Commit graph

185 commits

Author SHA1 Message Date
LevelX2
c4cd4b8b6a
Merge branch 'master' into JaceArchitectOfThoughtFix 2018-11-26 17:29:31 +01:00
Jeff
c7a3e53083 - Fix for Bug #5435. Specific to "must attack" code. 2018-11-20 17:43:26 -06:00
LevelX2
44d3276046 * Brilliant Ultimatum - Fixed that it was not checked if the player is still allowed to play a land. 2018-10-25 16:15:24 +02:00
LevelX2
26a93d4427 Reworked ability source object handling. 2018-10-21 21:37:23 +02:00
LevelX2
b0395f704f * Ob Nixilis, Unshacked - Fixed that it doesn't triggered on failing to find a card (fixes #5367). 2018-10-10 23:35:03 +02:00
Tyler Moore
4057cc2859 Implementing new function in all classes implementing Player 2018-10-04 14:16:52 -07:00
Tyler Moore
c5cedc2aba Adding lookAtAllLibraries to Player/PlayerImpl and using that method during JAOT's -8 resolution 2018-10-04 13:45:44 -07:00
LevelX2
c41c6e1fe9 Fixed a problem with casting split cards from non hand zone. Added some generic cast from non hand zone effects and started replacing card specific effects by the generic ones (fixes #5356 and fixes #4493). 2018-10-03 13:44:01 +02:00
Evan Kranzler
c303b5adf8 updated Mistveil Plains implementation 2018-09-25 14:17:52 -04:00
Evan Kranzler
c532fe632a Implemented Enhanced Surveillance 2018-09-14 15:30:23 -04:00
Evan Kranzler
8d0bd3c02f Implemented Whispering Spy 2018-09-11 20:51:40 -04:00
Evan Kranzler
22585729c4 Implemented Sinister Sabotage 2018-09-02 22:52:35 -04:00
Quercitron
e3a33e5894 Fix that cards that are cast using alternative cost effects keep their previous targets (#5189) - Always copy ability on cast. 2018-08-10 02:54:50 +03:00
dilnu
e1fc060755 Don't count players who have lost or left the game as having lost life.
Fixes https://github.com/magefree/mage/issues/5153
2018-07-18 21:07:23 -04:00
Evan Kranzler
c743906557 fixed instances of life gain being life loss with negative numbers (fixes #5149) 2018-07-14 16:50:44 -04:00
LevelX2
0d9f8ad19a
Merge pull request #4993 from Zzooouhh/Zzooouhh-woc
Implemented Word of Command (presumably buggy)
2018-07-14 10:40:38 +02:00
igoudt
9f06046f22 add isOwned and isControlled methods. remove some null-checks, remove some unnecessary casts 2018-07-04 14:24:11 +02:00
igoudt
dcb1affb9d use isActivePlayer where possible, some minor text fixes 2018-06-29 21:18:05 +02:00
igoudt
ca1ebeb55e add method Game.isActivePlayer(UUID playerId) 2018-06-29 14:59:11 +02:00
LevelX2
fdddbbbbe6 * Some rework/fixes/optimizations of calculation of available mana. 2018-06-24 01:23:49 +02:00
L_J
3e180267ed
Word of Command & Mindslaver interaction fixes 2018-06-08 20:22:25 +02:00
Evan Kranzler
3659a2dc0b Implemented Journey for the Elixir 2018-06-08 13:22:23 -04:00
Michael Simons
d5ad543583 Merge remote-tracking branch 'origin/master' 2018-06-07 22:41:40 -04:00
Michael Simons
4d5018bef0 Fixed typos/misspellings based on IntelliJ's suggestions. 2018-06-07 22:39:53 -04:00
LevelX2
0051f70b8a * Fixed some possible exceptions. 2018-06-05 23:57:45 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
L_J
8a2874dec6
Mindslaver text fix 2018-06-01 15:10:59 +00:00
LevelX2
27ced167fb * Added logic to add permitting object to play/cast events. 2018-05-27 23:47:57 +02:00
L_J
0512558c60
Some combat fixes 2018-05-19 05:22:50 +00:00
LevelX2
e2f22d3bc9 Reworked some card movement handling (#4866). 2018-05-15 17:56:55 +02:00
LevelX2
dcd3e7c039 * Some more fixed/reworked card movement handling. 2018-05-08 23:46:34 +02:00
LevelX2
df987049c0 * Fixed some card movement (fixes #4910). 2018-05-08 18:01:15 +02:00
LevelX2
a063889205 Merge origin/master 2018-05-03 01:33:39 +02:00
LevelX2
cddd81123b Some changes related to #4893. 2018-05-03 01:33:21 +02:00
Evan Kranzler
75bef57832 fixed Lich's Mastery preventing auto-win effects 2018-05-02 18:34:22 -04:00
spjspj
4b4d7989cd
Merge pull request #4879 from spjspj/master
Add planechase to new tournament window as well.
2018-05-02 18:31:59 +10:00
Oleg Agafonov
c24ba742f6 Fixed equal or == errors -- 23 cards and more (see #4407) 2018-04-28 21:24:48 +04:00
spjspj
1a9f12f576 Increase (by 1/3) the chance of getting either a chaos or planar roll for planechase. 2018-04-28 20:37:19 +10:00
LevelX2
7b2ff38225 * Grasp of Fate - Fixed rule text. Fixed that exiled permanents did not return to battlefeild if the Grasp left the battlefield because its owner lost or left the game. 2018-04-24 17:50:35 +02:00
LevelX2
92793327f3 * returned UUID of used THOUGHT AS effect instead of boolean. 2018-04-21 22:32:45 +02:00
Evan Kranzler
198be1549d Revert "Revert "Merge branch 'planeswalkerErrata' into master""
This reverts commit f10b62f3da.
2018-04-20 20:42:04 -04:00
Evan Kranzler
f10b62f3da Revert "Merge branch 'planeswalkerErrata' into master"
This reverts commit 95d2721421, reversing
changes made to fc4986a589.
2018-04-20 16:41:29 -04:00
Evan Kranzler
7212b02e53 initial changes, creation of branch, detailed in #4799 2018-04-19 11:20:18 -04:00
Evan Kranzler
3c2a8ee17d refactored Player.setLife() to include source, some more changes 2018-04-18 21:14:05 -04:00
Evan Kranzler
3798f34c38 refactored Player.gainLife() to include source 2018-04-18 20:30:59 -04:00
spjspj
e932c139d9 Beginning of implementation of Planechase.
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls.  Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00
igoudt
00f91391e9 Homarid Drake, reprints, and rewriting his or her to their 2018-03-22 16:52:26 +01:00
Christiaan
da54f97a9d Fire PLAY_LAND event after replace check
Fix issue with cards preventing players from playing lands still firing PLAY_LAND, while the actual event is replaced.
2018-03-13 17:08:44 +01:00
LevelX2
c2a4890603 * Fixed that commander replacement effect was wrongly only applied once (903.9). Simplified some replacement effects that move objects to other zones. (fixes #4585). 2018-03-11 21:48:37 +01:00
Christiaan
0b8e8c0007 Fire PLAY_LAND event when a player plays a land, fixed UphillBattle PlayCreatureLandWatcher
Fire a PLAY_LAND event when a player plays a land. This is necessary for the PlayCreatureLandWatcher to know if a land was played, or put into thte battlefield (make distinction between playing Dryad Arbor and using Sneak Attack to put it on the battlefield)
2018-03-08 16:17:36 +01:00