LevelX2
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f9c48cc4d5
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* Some updates to cards that check the controller of the source of an event. Now prevention and replacement effect controller of non permanents are determine. But it can be wrong under some control changing circumstances. Only solution would be to have always the causing ability instead of only the sourceId (fixes #804).
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2015-04-30 16:15:39 +02:00 |
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betasteward
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18a4a98f1a
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moved copied cards to GameState
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2015-04-03 13:37:11 -04:00 |
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LevelX2
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dbb9be6703
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* Arashin Sovereign - Fixed that the player had no option to let the card go to the graveyard.
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2015-04-03 16:28:40 +02:00 |
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LevelX2
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740611119b
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* Mikaeus, the Unhallowed - Fixed that the given undying ability did not trigger.
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2015-03-22 19:47:46 +01:00 |
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LevelX2
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40eef06944
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* Grindstone - Infinite loop (with e.g. two Progenitus) is handled as a draw.
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2014-12-26 17:22:32 +01:00 |
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LevelX2
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4f1368f3de
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* Made a lot of changes to handling of continuous and triggered abilities. This should fix the problems with Mage Singletons like Flyinging / Intimidate / Reach not working. Fixed also #533 and some other problems with copy effects of cards like Clone that did not end if e.g. Clone left the battlefield.
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2014-12-25 02:07:40 +01:00 |
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LevelX2
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0ef340d108
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* Some rework of User/Tournament/Quit handling.
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2014-12-20 17:54:02 +01:00 |
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LevelX2
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e7e6a5bb99
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* Copied cards - Copied cards cease to exist on check of next state based effects if they are returned to hand (#611).
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2014-11-07 16:13:57 +01:00 |
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LevelX2
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df71237f46
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* Added logic to auto select replacement effects. Some changes to counter size and font size handling.
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2014-10-30 20:40:23 +01:00 |
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LevelX2
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63cd131855
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* Added context information for restore call to be able to set add info if restore can#t be executed.
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2014-10-12 12:37:10 +02:00 |
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LevelX2
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8121849a18
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* Tournament game info -player names are listed beginning with the starting player.
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2014-10-05 16:35:08 +02:00 |
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LevelX2
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aa842efacc
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Added F5 button to skip priority until end step of opponent. Added PlayerAction handling.
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2014-09-24 16:55:51 +02:00 |
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magenoxx
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43e82b7a1a
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Added zoneChangeCounter into LKI. Reimplemented Trostani. PersistTest and LastKnownInformationTest do work now.
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2014-08-18 19:45:37 +04:00 |
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magenoxx
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65a0c9fc79
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[UI] Displaying creatures that can attack
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2014-07-18 16:05:21 +04:00 |
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LevelX2
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020958078c
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Fixed end turn handling. Fixes #463 (this does not handle Time Vault correctly. It needs a skip current turn effect that's not implemented yet).
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2014-07-17 15:37:48 +02:00 |
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LevelX2
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6813ce6d14
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* M15 - Added Garruk, Apex Predator and Sliver Hivelord.
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2014-07-08 17:36:52 +02:00 |
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LevelX2
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513b012dc0
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* Fixed draw handling. Fixed concede handling. Fixed message generation for game end view. Added some debug messages.
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2014-06-25 01:34:11 +02:00 |
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LevelX2
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71fb7bf25b
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Added context menu to switch between manual and automatic usage of the mana in mana pool. Manual usage is done by clicking on the mana symbol in the player panel. Still some fine tuning to do.
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2014-05-24 02:56:35 +02:00 |
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LevelX2
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473c9e207b
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Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.
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2014-05-01 19:34:52 +02:00 |
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LevelX2
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b57b91150b
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Some more rework of prevention effects.
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2014-04-24 16:39:03 +02:00 |
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LevelX2
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e2517264b1
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More rework to handling of prevention effects. Some more framework effects created.
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2014-04-23 17:15:18 +02:00 |
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LevelX2
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c40fa87674
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Started reworking handling prevention effects.
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2014-04-20 09:49:29 +02:00 |
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LevelX2
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753ada0a01
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* Fixed a cleanup problem that locked the game at game end. Minor formattings and cleanup additions.
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2014-02-11 00:38:10 +01:00 |
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LevelX2
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81d630b65b
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Some changes/fixes to epic effect and cards using it.
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2014-02-08 14:08:53 +01:00 |
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LevelX2
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e6f55d3b80
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* Some changes to game handling to support replay in the future (not working yet).
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2014-02-07 16:07:15 +01:00 |
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LevelX2
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ca831aee05
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if multiple permanents come to battlefield at the same time, they are aware now of each other. (e.g. useful for for Valakut, the Molten Pinnacle).
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2014-02-06 01:02:44 +01:00 |
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LevelX2
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d959edb4b3
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Added new method game.isOpponent() for faster opponent check.
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2014-01-30 10:46:30 +01:00 |
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LevelX2
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77ac99b03f
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Added AtTheBeginningOfNextUpkeepDelayedTriggeredAbility, fixed ability picker giving not always text back for spell ability.
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2013-11-17 08:33:53 +01:00 |
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LevelX2
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33c6bf1385
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Ability picker shows now the name of the object instead of {this] in ability text..
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2013-11-06 14:32:50 +01:00 |
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LevelX2
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ae44981cfa
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Added a game end dialog, that shows the result of the finished game.
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2013-08-07 16:50:25 +02:00 |
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Plopman
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cf7b06c611
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[Commander] Implement commander mulligan
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2013-07-26 21:21:01 +02:00 |
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LevelX2
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ac23750310
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* Fixed a bug that looked at cards were sometimes not shown (fixes #266 and fixes #264). Removed unused code.
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2013-07-20 16:58:02 +02:00 |
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Plopman
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9499c65fe6
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[Commander] Added possibility to cast Commander
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2013-07-17 20:37:31 +02:00 |
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LevelX2
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738efcc47f
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Added option to select time limit (also none) on match or tournament creation.
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2013-06-21 21:34:06 +02:00 |
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magenoxx
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42dd9d81b4
|
Timers (In progress)
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2013-06-19 17:12:31 +04:00 |
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North
|
0bb110be45
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[refactor] moved enums from Constants class
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2013-06-16 12:28:10 +03:00 |
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LevelX2
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fb0d9c0f9d
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* Renegade Doppelganger - Fixed a bug that the copy effect did not end at end of turn and the copy was permanently renewed.
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2013-06-15 09:43:01 +02:00 |
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LevelX2
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9894593d4c
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Mulligan message shows the number of cards the player mulligans to.
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2013-06-03 21:46:17 +02:00 |
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LevelX2
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f644ffe041
|
Changed color of frame of avatar for active player to green again. Checked that a player of a game can't also watch his own game. Added a match score to the start of the game log. Changed the color of the Turn [X] message. Tips and join messages during a game are displayed in the chat panel instead the game log panel. Display of the player name when hovering over the avatar is more vertical centered.
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2013-04-07 21:29:27 +02:00 |
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magenoxx
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29b84e0d92
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Closed #169: Make it possible to untap lands
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2013-03-29 20:35:16 +04:00 |
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magenoxx
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05191e8793
|
Closed #168 : Enhance priority hot keys
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2013-03-29 17:18:12 +04:00 |
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LevelX2
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b46bdef429
|
Added the possibility to handle the enteres_the_battlefield event according to rule 614.12 (issue #164).
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2013-03-22 15:00:06 +01:00 |
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LevelX2
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df4d26b3fe
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Added return paramater to copyPermanent.
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2013-01-19 18:08:36 +01:00 |
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North
|
fde10788db
|
removed redundant modifiers from interfaces
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2012-12-20 23:45:47 +02:00 |
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LevelX2
|
7c44b16504
|
AbilityPicker shows abilities now always in the order they were defined on the object.
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2012-10-10 20:43:18 +02:00 |
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magenoxx
|
c61e4f2b32
|
Fixed Issue#35. All tests pass now.
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2012-08-22 22:36:19 +04:00 |
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magenoxx
|
435798f7d5
|
Added copyCard method into Game interface
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2012-07-23 08:25:41 +04:00 |
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magenoxx
|
d04008a7d4
|
Added game.getAbility(abilityId, sourceId) method
|
2012-07-12 05:48:48 +04:00 |
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magenoxx
|
d602aac403
|
Refactoring
|
2012-06-27 01:17:03 +04:00 |
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North
|
239a4fb100
|
[refactoring][minor] Replaced all tabs with four spaces.
|
2012-06-19 23:50:20 +03:00 |
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