LevelX2
c16fb75668
* replaces all [source} by {this}. ATTENTION !!!: Only supporting [this} from now on in rule text.
2020-08-22 12:52:49 +02:00
LevelX2
d51acbf090
* Removed unused imports.
2020-08-22 11:51:34 +02:00
Oleg Agafonov
486c0d7c2c
GUI: added problem cards selection on legality label clicks ( #6854 )
2020-08-17 05:15:31 +04:00
Oleg Agafonov
fcaacd8c1e
GUI: deck legality improves:
...
* Fixed wrong sorting;
* Added tooltip errors limit (#6854 );
* Added tooltip size restrictions (#6854 );
2020-08-17 02:55:51 +04:00
Oleg Agafonov
c5d7a3e9f9
* GUI: added auto-fix for deck files on usage (if deck contains wrong card numbers then it will be fixed and saved automaticity);
2020-08-08 21:27:20 +04:00
Oleg Agafonov
e95b9f145c
GUI: deck legality improves:
...
* Added partly valid status for deck legality panel (if all cards are fine but user must add more cards to complete, see #6854 );
* Improved legality errors sorting (important errors visible at the top now, e.g. commander's errors);
2020-08-03 02:03:54 +04:00
Oleg Agafonov
309b3f5636
GUI: deck legality and themes improves:
...
* Improved formats list in deck legality panel (#6854 );
* Added hide button to deck legality panel (#6854 );
* Fixed themes names and added theme info in startup logs;
2020-08-03 00:07:13 +04:00
18ths
99d5eafc8a
GUI enchancements (themes, sound notification, deck validation) ( #6755 )
...
GUI enchancements (themes, sound notification, deck validation)
2020-07-17 19:15:02 +02:00
Adam Pocock
26d94db661
Update Mage.Client, Mage.Server.Console, and AbilityPicker LaF to use the supported class name.
2020-04-25 14:02:14 -04:00
Oleg Agafonov
39b56d525a
* Planechase: fixed not working plane hint in game logs (now you can see popup with full plane description);
2020-04-13 21:55:27 +04:00
Oleg Agafonov
b56587a383
Code cleanup (removed outdated client's config.properties settings)
2020-01-26 15:19:22 +04:00
Oleg Agafonov
eaaa37db11
Card render testing dialog improves:
...
* Added chooseable render testing (click by mouse on cards);
* Added column style render testing (many cards mode);
* Added tapped, face down and manifested render testing for permanents;
* CardView: fixed missing copy data (NPE for transformed cards);
* CardArea: added support to draw permanents;
* CardArea: added support of offsets between cards/columns;
2020-01-22 00:44:25 +04:00
Oleg Agafonov
17c7ea63ba
Merge fix
2020-01-18 13:02:41 +04:00
Oleg Agafonov
7da62e13ec
UI: changed ESC to BACKSPACE in choose dialog hotkeys (compatibility fixes);
2020-01-18 09:34:02 +04:00
Oleg Agafonov
ce60a9d75b
* UI: choose ability to play improves (see 8add25fa12)
2020-01-18 08:02:31 +04:00
Oleg Agafonov
8add25fa12
* UI: choose modes dialog improves:
...
* Added hotkeys to select options (1-9 for choice, SPACE/ENTER for done, ESC for cancel);
* "Up to" modes choose dialog - added "done" button in dialog;
* "Up to" modes choose dialog - fixed that user can't cancel if already selected one mode;
* Added extra info about source object, selected and remaining modes to select, ability number for hotkey;
* Fixed that mode choose dialog doesn't close on cancel (#6199 );
2020-01-18 06:30:44 +04:00
Oleg Agafonov
862fe69b53
* Adventure cards - improved game logs (card hint works with adventure spell now, added original card info to cast's log);
2020-01-02 14:48:28 +04:00
Ingmar Goudt
5ba206111a
add missing Override annotations
2019-07-14 20:28:48 +02:00
Oleg Agafonov
c45f64bdec
UI: improved card render test dialog (added render mode and size choose);
2019-05-06 23:16:58 +04:00
Oleg Agafonov
10234d508f
* UI: added CTRL/SHIFT/ALT supports for hotkeys ( #2042 );
2019-04-06 07:32:44 +04:00
John Hitchings
5c01b38ed6
Rename pressing to tinting. Change to behavior when leaving the rect will remove the tint (would stop tinting only when button released).
2019-03-10 23:12:48 -07:00
John Hitchings
11b93d0771
Simulate JButton behavior while still preserving check for BUTTON1 using MouseAdapter. Add a slight tint when button is pressing, but not pressed.
2019-03-10 23:02:13 -07:00
Ingmar Goudt
ee3f592186
fix some bugs from Sonar 06032019
2019-03-06 23:01:05 +01:00
Ingmar Goudt
8319fbf9ad
replace public fields with encapsulation
2019-03-03 09:51:14 +01:00
John Hitchings
f76efb2b65
Merge branch 'master' into migrate-google-collections-to-guava
2019-02-22 22:43:23 -08:00
Ingmar Goudt
3359c1f3f1
sonar 220219, criticals
2019-02-22 12:06:11 +01:00
Ingmar Goudt
056226d83c
Sonar fixes 19022019
2019-02-19 21:51:45 +01:00
John Hitchings
b18efe2fbf
Migrate from older version of google collections to guava. Required migration from MapMaker to CacheBuilder. See: https://github.com/google/guava/wiki/MapMakerMigration
2019-02-10 10:13:05 -08:00
Oleg Agafonov
e1f8d97512
Refactor: removed outdated images code and fixed missing images logs for tokens;
2019-01-12 03:03:04 +04:00
Oleg Agafonov
79370108eb
Refactor: extract make window centered code;
2018-12-18 17:57:46 +04:00
Ingmar Goudt
f04d7c9b03
remove redundant null checks before instanceof
2018-09-17 21:09:42 +02:00
Evan Kranzler
50b5377a8e
fixed mana pool errata
2018-04-15 14:30:01 -04:00
spjspj
e932c139d9
Beginning of implementation of Planechase.
...
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls. Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00
spjspj
7698856d29
Add an on-hover highlight effect.
2018-04-02 01:01:32 +10:00
spjspj
2ff3d2ca87
Add an on-hover highlight effect.
2018-04-01 21:40:16 +10:00
spjspj
938ac35981
Have a faded life total over the avatar which glows then fades again reddish for damage and bluish for life gain.
2018-03-29 00:28:56 +11:00
spjspj
08ffbecdb4
Have a faded life total over the avatar which glows then fades again reddish for damage and bluish for life gain.
2018-03-28 02:22:28 +11:00
LevelX2
b073ce1c42
* Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. ( #4634 ).
2018-03-18 18:18:54 +01:00
LevelX2
af296cbe79
* Added display of live on player avatar image,
2018-03-17 00:47:09 +01:00
LevelX2
bd9b11fc49
Fixed some problems with popup window not been hidden if another frame is shown.
2017-05-27 14:35:50 +02:00
LevelX2
2446abcc98
* Some minor changes to sleep command.
2017-04-02 11:48:05 +02:00
LevelX2
5a072ea760
* Some minor changes to sleep command ( fixes #2992 ).
2017-04-02 11:32:25 +02:00
vraskulin
d93061c0bc
Equals should be compared with == but not equals()
2017-03-22 14:50:50 +03:00
ingmargoudt
2b91b88551
fixing some additional singleton classes
2017-03-16 09:48:02 +01:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
0a3c95dde5
Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback
2017-02-28 12:40:12 +03:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
vraskulin
af3986df46
All final strings became static - it will give a little perfomance boost, due to not instantiating same string every time
2017-02-27 16:33:32 +03:00
vraskulin
f99cd21275
Mostly code format fixes.
2017-02-09 18:30:31 +03:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
...
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00