LevelX2
bcf620a459
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
2014-06-20 14:45:35 +02:00
LevelX2
473c9e207b
Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.
2014-05-01 19:34:52 +02:00
LevelX2
27d441de0a
Minor changes to AI logging.
2014-03-24 08:33:07 +01:00
LevelX2
8d2f4cc9ac
* Draft - Added "Quit Tournament" button to draft panel. Minor formatting.
2014-02-28 17:47:27 +01:00
LevelX2
0d37d1593b
* Odric Master Tactician - Fixed that the game didn't leave the block phase controlled by the controller of Odric.
2013-08-06 18:26:49 +02:00
North
0bb110be45
[refactor] moved enums from Constants class
2013-06-16 12:28:10 +03:00
magenoxx
29b84e0d92
Closed #169 : Make it possible to untap lands
2013-03-29 20:35:16 +04:00
LevelX2
9450074b70
Changed AI X costs handling according human handling. Fixed AI handling of modal spells. Changed some AI setting. Changes to AI lgging.
2013-03-14 23:55:14 +01:00
LevelX2
8759db2fd6
[minor] formating.
2013-03-12 21:55:32 +01:00
LevelX2
cb43a58290
Some changes to AI logging.
2013-03-12 17:31:22 +01:00
LevelX2
0aa218f6ea
Minor changes to logging of ComputerPlayer.
2013-02-26 08:28:36 +01:00
LevelX2
0af121c3e4
Some more changes to logging of ComputerPlayer.
2013-02-22 08:40:32 +01:00
LevelX2
1f3dea13af
Some formating and logging changes to ComputerPlayer.
2013-02-20 17:35:30 +01:00
magenoxx
2200fb8572
[AI] Improvements on repeating actions
2012-07-29 08:56:35 +04:00
North
d66c172952
[filters] Refactored FilterAbility to use Predicates
...
FilterAbility isn't used anywhere. I only noticed after I finished rewriting it. I'll keep the class in the repository just in case someone would need it.
2012-07-15 16:58:01 +03:00
North
239a4fb100
[refactoring][minor] Replaced all tabs with four spaces.
2012-06-19 23:50:20 +03:00
magenoxx
deb6533bd8
[mad ai] emulating block declaration. safe block. (in progress)
2012-03-26 22:04:31 +04:00
magenoxx
f5acfcc58a
[mad ai] migrating to static attack\block algorithm
2012-03-15 20:37:02 +04:00
BetaSteward
d813283c19
adding back recent changes - not quite sure how I managed to revert all this
2012-02-02 23:48:25 -05:00
BetaSteward
dfffdfcf8c
latest monte carlo ai - has a memory leak
2012-01-10 21:29:53 -05:00
magenoxx
53e9d2752b
Fixed combat actions in MAD AI. Updated tests.
2011-12-24 18:45:13 +04:00
magenoxx
58b959ff65
Fixes in MAD ai.
2011-11-16 10:44:55 +04:00
magenoxx
60b6fe5a79
Changes in testing framework. Added support for fixed targets. Added test to damage itself by Lightning Bolt. Ignored some old tests.
2011-11-15 19:43:37 +04:00
BetaSteward
517a0cae26
optimizations + some fixes - mostly for monte carlo simulations
2011-10-25 15:17:42 -04:00
BetaSteward
f2c44688d0
fixed issue 93
2011-10-09 14:27:38 -04:00
BetaSteward
c87328d08e
skill setting is now used by AIs
2011-05-07 23:16:00 -04:00
magenoxx
6e913cf24b
Migrated minimax hybrid AI to Mad AI. Reproduced AI not attacking, added 2 new test scenarios that reproduce it.
2011-02-28 14:23:59 +03:00