).
Or they can set it from the right click menu as well.
2016-04-04 20:30:28 +10:00
Simown
9dc71d2996 Added advanced deck generator functions and tidied up the layout. 2016-03-13 11:33:45 +00:00
rkfg
fec2ed464f Fix default value for "Store images in zip files".
It's set to true as the default checkbox state but to false as the
default cached value. Because of that if preferences are never saved
images are stored to directories though the checkbox will be set in
preferences.
2016-03-11 20:41:19 +03:00
rkfg
89bce030d0 Add colorless mana filter to deck generator. 2016-03-03 00:39:58 +03:00
LevelX2
74b4e5941b Fixed a spelling error in GUI Size text. 2016-02-21 23:21:21 +01:00
LevelX2
35505b29bb Some more changes to GUI to better support high screen resolutions. 2016-02-19 01:56:15 +01:00
LevelX2
77eff0984a Some more changes to GUI to better support high screen resolutions. 2016-02-18 00:27:48 +01:00
LevelX2
28b129018f * Some more changes to adjustment possibilities of GUI size. 2016-02-17 18:08:21 +01:00
LevelX2
f7a7b2e7a0 Some more changes to GUI to better support high screen resolutions. 2016-02-14 23:34:36 +01:00
LevelX2
1835671f3d Some more changes to GUI to better support high screen resolutions. 2016-02-14 13:41:43 +01:00
LevelX2
7ef0a0a7f0 Some more changes to GUI to better support high screen resolutions. 2016-02-13 02:30:05 +01:00
LevelX2
706d319f81 Some more changes to GUI to better support high screen resolutions. 2016-02-12 13:35:04 +01:00