Oleg Agafonov
b56587a383
Code cleanup (removed outdated client's config.properties settings)
2020-01-26 15:19:22 +04:00
Oleg Agafonov
eaaa37db11
Card render testing dialog improves:
...
* Added chooseable render testing (click by mouse on cards);
* Added column style render testing (many cards mode);
* Added tapped, face down and manifested render testing for permanents;
* CardView: fixed missing copy data (NPE for transformed cards);
* CardArea: added support to draw permanents;
* CardArea: added support of offsets between cards/columns;
2020-01-22 00:44:25 +04:00
Ingmar Goudt
5ba206111a
add missing Override annotations
2019-07-14 20:28:48 +02:00
Oleg Agafonov
c45f64bdec
UI: improved card render test dialog (added render mode and size choose);
2019-05-06 23:16:58 +04:00
Ingmar Goudt
8319fbf9ad
replace public fields with encapsulation
2019-03-03 09:51:14 +01:00
Ingmar Goudt
3359c1f3f1
sonar 220219, criticals
2019-02-22 12:06:11 +01:00
Ingmar Goudt
056226d83c
Sonar fixes 19022019
2019-02-19 21:51:45 +01:00
Oleg Agafonov
e1f8d97512
Refactor: removed outdated images code and fixed missing images logs for tokens;
2019-01-12 03:03:04 +04:00
Ingmar Goudt
f04d7c9b03
remove redundant null checks before instanceof
2018-09-17 21:09:42 +02:00
spjspj
e932c139d9
Beginning of implementation of Planechase.
...
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls. Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00
vraskulin
d93061c0bc
Equals should be compared with == but not equals()
2017-03-22 14:50:50 +03:00
ingmargoudt
2b91b88551
fixing some additional singleton classes
2017-03-16 09:48:02 +01:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
0a3c95dde5
Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback
2017-02-28 12:40:12 +03:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
vraskulin
af3986df46
All final strings became static - it will give a little perfomance boost, due to not instantiating same string every time
2017-02-27 16:33:32 +03:00
vraskulin
f99cd21275
Mostly code format fixes.
2017-02-09 18:30:31 +03:00
vraskulin
076840df53
Big refactoring
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I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
Mark Langen
615b93f8c3
Finished the new Drag & Drop deck view. It is currently implemented in main deck editor, and limited deck construction.
...
Still to do:
* Integrate it into the draft view
2016-09-28 20:57:23 -06:00
ingmargoudt
3128bd2b4b
replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead
2016-09-14 15:27:31 +02:00
LevelX2
67e9ee1fa9
* Changed graveyard window handling to a window that can stay open.
2015-06-23 00:46:27 +02:00
magenoxx
53453243dc
[UI] Exile dialog
2014-08-07 15:30:44 +04:00
LevelX2
81eaac46c7
* Added new preference option to enable sound in game and other sounds separately.
2014-02-12 08:35:27 +01:00
LevelX2
b92a2c83b9
* Memory leaks - removed some more memory leaks for match / game handling.
2014-02-11 02:23:13 +01:00
LevelX2
bf4ccf185c
Some minor formatting.
2014-02-03 17:47:12 +01:00
LevelX2
dda33f86a4
Removed more memory leaks in game and editor panes and panels of client.
2014-02-01 18:15:42 +01:00
LevelX2
0303138a49
Minor changes to ligging and command zone tooltip.
2014-01-03 12:39:41 +01:00
LevelX2
cc96a55523
Some changes to logging.
2013-03-04 00:01:12 +01:00
magenoxx
17b8619b3e
Implemented Issue#106: Display emblems of players
2013-01-14 18:16:12 +04:00
magenoxx
1fac540639
Fixed 'Graveyard' label cut on top in grave dialog
2013-01-14 17:57:03 +04:00
magenoxx
36cb5f95b9
Fixed Issue#37: graveyard dialog not displayed when multi games played
2012-08-08 11:31:35 +04:00
magenoxx
5294e2cba4
Changed title for graveyard dialog
2012-07-08 18:40:53 +04:00
magenoxx
559ba76906
New graveyard dialog
2012-06-27 12:09:14 +04:00
magenoxx
59a2eaafd8
Minor changes
2012-06-26 18:13:32 +04:00
North
239a4fb100
[refactoring][minor] Replaced all tabs with four spaces.
2012-06-19 23:50:20 +03:00
magenoxx
48f2018af6
New stack dialog (experimental)
2012-06-16 19:33:03 +04:00