Commit graph

199 commits

Author SHA1 Message Date
Oleg Agafonov
afdae939c3 * Becomes a copy abilities: improved support with MDF cards (#8335); 2021-11-17 16:27:18 +04:00
Evan Kranzler
5260d6d363 [VOW] Implemented Curse of Hospitality 2021-11-12 08:52:57 -05:00
Alex W. Jackson
bb2546badd
Refactor rules text generation for P/T boost effects. Fixes #8421 2021-11-10 06:40:11 -05:00
Evan Kranzler
1656324329 [VOW] Implemented Undead Butler 2021-11-08 20:30:30 -05:00
Evan Kranzler
30afb11cd2
Implementing Daybound/Nightbound mechanic (#8200)
* adding initial day/night support in game state

* remove card exclusion for testing

* added functional implementation to abilities from main branch

* functionally implemented NightCondition

* updated DayNightHint

* added support for nightbound entering transformed at night

* [MID] Implemented Unnatural Moonrise

* [MID] Implemented The Celestus

* added some docs

* changed access for state day/night methods

* added transformation to day/night switch

* re-added unfinished filter, removed day/night cards

* fixed some errors with transforming

* added hints to all day/night cards

* added transformation prevention plus a test

* added Immerwolf test

* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge

* refactored some cards to not use isTransformable

* removed transformable parameter

* simplified some transform code

* fixed null pointer exception

* removed unnecessary canTransform method

* fixed a small error

* reworked implementation of rule 701.28f

* small change in transform logic

* fixed failiing test

* fixed verify failure

* small merge change

* added support for day/night switching based on spells cast

* [MID] Implemented Curse of Leeches / Leeching Lurkers

* moved day/night handling to untap step

* added tests for cards which set day and trigger from a change

* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris

* added support for creatures transforming to match day/night when necessary

* fixed verify failures

* fixed another verify failure

* remove temporary verify skip

* added transform message

* removed unnecessary transform message

* [MID] Implemented Angelic Enforcer / Enduring Angel

* updated DayNightHint with more information

* fixed verify failure

* merge fix

* fixed Startled Awake / Persistent Nightmare / Moonmist interaction

* added another test for Moonmist

* merge fix

* merge fix

* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder

* merge fix

* [MID] various text fixes

* [MID] a few more text fixes

* Merge fix

* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);

* fixed a test failure

* Merge fix

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-11-05 23:11:23 +04:00
Oleg Agafonov
0e1abaec5d Dauthi Voidwalker - fixed that it doesn't work with cards (related to a3ca9fc03a); 2021-09-27 23:29:41 +04:00
Oleg Agafonov
46081d9185 GUI related improves:
* GUI: fixed that choose triggers/piles dialog doesn't close correctly before cast mode choose (#8225);
* GUI: fixed that some choose dialogs doesn't update battlefield state (example: choose amount, choose mana);
* Game: fixed duplicated json logs at the game's end;
2021-09-20 02:17:22 +04:00
Oleg Agafonov
a3ca9fc03a Dauthi Voidwalker - correct code for #8141 and same cards (see comments in fd719ad287); 2021-09-19 04:01:01 +04:00
Evan Kranzler
affd33c23b [MIC] Implemented Cleaver Skaab 2021-09-18 16:58:59 -04:00
Evan Kranzler
4b8a419d28 [AFR] Implemented Treasure Chest 2021-07-02 08:58:48 -04:00
Evan Kranzler
01b797f494 reworked alara heralds 2021-04-23 09:42:06 -04:00
Evan Kranzler
a8096fc0a7 text fix for fetch lands 2021-04-22 17:34:22 -04:00
Evan Kranzler
f7340a946e text fixes 2021-04-22 08:41:54 -04:00
Evan Kranzler
efb2a7f3de [STX] more text fixes 2021-04-17 21:56:26 -04:00
Daniel Bomar
600cac6fc7
[READY FOR REVIEW] Implement a "multi-amount" dialog (#7528)
* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana)
* Added tests and AI support;
* Test framework: added aliases support in TargetAmount dialogs;

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-04-17 14:28:01 +04:00
Oleg Agafonov
0e916b6e29 Dev: added additional info to some classes for easy debug; 2021-03-07 17:16:54 +04:00
Oleg Agafonov
7e72ba95bc Fixed typos 2021-03-07 03:08:17 +04:00
Oleg Agafonov
b36f915d74 * Copy spell - improved support, now all copied spells are independent (bug example: Seasons Past fizzled after copy resolve, see #7634, 10f8022043); 2021-03-06 19:32:17 +04:00
Evan Kranzler
bd3777997e
updated various cards to improve how they handle exiling with info (#7615) 2021-02-22 15:26:58 -05:00
Evan Kranzler
a8bda04daf [GTC] updated implementation of Bane Alley Broker 2021-02-19 14:47:47 -05:00
Oleg Agafonov
10e557b873 * Performance: memory usage optimization for deck editor (part 2 of removed bloated usage of ManaCosts -> ManaColor objects, see #7515); 2021-02-12 22:12:18 +04:00
Oleg Agafonov
275e996c08 * Performance: memory usage optimization for deck editor (removed bloated usage of ManaCosts -> ManaColor objects, see #7515); 2021-02-12 22:00:16 +04:00
Oleg Agafonov
dc0a29007c Commanders improves:
* [KHM] fixed that some effects can't find mdf commanders on battlefield (example: Fierce Guardianship, #7504);
* Oathbreaker: fixed that some cards that refer to commander can affects signature spells too;
2021-02-05 17:19:30 +04:00
Evan Kranzler
3727e2ea42 small optimization to DoIfCostPaid text generation 2021-02-04 10:18:39 -05:00
Oleg Agafonov
f38639e1db Token's zone change counter (ZCC) improves:
* Now token's zcc uses same logic as card's zcc: enters to battlefield with +1 zcc instead +0 zcc
* It can improve support of copied spells that store zcc related data (bug example: lost kicked status for copied spell/token);
* Kicker abilities - improved support with copied creature spells (example: Verazol, the Split Current, #7431, #7433);
* Refactor: simplified kicker code;
2021-02-04 19:15:54 +04:00
Oleg Agafonov
4b9de96a6b Test framework: added support to put mdf cards on battlefield by cheats or unit tests; 2021-02-03 14:23:50 +04:00
Oleg Agafonov
b6f6bac5e0 Refactor: overflow method naming 2021-02-02 19:26:50 +04:00
Oleg Agafonov
2393485320 * Mana increase effects - fixed that some infinite mana combos gives 0 mana on too much permanents/effects (example: Nyxbloom Ancient); 2021-02-02 19:26:49 +04:00
Oleg Agafonov
e3db50f111 * Double faces and adventure cards: improved support with some "exile and cast" effects like Hostage Taker (#7446); 2021-01-27 10:13:10 +04:00
LevelX2
9fc0e2f25a * Added some trace output for continous effects and triggered abilities. Changed duration of AffinityEffect to WhileOnStack to prevent wrong handling for removement of the effect. 2021-01-13 09:14:29 +01:00
LevelX2
dfa035d9dc * Heartsone - Fixed that mana cost was reduced to less than one mana (fixes #7070). 2020-12-23 13:20:00 +01:00
Oleg Agafonov
384ff2e7ac * Gain cost modification abilities - fixed that commanders can't be played without full mana (example: gained Affinity by Mycosynth Golem, gained Convoke by Chief Engineer, see #7249 #7171, #6698); 2020-12-18 18:33:44 +04:00
Oleg Agafonov
35f5a8257b Refactor: replaced sourceId by source and introduced source param in some methods (part 2); 2020-12-13 02:01:49 +04:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
Oleg Agafonov
c2a636e2b2 [CMR] implemented Opposition Agent and other changes:
* You may play cards and you may spend mana of any color - refactored cards to use same code;
* Library search event allows to change searching controller (gives full game control for another player);
* Library searched event allows to remove founded cards from result;
* Improved library searching effects with Panglacial Wurm's effects;
* Little changes to test framework;
2020-11-24 23:49:19 +04:00
Oleg Agafonov
4893c5b1ac [ZNR] Improved modal double faces cards in GUI (#7012) 2020-11-01 10:03:09 +01:00
Oleg Agafonov
8ac78b4b9e Added modal double faces cards implementation (MDF cards, #7012) 2020-11-01 10:03:09 +01:00
LevelX2
c16fb75668 * replaces all [source} by {this}. ATTENTION !!!: Only supporting [this} from now on in rule text. 2020-08-22 12:52:49 +02:00
Oleg Agafonov
96155ec799 Cheat engine: fixed that it doesn't init effects and other staff from battlefield permanents (#6888); 2020-07-27 20:46:21 +04:00
Oleg Agafonov
6dccaee9a4 Ghostfire Blade - fixed that it can't be played without full available mana (#6698); 2020-07-02 20:37:59 +04:00
Oleg Agafonov
09bc2575d8 Cost increasing effects - refactor, removed redundant custom effects (related to #6684 and #6698); 2020-06-30 08:27:29 +04:00
Oleg Agafonov
8667d2a923 * Special mana payments like convoke/delve - fixed that it can't be used to cast card from command zone (example: Tasigur, the Golden Fang, see #6680); 2020-06-22 20:20:33 +04:00
Oleg Agafonov
a75d08283f * Split cards - added spliced effects support for fused spells, no more double splice pays (#6493, #6549); 2020-06-10 09:58:21 +04:00
Oleg Agafonov
4b77cb0fa8 * Name card abilities - fixed that it can't find split cards or fused spells with entered name (part of #6603, #6549); 2020-06-05 00:06:57 +04:00
Oleg Agafonov
ccd95cdd71 * Boost effects - fixed wrong text for zero values (-0/-1, -1/-0, etc); 2020-04-19 22:27:03 +04:00
Oleg Agafonov
bd0974eecd * Cost increasing - fixed rollback error (#6284); 2020-02-17 20:43:51 +04:00
Oleg Agafonov
5a5c49229e Merge fix 2020-02-11 23:02:46 +04:00
Oleg Agafonov
b5acf64772 * Monohybrid mana cost improves:
* fixed wrong manually pay by mana pool (it pays generic cost instead colored part of monohybrid);
 * fixed not working cost reduction effects (now monohybrid cost will be reduced correctly with some limitation, see #6130);
2020-02-11 22:33:32 +04:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00