LevelX2
|
26297a0b22
|
* Fixed bug that prevents to use Undo (introduced with a recent commit).
|
2014-06-14 10:11:08 +02:00 |
|
Quercitron
|
a0fb5bfe22
|
Merge branch 'master' of https://github.com/magefree/mage
|
2014-06-13 17:14:56 +04:00 |
|
LevelX2
|
48f149c549
|
* LogName - Changed some more messages to use the logName instead of name.
|
2014-06-13 15:09:06 +02:00 |
|
Quercitron
|
f9fc2246e8
|
Remove unnecessary set of required status with setRequired method
|
2014-06-13 16:35:31 +04:00 |
|
LevelX2
|
c0aa97802e
|
* Triggered abilities - Fixed a bug that triggered abilities triggered not at the correct time but too late.
|
2014-06-12 21:09:59 +02:00 |
|
LevelX2
|
b964758325
|
* Game log - added move message for permanents moved to graveyard by state based effects. Some formatting.
|
2014-06-12 17:48:55 +02:00 |
|
North
|
9324e93868
|
[refactor] removed generic parameter from Game classes
|
2014-06-03 12:33:02 +03:00 |
|
LevelX2
|
7af040e70b
|
* Batterskull - Fixed effect handling so that the Germ token no longer dies before the equipment from living weapon is attached.
|
2014-06-02 15:03:14 +02:00 |
|
Quercitron
|
b007242761
|
Fix mulligan process (rule 103.4)
|
2014-05-26 03:21:14 +04:00 |
|
LevelX2
|
2652316421
|
Some changes to handling of triggered effects and player response.
|
2014-05-25 13:53:32 +02:00 |
|
LevelX2
|
0443311f0e
|
Fixed some handling problems of triggered abilities.
|
2014-05-24 21:10:56 +02:00 |
|
LevelX2
|
71fb7bf25b
|
Added context menu to switch between manual and automatic usage of the mana in mana pool. Manual usage is done by clicking on the mana symbol in the player panel. Still some fine tuning to do.
|
2014-05-24 02:56:35 +02:00 |
|
Quercitron
|
d7489789d9
|
Add TurnId to GameState (for Final Fortune card)
|
2014-05-23 23:48:13 +04:00 |
|
LevelX2
|
0d8325bc79
|
Fixed that if a creature get attached to an object (e.g. because equipment becomes a creature), it gets unattached.
|
2014-05-22 16:25:22 +02:00 |
|
LevelX2
|
29c7354bb4
|
* Fixed some bugs in damage prevention handling.
|
2014-05-10 11:34:11 +02:00 |
|
LevelX2
|
89aa727e05
|
Some minorlog changes.
|
2014-05-07 21:44:53 +02:00 |
|
LevelX2
|
9364616517
|
* Fix to handle returning effects correct if multiple objects return at the same time (e.g. two creatures with evolve return from exile because two Banisher Priests die by damage to all effect). (not complete finished yet, because Undying test does not run without error).
|
2014-05-06 17:51:37 +02:00 |
|
LevelX2
|
473c9e207b
|
Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.
|
2014-05-01 19:34:52 +02:00 |
|
magenoxx
|
e82bc6e671
|
Added exception and error handling for game worker
|
2014-04-30 16:41:52 +05:30 |
|
LevelX2
|
2ab18b77a6
|
Changed log message about player who takes first turn.
|
2014-04-28 17:08:34 +02:00 |
|
LevelX2
|
d7a8bd64e2
|
* Phyrexian Unlife - Fixed that the first ability is a continuous effect instead wrongly a replacement effect.
|
2014-04-26 18:35:37 +02:00 |
|
LevelX2
|
b57b91150b
|
Some more rework of prevention effects.
|
2014-04-24 16:39:03 +02:00 |
|
LevelX2
|
e2517264b1
|
More rework to handling of prevention effects. Some more framework effects created.
|
2014-04-23 17:15:18 +02:00 |
|
LevelX2
|
35b1e776d2
|
* Banisher Priest - Fixed that the return from exile effect was added to the list of triggered abilities the player has to choose the order for.
|
2014-04-22 15:13:58 +02:00 |
|
LevelX2
|
c40fa87674
|
Started reworking handling prevention effects.
|
2014-04-20 09:49:29 +02:00 |
|
LevelX2
|
db3d40b7a6
|
Minor change to game logging.
|
2014-04-14 08:32:59 +02:00 |
|
LevelX2
|
d031b93fd4
|
* Fixed a bug that prevented most continuous effects from recognizing if a permanent made zone changes and so the permanent was considered as a valid target even if the permanent changed zones (e.g. was Cloudshifted).
|
2014-04-05 02:51:11 +02:00 |
|
LevelX2
|
601d1be24f
|
Added Tidespout Tyrant, Shallow Grave, Xantid Swarm, Goblin War Strike, Wound Reflection, Children of Korlis and Sneak Attack.
|
2014-03-26 16:58:55 +01:00 |
|
LevelX2
|
507a9e8016
|
Removing of permanents handling for a player that leaves the game changed to avoid ConcurrentModificationException (fixes #393). Some formatting.
|
2014-03-12 08:35:31 +01:00 |
|
LevelX2
|
9b10da0551
|
Some minor changes/formatting.
|
2014-02-26 12:34:58 +01:00 |
|
LevelX2
|
753ada0a01
|
* Fixed a cleanup problem that locked the game at game end. Minor formattings and cleanup additions.
|
2014-02-11 00:38:10 +01:00 |
|
LevelX2
|
1131a84892
|
* Moved concede messages before execution, so the order in the log is more logical.
|
2014-02-09 17:13:16 +01:00 |
|
LevelX2
|
81d630b65b
|
Some changes/fixes to epic effect and cards using it.
|
2014-02-08 14:08:53 +01:00 |
|
LevelX2
|
e6f55d3b80
|
* Some changes to game handling to support replay in the future (not working yet).
|
2014-02-07 16:07:15 +01:00 |
|
LevelX2
|
ca831aee05
|
if multiple permanents come to battlefield at the same time, they are aware now of each other. (e.g. useful for for Valakut, the Molten Pinnacle).
|
2014-02-06 01:02:44 +01:00 |
|
LevelX2
|
c75c5ac9e1
|
* Some changed to avoid ConcurrentModificationExceptions (fixes #333).
|
2014-01-27 18:03:25 +01:00 |
|
LevelX2
|
c0323c168c
|
Added user info text that user can set. Addd chat whisper command. Some minor changes to chat. Impoved display of user list.
|
2014-01-09 13:26:25 +01:00 |
|
LevelX2
|
74e3fa63a8
|
* Bestow - Fixed that creature with bestow went to graveyard if enchanted target got protection from a color of the bestow permanent.
|
2014-01-03 12:38:51 +01:00 |
|
LevelX2
|
05cbd90fe2
|
* Commander - Added commander multiplayer format. Fixed commander damage win condition to only counting combat damage. Added some info to tooltip text of commander.
|
2013-12-23 17:14:56 +01:00 |
|
LevelX2
|
e83982498f
|
Some fclean-up and fixes for commander handling.
|
2013-11-23 15:51:44 +01:00 |
|
LevelX2
|
33c6bf1385
|
Ability picker shows now the name of the object instead of {this] in ability text..
|
2013-11-06 14:32:50 +01:00 |
|
LevelX2
|
50e0a2c2a8
|
Added boolean to deactivate legend rule.
|
2013-10-24 10:12:31 +02:00 |
|
LevelX2
|
663c31cec6
|
* Fixed a bug that sometimes a conceding player could be set as the winner of the game.
|
2013-10-21 20:48:25 +02:00 |
|
LevelX2
|
5f85d52837
|
Some changes to server logging messages.
|
2013-10-21 00:38:01 +02:00 |
|
LevelX2
|
089fbf15b1
|
Some additions to game log.
|
2013-10-03 22:40:14 +02:00 |
|
LevelX2
|
8674bbf10d
|
Added current life info to turn info in game log.
|
2013-09-27 16:13:13 +02:00 |
|
LevelX2
|
3817b6ebe1
|
Fixed that if player left/lost in a ffa game, the players in range dor all other players are updated immediately.
|
2013-09-21 18:07:58 +02:00 |
|
LevelX2
|
f6744cd29a
|
* BestowAbility - Fixed that the Bestow card stays as creature on the battlefield when the creature it was enchanting leaves the battlefield.
|
2013-09-20 01:07:45 +02:00 |
|
LevelX2
|
857da3a08a
|
Fixed a bug that triggred abilities of permanents that were controlled by a player that is not the owner could sometime trigger for a wrong player (Fixes #271).
|
2013-09-14 17:20:45 +02:00 |
|
LevelX2
|
8e19052d6d
|
Added extra turn attribute to GameState.
|
2013-09-12 17:18:22 +02:00 |
|