Commit graph

393 commits

Author SHA1 Message Date
Mark Langen
c22a8f717e Fix for problem introduced in 321f5597b7
* Fixes a problem introduced in the JInternalFrame -> JLayeredPane change where the AbilityPicker wouldn't show up.
2017-04-10 16:13:42 -06:00
Mark Langen
321f5597b7 Change main client window MagePanes from JInternalFrames to JLayeredPanes
* This change's purpose is to get rid of the extra borders shown around the window border. These arise from using JInternalFrames in a JDestopPane and are impossible to remove in a forwards compatible way when using JInternalFrames. The solution it to move to have MagePane inherit from a plain old JLayeredPane instead of JInternalFrame. All of the MagePanes are always maximized anyways, so this doesn't lose any functionality.
2017-04-07 22:08:13 -06:00
ingmargoudt
1649530e7b remove helper functions from cardUtil 2017-04-07 16:40:38 +02:00
ingmargoudt
f519b12d0e introduced isCreature/isLand/isArtifact/... etc for CardView 2017-04-07 15:08:28 +02:00
LevelX2
5a072ea760 * Some minor changes to sleep command (fixes #2992). 2017-04-02 11:32:25 +02:00
vraskulin
d93061c0bc Equals should be compared with == but not equals() 2017-03-22 14:50:50 +03:00
ingmargoudt
ff6c6405aa rewrites to optionals 2017-03-19 19:48:32 +01:00
ingmargoudt
2b91b88551 fixing some additional singleton classes 2017-03-16 09:48:02 +01:00
ingmargoudt
4aaf73e0d2 changed the type used in ImagePanel from an int to an enum 2017-03-07 22:28:10 +01:00
ingmargoudt
372584f7ad changed cardtype from list to enumset 2017-03-03 17:04:32 +01:00
vraskulin
f99cd21275 Mostly code format fixes. 2017-02-09 18:30:31 +03:00
vraskulin
0557b5e89c list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
vraskulin
076840df53 Big refactoring
I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final  variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3)  Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
LevelX2
8075ea2e50 * Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems. 2016-12-27 16:00:22 +01:00
LevelX2
68d0e6b9fa Added the monarch concept to xmage and all related cards. 2016-11-27 01:14:32 +01:00
LevelX2
070a0ca3fa * Fixed a problem that the enlarged card view could stay open after a game or draft were finished. 2016-10-23 23:13:02 +02:00
Campbell Suter
5ea636126f
Make the text on the playing buttons update with the current keybinds 2016-10-20 12:36:18 +13:00
Campbell Suter
d9ebceec20
Make tooltips work properly 2016-10-20 12:36:18 +13:00
Campbell Suter
e910778e54
Add F2/F6, use bindings in game 2016-10-20 12:36:18 +13:00
spjspj
b63874b62d Opaque PlayerPanelExt 2016-10-06 00:02:11 +11:00
spjspj
84e26e6677 Opaque PlayerPanelExt 2016-10-06 00:00:20 +11:00
LevelX2
c4b4804903 Fixed that no abilitues were shown for selecting the order of triggered abilities from a dies triggered ability of tokens. 2016-10-02 23:34:06 +02:00
spjspj
6ad012fa87 Merge pull request #2405 from spjspj/master
spjspj - Player Panel
2016-09-29 23:05:47 +10:00
spjspj
1bbed6dc5f spjspj - Player Panel 2016-09-29 23:03:57 +10:00
Lymia Aluysia
09cc9646a0
Remove outdated comment. 2016-09-29 06:48:22 -05:00
spjspj
fa627a3efb spjspj - Player Panel *fix offset of {W}* 2016-09-29 17:33:22 +10:00
spjspj
458cbfa71a spjspj - Further changes to height of Player Panel. 2016-09-28 23:27:15 +10:00
spjspj
5b941d4c5e spjspj - Make zero values less noticeable on player panel 2016-09-28 22:58:55 +10:00
spjspj
de3c3ae036 spjspj - Add in energy/experience counters 2016-09-27 17:49:34 +10:00
spjspj
1a81f2151f spjspj - Add in energy/experience counters 2016-09-26 03:17:06 +10:00
spjspj
d259efc093 spjspj - Add in energy/experience counters 2016-09-26 03:01:35 +10:00
spjspj
5671ab8ff7 spjspj - Add in energy/experience counters 2016-09-26 02:58:59 +10:00
LevelX2
4c91440f5e Chnaged color frame for active player to green (that white was a no go). 2016-09-22 21:48:39 +02:00
Get
ed7378da66 Player Panel UI redesign (new icons, new colors, new buttons) 2016-09-18 17:10:54 +03:00
LevelX2
d7dd635bca Revert "introduced StringUtil class with .isEmpty(String input) and .isNotEmp…" 2016-09-16 23:55:54 +02:00
ingmargoudt
f1cf9e7adb introduced StringUtil class with .isEmpty(String input) and .isNotEmpty(String input), to replace str != null && str.length()>0 statements 2016-09-16 21:23:31 +02:00
LevelX2
f6ef3db9b9 * Added some missing static SessionHandler usages. 2016-09-15 22:30:41 +02:00
ingmargoudt
3019991473 removed the Session out of local scope and introduced a static SessionHandler that acts as interface to remote.Session 2016-09-15 20:52:41 +02:00
emerald000
df2782fdb6 [KLD] Basic implementation of energy counters. Added Woodweaver's Puzzleknot.
Better display of energy counters would be preferred.
2016-09-07 01:07:21 -04:00
Quercitron
c04bd6d64a Replace Yes/No text with Mulligan/Keep text on mulligan answer buttons to make options more clear. 2016-07-31 15:57:45 +03:00
LevelX2
7cfdd80c57 Chnaged permanent row handling so creatures are always shown towards the opponent side. 2016-07-02 13:45:34 +02:00
LevelX2
2874996994 Merge pull request #2032 from draxdyn/hold_priority
Hold priority on Ctrl+click
2016-07-01 16:00:20 +02:00
LevelX2
3b0f7b074f * Some changes to distance calculation of enchantments on the battlefield. Added minimal permanet size preference setting (not working correctly yet). 2016-07-01 15:08:40 +02:00
draxdyn
a7409f3d08 Hold priority on Ctrl+click
In most cases, it is not useful to hold priority after doing something,
since the spell or ability added to the stack can just be performed
beforehand.

Hence, automatically passing priority is the only comfortable setting.

However, in some cases it is useful (chiefly for Infernal Tutor +
Lion's Eye Diamond and similar interaction), and currently players
have to open Preferences, change the option and then change it back
whenever they need to hold priority, which is very annoying.

This change allows to temporarily hold priority by simply holding
Control while performing an action, which solves the issue in a
manner similar to other clients.

A "Hold" indicator next to the spells cast indicator is displayed so
that the user knows his Control key holding was registered.

The code works by adding a new HOLD_PRIORITY player action that causes
the automatic priority pass options to be ignored until the player is
given priority again.

The client sends the message whenever it's not already holding priority
and Ctrl+click/space/enter happens anywhere.

This is somewhat "loose" as it means that Ctrl+click on the background
also holds priority, but this might actually be desirable and it greatly
simplifies the code, since only a global AWT event listener is required,
and there is no need to change every place in the code that could add
something to the stack.

It is also possible to hold priority and stop holding priority using
the context menu.
2016-06-29 19:57:45 +02:00
LevelX2
f7cecdf050 Merge pull request #2033 from draxdyn/f6
Add support for F6
2016-06-28 09:16:09 +02:00
draxdyn
62d5d45a45 Add support for F6
Skips everything until next turn, except for declare attackers and blockers.

F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.

There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00
spjspj
157d94360c spjspj - Modifications to shrink size of players who have left. 2016-06-24 19:20:46 +10:00
Quercitron
c781728b97 Add rating to the client (#1498) 2016-05-17 17:27:43 +03:00
Liam Speirs
8675e47c88 Add Card-type counter for graveyard label hover and in graveyard Dialog window. (To mirror magic online and to make delirium easier to check) 2016-04-28 00:13:32 -04:00