* added function for casting spells with specific attributes from a selection of cards
* updated cascade to use new method
* refactored various cards to use new methods
* added TestPlayer method
* fixed a small error
* text fix
* broke out some repeated code
* added missing notTarget setting
* add additional retain zone check
* some more cards refactored
* more refactoring
* added interface for split/modal cards
* reworked spell casting methods
* reworked multiple cast to prevent unnecessary dialogs
* fixed test failures due to change in functionality
* add AI code
* small nonfunctional change
* reworked Kaya, the Inexorable
* added currently failing test
* added more tests
* updated Geode Golem implementation
* fixed adventure/cascade interaction, added/updated tests
* some nonfunctional refactoring
* added interface for subcards
* [AFC] Implemented Fevered Suspicion
* [AFC] Implemented Extract Brain
* [AFC] updated Arcane Endeavor implementation
* [C17] reworked implementation of Izzet Chemister
* [ZEN] reworked implemented of Chandra Ablaze
* additional merge fix
* [SLD] updated Eleven, the Mage
* [NEO] Implemented Discover the Impossible
* [NEO] Implemented The Dragon-Kami Reborn / Dragon-Kami's Egg
* [NEO] Implemented Invoke Calamity
* [AFR] Implemented Rod of Absorption
* [VOC] Implemented Spectral Arcanist
* [VOC] added additional printings
* [NEO] added all variants
* [SLD] updated implementation of Ken, Burning Brawler
* changing goad to designation, refactored goad effects to be continuous
* [AFC] Implemented Vengeful Ancestor
* reworked effects which goad an attached creature
* updated goading implementation
* updated combat with new goad logic
* some more changes, added a test
* another fix
* update to test, still fails
* added more failing tests
* more failing tests
* added additional goad check
* small fix to two tests (still failing
* added a regular combat test (passes and fails randomly)
* fixed bug in computer player random selection
* some changes to how TargetDefender is handled
* removed unnecessary class
* more combat fixes, tests pass now
* removed tests which no longer work due to combat changes
* small merge fix
* [NEC] Implemented Komainu Battle Armor
* [NEC] Implemented Kaima, the Fractured Calm
* [NEC] added all variants
* [AFR] Implemented DiceRolledTriggeredAbility
* [AFR] Implemented Brazen Dwarf
* [AFR] Implemented Feywild Trickster
* [AFC] Implemented Reckless Endeavor
* [AFR] Implemented Pixie Guide
* [AFR] Implemented Critical Hit
* [AFR] Implemented Netherese Puzzle Ward
* [AFC] Implemented Neverwinter Hydra
* [AFR] Implemented Farideh, Devil's Chosen
* [AFR] Implemented Barbarian Class
* [AFC] Implemented Vrondiss, Rage of Ancients
* [AFC] Implemented Arcane Endeavor
* Test framework: added planar die rolls support
* Test framework: added random results set up support in AI simulated games;
* AI: improved roll die results chooses in computer games;
* Roll die: improved combo support for planar die and roll die effects;
Co-authored-by: Daniel Bomar <dbdaniel42@gmail.com>
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>