Commit graph

13 commits

Author SHA1 Message Date
LevelX2
eb0544957b * Fix that commander replacement effects work again, some cleanup after the changes of continuous effects and triggered abilities. 2014-12-25 03:08:31 +01:00
LevelX2
4f1368f3de * Made a lot of changes to handling of continuous and triggered abilities. This should fix the problems with Mage Singletons like Flyinging / Intimidate / Reach not working. Fixed also #533 and some other problems with copy effects of cards like Clone that did not end if e.g. Clone left the battlefield. 2014-12-25 02:07:40 +01:00
LevelX2
a3505b6dba Some minor changes to logging and object handling. 2014-09-21 09:40:19 +02:00
LevelX2
09242a40e7 Added Duration "Until your next turn" for continuous effects. 2014-09-06 12:52:36 +02:00
North
aba725bb17 [refactor][minor] improved generics usage in ContinuousEffectsList 2014-06-03 13:28:27 +03:00
North
0bb110be45 [refactor] moved enums from Constants class 2013-06-16 12:28:10 +03:00
LevelX2
f84177bbcd Added missing logic to remove continuous effects with duration EndOfCombat. 2013-05-09 09:06:31 +02:00
LevelX2
1e5100e0d6 Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196. 2013-04-17 23:44:50 +02:00
LevelX2
d7cab00905 P/T changing effects from static abilities are applied now before enters the battlefield event triggers. This fixes that Kird Ape or Tarmogoyf P/T wasn't calculated before evoke checked P/T. 2013-03-19 01:38:19 +01:00
magenoxx
c61e4f2b32 Fixed Issue#35. All tests pass now. 2012-08-22 22:36:19 +04:00
magenoxx
cdb3ccfc38 new effect discarding mechanism 2012-07-20 13:06:42 +04:00
North
239a4fb100 [refactoring][minor] Replaced all tabs with four spaces. 2012-06-19 23:50:20 +03:00
BetaSteward
3b643805c8 normalized ContinuousEffects 2012-03-10 22:20:24 -05:00