* refactor: added helper emblems instead rad counter's inherent emblems (use initGameDefaultHelperEmblems to define new card hints or other fake objects);
* refactor: added card hints support for emblems, planes and other command objects;
* GUI: added storm counter as default card hint (use hints tool to see it, closes#12360);
- added size settings for player's panel size (closes#12455, closes#12451, closes#5605);
- size settings can be edit by slider or by text edit;
- size settings for fonts has preview button with real text sample;
- improved some tabs and hints for better UX;
- improved GUI rendering performance;
Network upgrade and new reconnection mode:
* users can disconnect or close app without game progress loose now;
* disconnect dialog will show active tables stats and additional options;
* all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing);
* user must use same server and username on next connection;
* there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose);
* now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart);
Other improvements and fixes:
* gui: main menu - improved switch panel button, added stats about current tables/panels;
* gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc);
* gui: improved stability on game updates (fixes some random errors related to wrong threads);
* server: fixed miss messages about player's disconnection problems for other players in the chat;
* refactor: simplified and improved connection and network related code, deleted outdated code, added docs;
* tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
* new help window can be opened from a player panel;
* it collect and show all visible game hints from all players and all zones;
* it updates in real time on game update;
* allows to customize visible data;
* allows to open multiple windows (current limit is 5 windows, can be slow to render);
* allows to minimize opened windows;
* workable card popup on mouse move over card name or card id;
* filter modes:
* all - show hints from all players;
* player - show hints from single player;
* group mode:
* by hints - show same hints as one with all used cards;
* by cards - show full cards list with own hints;
* search mode:
* allows to filter card hints by player name, card name, card id or card hint;
* allows to search multiple words (equals to "or")
* current limitation:
* card popup shows a card instead a real object, e.g. miss card hints in it (relelated to game logs problem);
* unsupport of emblems, dungeons and other non card objects from a command zone;
* unsupport of revealed and library's top cards;
GUI - player's panel improves:
* added hints helper button;
* added player hithlight as possible target in choose dialogs;
* improved player name button in small mode;
* fixed wrong height in small mode;
Other fixes:
* game logs: added card popup support for logs with custom object name;
* removed outdated storm counter button and settings (related cards must have same card hint);
* clean preferences dialog from empty events/actions;
* fixed logs folder names to release names in the labels;
* added bad connection mode to test client works on slow network, use -Dxmage.badconnection;
* added bad connection protection in events processing due event type;
* split events to different types (can be ignored, must be synced, etc);
* removed some unused server events.
* UI Changes
* Add new buffer time options
* Main functionality
* Final implementation
Also added player UI for when they are using their buffer time (timer turns green)
* Added Goldberry
* Slight optimizaztion
* Happy Path Test
* More unhappy tests
* Sanity check for Goldberry's counter choices
* Updated player.getMultiAmount to support individual constraints
* Some cleanup
Also modified ResourcefulDefense to use new multi amount api
* Updated logging
* Added hint for number of counters
* Fixed issue with Resourceful Defense
* Improvements to defaults
Default list will properly make sure to stay within individual maximums
If a player is asked for a choice that isn't actually a choice because each choice's min and max are equal, instead the default response is immediately returned. This helps with situations like moving a counter off of Goldberry when she only has one counter on her.
* -1/-1 Counter test
* Fixed issue with -1/-1 counters
* Adjusted dialog to properly enforce constraints
* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana)
* Added tests and AI support;
* Test framework: added aliases support in TargetAmount dialogs;
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>