Commit graph

233 commits

Author SHA1 Message Date
LevelX2
26297a0b22 * Fixed bug that prevents to use Undo (introduced with a recent commit). 2014-06-14 10:11:08 +02:00
Quercitron
a0fb5bfe22 Merge branch 'master' of https://github.com/magefree/mage 2014-06-13 17:14:56 +04:00
LevelX2
48f149c549 * LogName - Changed some more messages to use the logName instead of name. 2014-06-13 15:09:06 +02:00
Quercitron
f9fc2246e8 Remove unnecessary set of required status with setRequired method 2014-06-13 16:35:31 +04:00
LevelX2
c0aa97802e * Triggered abilities - Fixed a bug that triggered abilities triggered not at the correct time but too late. 2014-06-12 21:09:59 +02:00
LevelX2
b964758325 * Game log - added move message for permanents moved to graveyard by state based effects. Some formatting. 2014-06-12 17:48:55 +02:00
North
9324e93868 [refactor] removed generic parameter from Game classes 2014-06-03 12:33:02 +03:00
LevelX2
7af040e70b * Batterskull - Fixed effect handling so that the Germ token no longer dies before the equipment from living weapon is attached. 2014-06-02 15:03:14 +02:00
Quercitron
b007242761 Fix mulligan process (rule 103.4) 2014-05-26 03:21:14 +04:00
LevelX2
2652316421 Some changes to handling of triggered effects and player response. 2014-05-25 13:53:32 +02:00
LevelX2
0443311f0e Fixed some handling problems of triggered abilities. 2014-05-24 21:10:56 +02:00
LevelX2
71fb7bf25b Added context menu to switch between manual and automatic usage of the mana in mana pool. Manual usage is done by clicking on the mana symbol in the player panel. Still some fine tuning to do. 2014-05-24 02:56:35 +02:00
Quercitron
d7489789d9 Add TurnId to GameState (for Final Fortune card) 2014-05-23 23:48:13 +04:00
LevelX2
0d8325bc79 Fixed that if a creature get attached to an object (e.g. because equipment becomes a creature), it gets unattached. 2014-05-22 16:25:22 +02:00
LevelX2
29c7354bb4 * Fixed some bugs in damage prevention handling. 2014-05-10 11:34:11 +02:00
LevelX2
89aa727e05 Some minorlog changes. 2014-05-07 21:44:53 +02:00
LevelX2
9364616517 * Fix to handle returning effects correct if multiple objects return at the same time (e.g. two creatures with evolve return from exile because two Banisher Priests die by damage to all effect). (not complete finished yet, because Undying test does not run without error). 2014-05-06 17:51:37 +02:00
LevelX2
473c9e207b Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly. 2014-05-01 19:34:52 +02:00
magenoxx
e82bc6e671 Added exception and error handling for game worker 2014-04-30 16:41:52 +05:30
LevelX2
2ab18b77a6 Changed log message about player who takes first turn. 2014-04-28 17:08:34 +02:00
LevelX2
d7a8bd64e2 * Phyrexian Unlife - Fixed that the first ability is a continuous effect instead wrongly a replacement effect. 2014-04-26 18:35:37 +02:00
LevelX2
b57b91150b Some more rework of prevention effects. 2014-04-24 16:39:03 +02:00
LevelX2
e2517264b1 More rework to handling of prevention effects. Some more framework effects created. 2014-04-23 17:15:18 +02:00
LevelX2
35b1e776d2 * Banisher Priest - Fixed that the return from exile effect was added to the list of triggered abilities the player has to choose the order for. 2014-04-22 15:13:58 +02:00
LevelX2
c40fa87674 Started reworking handling prevention effects. 2014-04-20 09:49:29 +02:00
LevelX2
db3d40b7a6 Minor change to game logging. 2014-04-14 08:32:59 +02:00
LevelX2
d031b93fd4 * Fixed a bug that prevented most continuous effects from recognizing if a permanent made zone changes and so the permanent was considered as a valid target even if the permanent changed zones (e.g. was Cloudshifted). 2014-04-05 02:51:11 +02:00
LevelX2
601d1be24f Added Tidespout Tyrant, Shallow Grave, Xantid Swarm, Goblin War Strike, Wound Reflection, Children of Korlis and Sneak Attack. 2014-03-26 16:58:55 +01:00
LevelX2
507a9e8016 Removing of permanents handling for a player that leaves the game changed to avoid ConcurrentModificationException (fixes #393). Some formatting. 2014-03-12 08:35:31 +01:00
LevelX2
9b10da0551 Some minor changes/formatting. 2014-02-26 12:34:58 +01:00
LevelX2
753ada0a01 * Fixed a cleanup problem that locked the game at game end. Minor formattings and cleanup additions. 2014-02-11 00:38:10 +01:00
LevelX2
1131a84892 * Moved concede messages before execution, so the order in the log is more logical. 2014-02-09 17:13:16 +01:00
LevelX2
81d630b65b Some changes/fixes to epic effect and cards using it. 2014-02-08 14:08:53 +01:00
LevelX2
e6f55d3b80 * Some changes to game handling to support replay in the future (not working yet). 2014-02-07 16:07:15 +01:00
LevelX2
ca831aee05 if multiple permanents come to battlefield at the same time, they are aware now of each other. (e.g. useful for for Valakut, the Molten Pinnacle). 2014-02-06 01:02:44 +01:00
LevelX2
c75c5ac9e1 * Some changed to avoid ConcurrentModificationExceptions (fixes #333). 2014-01-27 18:03:25 +01:00
LevelX2
c0323c168c Added user info text that user can set. Addd chat whisper command. Some minor changes to chat. Impoved display of user list. 2014-01-09 13:26:25 +01:00
LevelX2
74e3fa63a8 * Bestow - Fixed that creature with bestow went to graveyard if enchanted target got protection from a color of the bestow permanent. 2014-01-03 12:38:51 +01:00
LevelX2
05cbd90fe2 * Commander - Added commander multiplayer format. Fixed commander damage win condition to only counting combat damage. Added some info to tooltip text of commander. 2013-12-23 17:14:56 +01:00
LevelX2
e83982498f Some fclean-up and fixes for commander handling. 2013-11-23 15:51:44 +01:00
LevelX2
33c6bf1385 Ability picker shows now the name of the object instead of {this] in ability text.. 2013-11-06 14:32:50 +01:00
LevelX2
50e0a2c2a8 Added boolean to deactivate legend rule. 2013-10-24 10:12:31 +02:00
LevelX2
663c31cec6 * Fixed a bug that sometimes a conceding player could be set as the winner of the game. 2013-10-21 20:48:25 +02:00
LevelX2
5f85d52837 Some changes to server logging messages. 2013-10-21 00:38:01 +02:00
LevelX2
089fbf15b1 Some additions to game log. 2013-10-03 22:40:14 +02:00
LevelX2
8674bbf10d Added current life info to turn info in game log. 2013-09-27 16:13:13 +02:00
LevelX2
3817b6ebe1 Fixed that if player left/lost in a ffa game, the players in range dor all other players are updated immediately. 2013-09-21 18:07:58 +02:00
LevelX2
f6744cd29a * BestowAbility - Fixed that the Bestow card stays as creature on the battlefield when the creature it was enchanting leaves the battlefield. 2013-09-20 01:07:45 +02:00
LevelX2
857da3a08a Fixed a bug that triggred abilities of permanents that were controlled by a player that is not the owner could sometime trigger for a wrong player (Fixes #271). 2013-09-14 17:20:45 +02:00
LevelX2
8e19052d6d Added extra turn attribute to GameState. 2013-09-12 17:18:22 +02:00