Commit graph

101 commits

Author SHA1 Message Date
Oleg Agafonov
bae3089abb Reworked cost adjuster logic for better support of X and cost modification effects:
Improves:
* refactor: split CostAdjuster logic in multiple parts - prepare X, prepare cost, increase cost, reduce cost;
* refactor: improved VariableManaCost to support min/max values, playable and AI calculations, test framework;
* refactor: improved EarlyTargetCost to support mana costs too (related to #13023);
* refactor: migrated some cards with CostAdjuster and X to EarlyTargetCost (Knollspine Invocation, etc - related to #13023);
* refactor: added shared code for "As an additional cost to cast this spell, discard X creature cards";
* refactor: added shared code for "X is the converted mana cost of the exiled card";
* tests: added dozens tests with cost adjusters;

Bug fixes:
* game: fixed that some cards with CostAdjuster ignore min/max limits for X (allow to choose any X, example: Scorched Earth, Open The Way);
* game: fixed that some cards ask to announce already defined X values (example: Bargaining Table);
* game: fixed that some cards with CostAdjuster do not support combo with other cost modification effects;
* game, gui: fixed missing game logs about predefined X values;
* game, gui: fixed wrong X icon for predefined X values;

Test framework:
* test framework: added X min/max check for wrong values;
* test framework: added X min/max info in miss X value announce;
* test framework: added check to find duplicated effect bugs (see assertNoDuplicatedEffects);

Cards:
* Open The Way - fixed that it allow to choose any X without limits (close #12810);
* Unbound Flourishing - improved combo support for activated abilities with predefined X mana costs like Bargaining Table;
2025-04-08 22:39:10 +04:00
Oleg Agafonov
d49ff89a81 refactor: shared logic for diff implementation of isInUseableZone, improved docs and readability; 2024-11-30 04:23:45 +04:00
Susucre
c0eab28626
implement [MH3] Primal Prayers ; use choice panel for cast mode choice ; allow some restricted "as thought as it had flash" to work only on matching alternative cast. (#12420) 2024-07-30 15:47:39 +02:00
Evan Kranzler
08c7d2ab8f
implement [M3C] Planar Nexus [MH3] Omo, Queen of Vesuva and [UNF] Nearby Planet ; introduce AllNonbasicLandTypes status (#12203) 2024-06-07 18:36:41 +02:00
xenohedron
d226b30592 avoid casting to Card with dedicated method getSourceCardIfItStillExists 2024-06-02 21:28:14 -04:00
Oleg Agafonov
0e39d6a833 images: fixed miss token image in some use cases (if it was created from a card and a set contains multiple images); 2024-05-26 12:56:03 +04:00
Susucre
85cad4ff1e
cleanup AbilityType for easier check that an ability is an activated ability (#12153)
* cleanup AbilityType

* further cleanup

* cleanup instanceof

* tweak formatting

* rework Rex

* fix mistake in PlayerImpl

* cleanup 'instanceof' for 'ActivatedManaAbilityImpl'
2024-05-03 22:13:34 -04:00
Evan Kranzler
ba20e97b71
[OTJ] Implementing "spree" mechanic (#12018)
* [OTJ] Implement Unfortunate Accident

* fix errors

* a few more things

* [OTJ] Implement Three Steps Ahead

* [OTJ] Implement Caught in the Crossfire

* [OTJ] Implement Insatiable Avarice

* add test

* [OTJ] Implement Explosive Derailment

* [OTJ] Implement Requisition Raid

* [OTJ] Implement Rustler Rampage

* add comment to test

* [OTJ] Implement Metamorphic Blast

* [OTJ] Implement Final Showdown

* rework cost addition, add test

* move cost application to its own loop
2024-03-31 12:11:34 -04:00
Oleg Agafonov
e38a79f231
Face down images and cards rework (#11873)
Face down changes:
* GUI: added visible face down type and real card name for controller/owner (opponent can see it after game ends);
* GUI: added day/night button to view real card for controller/owner (opponent can see it after game ends);
* game: fixed that faced-down card can render symbols, abilities and other hidden data from a real card;
* images: added image support for normal faced-down cards;
* images: added image support for morph and megamorph faced-down cards;
* images: added image support for foretell faced-down cards;

Other changes:
* images: fixed missing tokens from DDD set;
* images: no more client restart to apply newly downloaded images or render settings;
* images: improved backface image quality (use main menu -> symbols to download it);
2024-02-29 01:14:54 +04:00
Steven Knipe
660288dfd7 Use generics to ensure the correct class types stored inside the costs tags. 2023-11-17 02:37:06 -08:00
ssk97
bea33c7493
Costs Tag Tracking part 2: Tag system and X values, reworked deep copy code (#11406)
* Implement Costs Tag Map system

* Use Costs Tag Map system to store X value for spells, abilities, and resolving permanents

* Store Bestow without target's tags
Change functions for getting tags and storing the tags of a new permanent

* Create and use deep copy function in CardUtil, add Copyable<T> to many classes

* Fix Hall Of the Bandit Lord infinite loop

* Add additional comments

* Don't store null/empty costs tags maps (saves memory)

* Fix two more Watchers with Ability variable

* Add check for exact collection types during deep copy

* Use generics instead of pure type erasure during deep copy

* convert more code to using deep copy helper, everything use Object copier, add EnumMap

* fix documentation

* Don't need the separate null checks anymore (handled in deepCopyObject)

* Minor cleanup
2023-11-16 23:12:32 +04:00
Susucre
5996cfbce2
[MIR] Implement Teferi's Imp (#11326) 2023-10-22 14:34:45 +02:00
Rowan Gudmundsson
76f38201c0
Implement [CLB] Aboleth Spawn (#9857)
Update `StackAbility::createSingleCopy` to properly set controller

Includes test coverage

---------

Co-authored-by: Rowan Gudmundsson <rowan.gudmundsson@oddball.io>
Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
2023-10-14 17:12:15 -04:00
ssk97
5e095afdb0
Implement Prototype ability (#11249)
Prototype is a SpellAbilityType, for which alternate costs are permitted. It has a continuous effect that applies on the battlefield as well as a method to modify the spell on the stack. Permanents have an isPrototyped flag that copy effects can check explicitly (same brittle method as transformed permanents use; reworking copy effects to streamline them is a separate scope).

Many test cases have been added to confirm functionality (thanks to Zerris for additional test suggestions).

---------

Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
2023-10-09 21:06:19 -04:00
xenohedron
d7afa37893
Remove superfluous addManaCost method (#11288)
* no need to specify mana cost, just add cost

* handle all mana costs through addcost method only

* eliminate another constructor

* more constructor cleanup
2023-10-09 15:25:19 -04:00
xenohedron
c8e2282a79
some more text improvements (#11258)
* text on Eldrazi Spawn token

* refactor: return Ability instead of void

* cleanup assigning null to staticText

* cleanup Mimic cycle and GainAbilitySourceEffect

adjust Groundling Pouncer

* remove hardcoded rule param from SpellCastControllerTriggeredAbility

* fix #11257
2023-10-05 22:04:02 -04:00
Oleg Agafonov
8a65b0f149 refactor: removed netbeans's auto-generated comments 2023-09-02 16:05:29 +04:00
Alex Vasile
a2162ec3e7
Refactor: private fields and performance tweaks (#9625)
1a. Make `costs`, `manaCosts`, and `manaCostsToPay` private in `AbilityImpl` with access through getters/setters 
1b. fix cost adjuster for imprinted cards affected by the above

2a. Lazy instantiation for rarely used `data` field in `TargetPointerImpl`

3a. Pre-allocate certain array sizes in `Modes` and `CostsImpl`

4a. Make `manaTemplate` private in `BasicManaEffect`, copy when passing outside the class 
4b. Don't copy `manaTemplate` in copy constructor since it doesn't change 
4c. Add comments explaining copy usage for `manaTemplate` 
4d. Remove redundant variable assignment and make fields final 

---------

Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
2023-08-27 17:58:19 -04:00
Susucre
be4b568e88
Add modeTag + hint of used modes for "choose one that hasn't been chosen" abilities. (#10860)
* Add modeTag + hint of used modes on Three Bowls of Porridge

* add ModesAlreadyUsedHint to all the cards.
2023-08-26 23:09:04 -04:00
theelk801
456ea87107 finish reverting my ill-advised refactor 2023-08-06 19:28:16 -04:00
theelk801
715fca1399 fix error 2023-08-06 15:17:56 -04:00
Susucre
f75b1c9f0a
Code cleanup: protect all copy constructors (#10750)
* apply regex to change public copy constructors to protected
* cleanup code using now protected constructors
* fix manaBuilder weird casting of Mana into ConditionalMana
2023-08-04 19:34:58 -04:00
xenohedron
2cdfb255cf
cleanup to use ObjectColor.COLORLESS (#10447)
* Replace for BecomesColorSourceEffect

* Replace for BecomesColorTargetEffect

* Remove unused class

* Use common static instance
2023-06-11 23:36:01 -04:00
Evan Kranzler
024c3081df
[BRC] Implement Rootpath Purifier (ready for review) (#10363)
* refactor check supertype methods

* change supertype to list to match card type

* refactor various subtype methods

* implement mageobjectattribute for supertype

* a few fixes

* [BRC] Implement Rootpath Purifier

* a few extra fixes

* more fixes

* add test for purifier
2023-05-13 10:48:07 -04:00
Oleg Agafonov
5f55c7c667 Tokens and command objects reworked (part 1 of 2):
- fixed that copy effect doesn't restore original image after effect's end;
 - removed outdated availableImageSetCodes (all images auto-selected from tokens database now, related to #10139);
 - refactor command objects to use CommandObjectImpl;
 - refactor planes/emblems/etc objects to use MageObjectImpl, added copyable support;
 - refactor another game objects to remove some duplicated fields;
2023-05-08 02:15:07 +04:00
Evan Kranzler
947351932b
Ready for Review: Implementing Battles (#10156)
* add types and subtypes

* add startingDefense attribute

* [MOM] Implement Invasion of Ravnica / Guildpact Paragon

* fix two small errors

* refactor various instances of "any target"

* fully implement defense counters

* battles can now be attacked

* [MOM] Implement Invasion of Dominaria / Serra Faithkeeper

* [MOM] Implement Invasion of Innistrad / Deluge of the Dead

* [MOM] Implement Invasion of Kaladesh / Aetherwing, Golden-Scale Flagship

* [MOM] Implement Invasion of Kamigawa / Rooftop Saboteurs

* [MOM] Implement Invasion of Karsus / Refraction Elemental

* [MOM] Implement Invasion of Tolvada / The Broken Sky

* simplify battle info ability

* fix verify failure

* some more fixes for attacking battles

* [MOM] Implement Invasion of Kaldheim / Pyre of the World Tree

* [MOM] Implement Invasion of Lorwyn / Winnowing Forces

* [MOM] Implement Invasion of Moag / Bloomwielder Dryads

* [MOM] Implement Invasion of Shandalar / Leyline Surge

* [MOM] Implement Invasion of Belenon / Belenon War Anthem

* [MOM] Implement Invasion of Pyrulea / Gargantuan Slabhorn

* [MOM] Implement Invasion of Vryn / Overloaded Mage-Ring

* [MOM] Implement Marshal of Zhalfir

* [MOM] Implement Sunfall

* implement protectors for sieges

* partially implement siege defeated trigger

* fix verify failure

* some updates to blocking

* [MOM] Implement Invasion of Mercadia / Kyren Flamewright

* [MOM] Implement Invasion of Theros / Ephara, Ever-Sheltering

* [MOM] Implement Invasion of Ulgrotha / Grandmother Ravi Sengir

* [MOM] Implement Invasion of Xerex / Vertex Paladin

* add initial battle test

* fix verify failure

* [MOM] Implement Invasion of Amonkhet / Lazotep Convert

* [MOM] update spoiler

* update how protectors are chosen

* update text

* battles can't block

* add control change test

* rename battle test for duel

* add multiplayer test

* [MOM] Implement Invasion of Alara / Awaken the Maelstrom

* [MOM] Implement Invasion of Eldraine

* [MOM] Implement Invasion of Ergamon / Truga Cliffhanger

* [MOM] Implement Invasion of Ixalan / Belligerent Regisaur

* battles now cast transformed (this is super hacky but we need to refactor TDFCs anyway)

* add TODO

* add ignore for randomly failing test

* a few small fixes

* add defense to MtgJsonCard (unused like loyalty)

* implement ProtectorIdPredicate

* small fixes
2023-04-13 20:03:16 -04:00
Oleg Agafonov
cfd7464b49 Refactor: added edit protection for some unmodifiable lists 2023-03-25 15:22:13 +04:00
Alex W. Jackson
5e891f50c0
Refactor PutCards to address issue #9643 (#9644) 2022-10-14 01:07:14 -04:00
Alex W. Jackson
e40934921f Rework Spell.counter using PutCards and reimplement Desertion. Fixes #9299 2022-10-10 21:21:41 -04:00
Alex W. Jackson
79b7a0a627 Remove obsolete adjustCosts and adjustTargets methods from MageObject interface 2022-03-12 19:01:59 -05:00
Evan Kranzler
f7b1078210 removed unfinished text changing implementation 2022-02-06 18:09:41 -05:00
Evan Kranzler
9ec6b617b8 [NEO] Implemented Shigeki, Jukai Visionary 2022-02-06 11:10:40 -05:00
Evan Kranzler
30afb11cd2
Implementing Daybound/Nightbound mechanic (#8200)
* adding initial day/night support in game state

* remove card exclusion for testing

* added functional implementation to abilities from main branch

* functionally implemented NightCondition

* updated DayNightHint

* added support for nightbound entering transformed at night

* [MID] Implemented Unnatural Moonrise

* [MID] Implemented The Celestus

* added some docs

* changed access for state day/night methods

* added transformation to day/night switch

* re-added unfinished filter, removed day/night cards

* fixed some errors with transforming

* added hints to all day/night cards

* added transformation prevention plus a test

* added Immerwolf test

* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge

* refactored some cards to not use isTransformable

* removed transformable parameter

* simplified some transform code

* fixed null pointer exception

* removed unnecessary canTransform method

* fixed a small error

* reworked implementation of rule 701.28f

* small change in transform logic

* fixed failiing test

* fixed verify failure

* small merge change

* added support for day/night switching based on spells cast

* [MID] Implemented Curse of Leeches / Leeching Lurkers

* moved day/night handling to untap step

* added tests for cards which set day and trigger from a change

* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris

* added support for creatures transforming to match day/night when necessary

* fixed verify failures

* fixed another verify failure

* remove temporary verify skip

* added transform message

* removed unnecessary transform message

* [MID] Implemented Angelic Enforcer / Enduring Angel

* updated DayNightHint with more information

* fixed verify failure

* merge fix

* fixed Startled Awake / Persistent Nightmare / Moonmist interaction

* added another test for Moonmist

* merge fix

* merge fix

* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder

* merge fix

* [MID] various text fixes

* [MID] a few more text fixes

* Merge fix

* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);

* fixed a test failure

* Merge fix

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-11-05 23:11:23 +04:00
Evan Kranzler
645779376f [MIC] Implemented Visions of Glory 2021-09-16 09:34:22 -04:00
Oleg Agafonov
b739694c93 Server: added stack info to logs for rollback error; 2021-09-05 22:25:42 +04:00
Oleg Agafonov
f21c492ce2 Refactor: added docs for a copy stack object code (#7662); 2021-08-15 17:12:59 +04:00
Oleg Agafonov
2d8be6663b [AFR] added card icons with class level info (#7808) 2021-07-15 23:46:19 +04:00
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Evan Kranzler
4f38338fa6 [AFR] Implemented You Come to a River 2021-06-30 09:10:48 -04:00
Oleg Agafonov
6dafb3ad81 Refactor: moved flavor word from effects list to ability/mode; 2021-06-30 08:57:06 +04:00
Evan Kranzler
b5ee72b658 fixed an error 2021-06-29 20:38:44 -04:00
Evan Kranzler
92007f0132 updated copy implementation to work with stack objects 2021-04-26 18:55:48 -04:00
Evan Kranzler
a61d5543fa replaced all instances of converted mana cost with mana value 2021-04-17 17:02:27 -04:00
Evan Kranzler
9c56a98dc9
Refactor implementation of spell copies for cards like Twinning Staff as well as refactor handling of target changing (WIP) (#7662)
* refactored createCopyOnStack to be void

* added new interface for modifying copied spellsspells

* update implementation of Fork to use new applier

* reworked epic effect

* add applier to spell copy code

* updated implementation of Beamsplitter Mage

* updated cards which copy for each possible target

* added support for additional copies having targets changed

* fixed/ignored failing tests

* updated target changing to prevent unnecessary choosing

* added test for Twinning Staff

* updated implementation of spell copy applier

* added new method for choosing order of copies on stack

* fixed test failures

* [TSR] various text fixes

* fixed a test failure

* [SLD] fixed Rick, Steadfast Leader only counting Human creatures

* updated test framework to handle skips without affecting starting player choice

* fixed another test failure

* updated copy messaging for consistency

* added copy messaging to stack abilities
2021-03-12 12:47:49 -05:00
Daniel Bomar
bb0a995541
Tibalt, Cosmic Impostor - fixed that emblem can't cast not owned cards (#7598)
* Fixed ability.canChooseTarget not using correct playerId

* Fixed Necrotic Plague

* Revert "Fixed Necrotic Plague"

This reverts commit 7659039670.

* Set target controller on Necrotic Plague and add check in canChooseTarget

* Add test for Tibalt + Ephemerate interaction

* Tests improved

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-02-22 23:06:43 +04:00
Oleg Agafonov
10e557b873 * Performance: memory usage optimization for deck editor (part 2 of removed bloated usage of ManaCosts -> ManaColor objects, see #7515); 2021-02-12 22:12:18 +04:00
Oleg Agafonov
9b8df48183 Improved commander support for mdf/split/adventure cards (additional fixes for ac98a3a31a) 2021-02-06 17:07:10 +04:00
Oleg Agafonov
a1da5ef437 * GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR); 2021-01-30 16:38:55 +04:00
Evan Kranzler
dacf30f4b9
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList

* updated subtype test

* refactored Changeling to be an ability that actually does something

* moved isAllCreatureTypes into SubTypes class

* renamed copyTo method to copyFrom

* added removeAllCreatureTypes where usable

* replaced some subtype methods

* replaced some more subtype methods

* replaced subtype mass add/remove methods

* updated more subtype methods

* fixed some errors

* made common shared creature type predicate

* refactored another card involving subtypes

* Added usage of object attribute in subTypes's write operations;

* Refactor: use same param styles in subtype methods

* Refactor: simplified usage of copy appliers;

* Refactor: fixed code usage in CopyApplier

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-01-26 08:52:35 -05:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00