spjspj
b924f4bb6b
Scenario I was testing for this fix.
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Local Server, EDH game with Player1, Player2, Player3.
Player1 has 2 mana reflections out, cast Torment of Hailfire for 15 and is tapping mana for it.
The 'choose replacement effect' popup comes up.
Whilst this is happening, Player2 concedes.
This will currently lock up the game and sits forever in waitResponseOpen.
(With the time out now there, it will time out after 30 seconds or so.
2018-02-03 13:21:47 +11:00
LevelX2
2f016c8ea6
Fixed some more exception and/or logging problems.
2018-01-27 13:19:20 +01:00
LevelX2
bc490ef91a
Added Spellweaver Volute.
2018-01-02 23:48:07 +01:00
Zzooouhh
c4334ef043
Moved overflow check method to CardUtil
2017-12-23 23:58:31 +01:00
Zzooouhh
6fae8ef606
Merge branch 'master' into master
2017-12-22 23:17:20 +01:00
spjspj
38272a6dde
Add Arboria (LEG)
2017-12-21 01:08:55 +11:00
Zzooouhh
35bbe20b95
Included overflow check methods
2017-12-20 00:21:44 +01:00
LevelX2
0d46c68924
* Fixed some problems for handling concede during game init.
2017-11-04 18:19:41 +01:00
LevelX2
9704d21c82
* Fixed a problem with player leaving the game during multiplayer game.
2017-11-03 15:50:01 +01:00
LevelX2
58d3fc2328
Fixed player leaving/conceding handling.
2017-10-21 16:13:45 +02:00
Evan Kranzler
851b729b0e
fixed emblems not being removed when a player leaves a multiplayer game
2017-09-28 19:41:31 -04:00
Evan Kranzler
f177ce14d2
fixed emblems not being removed when a player leaves a multiplayer game
2017-09-28 19:12:53 -04:00
Evan Kranzler
f7ba5716e9
fixed player becoming monarch incorrectly triggering things when they're already the monarch
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fixes #3527
2017-09-25 20:23:34 -04:00
Evan Kranzler
7bb7754bb3
Updated how spell triggers get information about the spell that triggered them.
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This prevents countering the spell from removing the effect of the trigger.
2017-09-18 17:02:55 -04:00
Evan Kranzler
217a17b864
Removed planeswalker uniqueness rule
2017-09-15 23:34:49 -04:00
Evan Kranzler
3cc178196e
Refactored more subtypes usages to enum
2017-09-08 11:05:58 -04:00
LevelX2
77f6f7b2b6
* Tawnos's Coffin - Fixed that it did not work correctly if abilities were copied by Mairsil, The Pretenderand and general rework.
2017-09-01 12:36:40 +02:00
LevelX2
2b8737b026
* Fixed text of planeswalker to keep to only include type not name.
2017-08-17 01:11:03 +02:00
LevelX2
a3e7aa6230
* Karn Liberated - fixed that after using its -14 ability the game does not properly set the starting player of the new game ( fixes #3786 ).
2017-08-10 07:04:32 +02:00
igoudt
89ac77e28a
clean ups, talk to interface rather than implementation
2017-07-29 23:55:11 +02:00
ingmargoudt
09f0c9ad97
huge rework on subtypes ( #3668 )
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* huge rework on subtypes
* update for coat of arms
* fix test
2017-07-16 16:57:39 -05:00
LevelX2
3c6ede7407
* Improved game is infinite loop check to ask players only if some kind of iteration is recognized.
2017-06-05 12:27:59 +02:00
LevelX2
09e4435a89
* Fixed a problem that watcher added from cards are not reset between games of a match ( fixes #3228 ).
2017-05-28 18:24:37 +02:00
igoudt
c44c301f5b
subtypes #1
2017-05-20 22:41:25 +02:00
LevelX2
51b075bfdb
* Reworked infinite loop handling a bit.
2017-05-16 21:13:20 +02:00
LevelX2
5ce813ad87
* Added a simple check for infinite loops so that if players confirm the game ends in a draw ( #3329 ).
2017-05-16 14:45:30 +02:00
LevelX2
e284922017
* Added Celestial Convergence and some changes to game draw handling.
2017-04-21 15:18:04 +02:00
LevelX2
c033868795
[AKH] Added Vizier of Many Faces.
2017-04-16 13:04:38 +02:00
LevelX2
097a8ce0dd
Some rework to end turn logic and removing of stack objects (related to #2977 ).
2017-04-02 15:18:50 +02:00
ingmargoudt
594ffa2754
rewrote some streams and optionals
2017-04-01 22:45:40 +02:00
fireshoes
55b433ae36
[AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards.
2017-03-28 22:25:29 -05:00
ingmargoudt
5a57731968
added new helper methods to test for CardType, to get rid of the contains(CardType.XXX) everywhere, put the logic of that in one place and use the interface call
2017-03-04 00:16:36 +01:00
ingmargoudt
d01aed42ed
change enum equals to ==
2017-03-01 15:05:44 +01:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
a15220d51e
Bugfixes with != instead of equals and default toString calls
2017-02-15 19:52:20 +03:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
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We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
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"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
emerald000
f4c9ac53db
Added Battlefield Scrounger, Death Spark and Rasputin Dreamweaver.
2017-01-31 11:06:49 -05:00
LevelX2
75cbfdf3b9
* Some changes to EnterTheBattlefield events, some other fixes ( fixes #2765 ).
2017-01-15 15:22:33 +01:00
vraskulin
076840df53
Big refactoring
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I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
Justin Herlehy
f3c0d3fce0
[MMQ] Ramosian Rally
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Also fixed order of check in GameImpl for attached player to prevent possible NPE.
2016-12-31 14:41:38 -05:00
LevelX2
eb5b1771e6
Merge pull request #2728 from sotovdev/fix_29122016_2
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Refactoring
2016-12-31 00:12:03 +01:00
Justin Herlehy
14507e7dc5
Fix GameImpl SBA for auras attached to players.
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attachedToPlayer was always getting set to something so the null check in the SBA loop was not allowing auras to be put into the graveyard for being attached to an illegal player. Currently checks for hasLost() as the player leaving also sets loses to true.
2016-12-30 01:56:04 -05:00
vraskulin
c0cf22bbf7
Refactoring
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See github line by line comments in 'File changed'
2016-12-29 16:16:08 +03:00
LevelX2
8075ea2e50
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
2016-12-27 16:00:22 +01:00
LevelX2
d85b9943f1
* Added logic to remove control effects that refer to permanents of a player that leaves the game.
2016-12-18 16:57:34 +01:00
LevelX2
61dd62b148
* Undiscovered Paradise - Fixed that it was not returned to hand on untap step ( fixes #2693 ).
2016-12-17 09:27:24 +01:00
LevelX2
3d95849c10
Some fixes to the Monarch designation.
2016-12-07 17:14:08 +01:00
LevelX2
68d0e6b9fa
Added the monarch concept to xmage and all related cards.
2016-11-27 01:14:32 +01:00
LevelX2
8bf299e342
* Fixed and extended extra turn test.
2016-11-26 13:46:10 +01:00