Commit graph

525 commits

Author SHA1 Message Date
theelk801
b85ea42382 [FIN] Edgar, King of Figaro makes all flip events winnable 2025-06-10 19:45:04 -07:00
Steven Knipe
bd996b2dac Shared zcc init code 2025-06-10 19:45:04 -07:00
Oleg Agafonov
96a8efd2a6 Player under control - fixed that it doesn't hide opponent's hand after control lost (part of #13353); 2025-06-10 19:45:04 -07:00
Evan Kranzler
70b1f23248 [FIN] Implement Edgar, King of Figaro, rework coin flips (#13672)
* add method for multiple coin flips

* [FIN] Implement Edgar, King of Figaro

* add extra note

* update coin flip logic

* add test
2025-06-10 19:44:15 -07:00
theelk801
3a31ecf464 [FIN] Implement Memories Returning 2025-06-10 19:44:13 -07:00
Oleg Agafonov
133e4fe425
other: reworked target selection: (#13638)
- WIP: AI and multi targets, human and X=0 use cases, human and impossible targets use cases;
- improved stability and shared logic (related to #13606, #11134, #11666, continue from a53eb66b58, close #13617, close #13613);
- improved test logs and debug info to show more target info on errors;
- improved test framework to support multiple addTarget calls;
- improved test framework to find bad commands order for targets (related to #11666);
- fixed game freezes on auto-choice usages with disconnected or under control players (related to #11285);
- gui, game: fixed that player doesn't mark avatar as selected/green in "up to" targeting;
- gui, game: fixed small font in some popup messages on big screens (related to #969);
- gui, game: added min targets info for target selection dialog;
- for devs: added new cheat option to call and test any game dialog (define own dialogs, targets, etc in HumanDialogsTester);
- for devs: now tests require complete an any or up to target selection by addTarget + TestPlayer.TARGET_SKIP or setChoice + TestPlayer.CHOICE_SKIP (if not all max/possible targets used);
- for devs: added detail targets info for activate/trigger/cast, can be useful to debug unit tests, auto-choose or AI (see DebugUtil.GAME_SHOW_CHOOSE_TARGET_LOGS)
2025-05-16 13:55:54 +04:00
Oleg Agafonov
00dc6f4742 refactor: removed useless getNumberOfTargets from Target (replaced with getMinNumberOfTargets) 2025-05-07 02:55:02 +04:00
xenohedron
a5cd541490 fix #13547
When drawing from the bottom of the library, don't reveal the card just because the top card is revealed
2025-04-16 21:25:48 -04:00
Oleg Agafonov
bae3089abb Reworked cost adjuster logic for better support of X and cost modification effects:
Improves:
* refactor: split CostAdjuster logic in multiple parts - prepare X, prepare cost, increase cost, reduce cost;
* refactor: improved VariableManaCost to support min/max values, playable and AI calculations, test framework;
* refactor: improved EarlyTargetCost to support mana costs too (related to #13023);
* refactor: migrated some cards with CostAdjuster and X to EarlyTargetCost (Knollspine Invocation, etc - related to #13023);
* refactor: added shared code for "As an additional cost to cast this spell, discard X creature cards";
* refactor: added shared code for "X is the converted mana cost of the exiled card";
* tests: added dozens tests with cost adjusters;

Bug fixes:
* game: fixed that some cards with CostAdjuster ignore min/max limits for X (allow to choose any X, example: Scorched Earth, Open The Way);
* game: fixed that some cards ask to announce already defined X values (example: Bargaining Table);
* game: fixed that some cards with CostAdjuster do not support combo with other cost modification effects;
* game, gui: fixed missing game logs about predefined X values;
* game, gui: fixed wrong X icon for predefined X values;

Test framework:
* test framework: added X min/max check for wrong values;
* test framework: added X min/max info in miss X value announce;
* test framework: added check to find duplicated effect bugs (see assertNoDuplicatedEffects);

Cards:
* Open The Way - fixed that it allow to choose any X without limits (close #12810);
* Unbound Flourishing - improved combo support for activated abilities with predefined X mana costs like Bargaining Table;
2025-04-08 22:39:10 +04:00
Jmlundeen
0df5f17603
[TDM] Implement omen mechanic (#13501)
* Abstract AdventureCard to SingleFaceSplitCard

* Fix AdventureCardSpellImpl

* Finish converting adventure card and adventure spell

* Update Brightcap Badger

change finalize call to adventure card

* Update Darksteel Monolith

being cast from hand condition referencing AdventureCardSpell

* Update Tlincalli Hunter

exiled creature condition referencing AdventureCardSpell

* Update Twice Upon a Time

finalizeAdventure called from Adventure card

* Finish abstracting Adventure

missed some more references to adventure cards

* Implement Omen cards

* Implement Dirgur Island Dragon

* Missed some adventureSpellName references

* OmenCardSpell had wrong comma symbol

* Add tests for Omen Cards

* Rename two part card components

change from SingleFaceSplitCard to CardWithSpellOption

* Update comments and variable name
2025-04-08 08:54:18 -04:00
Grath
a9bffe4d25
Fix missing ProcessAction between the last mana being paid and the spell being cast. (#13396)
This is necessary so that, among other things, the Rain of Riches watcher can see that the last mana of a spell was a Treasure before the spell is cast - at which point it needs to already have Cascade.
2025-03-14 20:45:15 -04:00
Grath
145bda842b
[DSK] Implement Hauntwoods Shrieker, added support to reveal face down permanents (#13277)
* [DSK] Implement Hauntwoods Shrieker.
* Change RevealedView and PlayerImpl.revealCards to reveal face-down permanents.
* Fix #13273 using the new RevealCards capability.
2025-02-07 19:18:31 +04:00
Oleg Agafonov
f17cbbe72b AI: improved performance and fixed crashes on use cases with too much target options like "deals 5 damage divided as you choose" (related to #11285):
* added DebugUtil.AI_ENABLE_DEBUG_MODE for better IDE's debugging AI code;
 * it's a target amount optimizations;
 * it's use a grouping of possible targets due same static and dynamic stats (name, abilities, rules, damage, etc);
 * instead of going through all possible combinations, AI uses only meaningful targets from particular groups;
2025-02-06 17:40:22 +04:00
theelk801
3776a39683 [DFT] Implement Spikeshell Harrier 2025-02-01 19:21:46 -05:00
Evan Kranzler
ef213b1bef
Implementing "Start your engines!" mechanic (#13259)
* add initial speed handling

* finish speed implementation

* remove skip list

* add initial test

* add some more tests

* change speed initialization to state-based action

* add opponent speed check

* add control change test

* add check for speed 5
2025-02-01 13:49:47 -05:00
Grath
4dbce1132c Fix typo in method name. 2025-01-30 13:33:06 -05:00
Oleg Agafonov
e6ae7e9114 refactor: fixed wrong copy code of some fields 2025-01-22 19:35:43 +04:00
Oleg Agafonov
1f1d1088a1 Turn under control reworked:
- game: fixed game freezes when computer try to take control over another computer or human (added game logs, related to #12878);
 - cheats: improved take and give control commands, now you can give control under yourself to another player;
 - cheats: improved take and give control commands, now you can return control to computer in the same priority;
 - cheats: deleted useless and unused command to activate opponent's ability;
2025-01-11 22:21:58 +04:00
Oleg Agafonov
0505f5159e Turn under control reworked:
- game: added support when a human is take control over a computer player (related to #12878);
 - game: fixed game freezes while controlling player leaves/disconnect on active priority/choose of another player;
2025-01-10 20:20:11 +04:00
Oleg Agafonov
c076f4925f Turn under control reworked:
- game: added support for human games (cards like Emrakul, the Promised End, #12878);
 - game: added support of 720.1. to reset control in the turn beginning instead cleanup step (related to #12115);
 - game: added game logs for priorities in cleanup step;
 - game: fixed game freezes and wrong skip settings usages (related to #12878);
 - gui: added playable and choose-able marks for controlling player's cards and permanents, including switched hands;
 - gui: added controlling player name in all choice dialogs;
 - info: control of computer players is it not yet supported;
2025-01-07 12:38:01 +04:00
xenohedron
001f9e866f
refactor: PlayFromGraveyardControllerEffect (#13032)
* refactor PlayFromGraveyardControllerEffect for broader usage

* AbandonedSarcophagus to common class

* refactor Player::canPlayCardsFromGraveyard to AsThough common class

* a few more refactors
2024-10-26 16:20:16 -04:00
Oleg Agafonov
a16215caed tests: removed and restricted empty commands for choices and targets, improved empty name usages in tests (use EmptyNames.xxx.getTestCommand and EmptyNames.xxx.getObjectName for face down objects) 2024-10-16 15:19:46 +04:00
xenohedron
9fe5d6bd1b
fix River Song (#12727) 2024-08-24 18:36:42 -04:00
PurpleCrowbar
8d249aa691
Improve attachment to permanent logic; implement [PIP] Codsworth, Handy Helper (#12098)
* [PIP] Implement Codsworth, Handy Helper

* Fix Codsworth and Halvar

* Write tests for attachments

* Fix auras going to graveyard when attaching to illegal targets

* Fix Captured by the Consulate interaction

* Fix failing tests, add additional test

* Add source name to log message

* Implement requested changes

* Revert removed null check

* Remove filter check, clean up code

* Add additional test

* Fix failing roles test

* Account for all current attachment edge cases

* Implement rule 303.4g

* Apply requested changes
2024-08-24 01:03:33 -04:00
xenohedron
9fcbfdeac6
Rework drawing cards and associated replacement effects; implement [WHO] River Song (#12700)
* remove unused scoring system code

* add test for Alms Collector replacement effect

* flatten draw cards into single method in PlayerImpl

* remove outdated MageAction framework

* clarify game event for drawing two or more cards

* clarify methods for getting cards from library

* implement [WHO] River Song

* fix error

* adjust library methods

* add lots of test cases for draw replacement effects

* fix #12616

* track cards drawn this way through multi draw replacement as well

* add test for River Song

* remove redundant comment
2024-08-24 01:02:55 -04:00
ssk97
ab803079b9
Minor fixes (#12632)
* Fix Nefarious Imp, Bewitching Leechcraft

* Include zone of cast in game log
2024-08-02 18:43:49 -04:00
Susucre
c0eab28626
implement [MH3] Primal Prayers ; use choice panel for cast mode choice ; allow some restricted "as thought as it had flash" to work only on matching alternative cast. (#12420) 2024-07-30 15:47:39 +02:00
Oleg Agafonov
393dbc4047 Can't be activated effects - fixed that some restricted effects show abilities as playable (example: Sharkey, Tyrant of the Shire and Karakas, fixed #10642) 2024-07-27 15:38:13 +04:00
Oleg Agafonov
1e2d179410 multiple player/opponent choose - fixed that game ask players in random order instead APNAP (closes #12532);
game: fixed wrong player restore for TestPlayer and SimulatedPlayer2;
2024-07-01 13:22:58 +04:00
xenohedron
fdd244786b refactor: improve method name (related to 86fa9278) 2024-06-13 00:43:51 -04:00
xenohedron
aeaeccb63b
Fix bugs with dies triggers due to short living LKI reset (#12438)
* replace applyEffects() with processAction() for card usages

* update Goblin Welder and test

* add test for Historian's Wisdom

* enable other related tests

* only reset short living LKI for process action, not all apply effects

* update docs

* remove applyEffects from condition in Historian's Wisdom

* add another test case
2024-06-09 18:56:19 -04:00
Oleg Agafonov
37dbdb4b4b refactor: fixed miss deep copy of AlternativeSourceCosts in PlayerImpl (related to #12420) 2024-06-07 23:06:59 +04:00
Oleg Agafonov
c2ae1386ff server: improved conceding logic with more protection from game errors/freeze (related to #11285, #11460) 2024-06-07 12:52:42 +04:00
Susucre
2d625f0364 implement [MH3] Volatile Stormdrake ; provide source Ability to canBeTargetedBy and HexproofBaseAbility::checkObject 2024-06-06 17:36:11 +02:00
xenohedron
502ca34d14 add docs related to phasing methods, adjust method name 2024-06-02 21:28:14 -04:00
Susucre
20b7a115da
prevent direct access of Player->counters ; some cleanup on counter removal effects ; implement [MH3] Izzet Generatorium (#12314) 2024-05-29 22:34:54 +02:00
Susucre
754b382e78
implement [MH3] Nethergoyf, refactor targets usages by game param (#12267) 2024-05-21 13:34:38 +02:00
Susucre
3abce2f5c8
support until your next turn delayed triggers (#12233) 2024-05-16 13:37:53 +02:00
jimga150
551d5d8633
Gain abilities - improved combo support with Evoke, Dash and Prowl (example: Hunting Velociraptor, fixed #11714) (#12237) 2024-05-09 09:26:42 +04:00
Oleg Agafonov
d1cca988c4 refactor, ai: removed outdated and unused code (suggest actions for AI simulations); 2024-05-05 20:47:54 +04:00
Susucre
85cad4ff1e
cleanup AbilityType for easier check that an ability is an activated ability (#12153)
* cleanup AbilityType

* further cleanup

* cleanup instanceof

* tweak formatting

* rework Rex

* fix mistake in PlayerImpl

* cleanup 'instanceof' for 'ActivatedManaAbilityImpl'
2024-05-03 22:13:34 -04:00
jimga150
52ddcac59d
refactor: added counter removal events (#11989) 2024-05-02 17:32:55 +04:00
Susucre
7c3bbed8f3 make batchs for milling cards (per player, all)
Rework and test the couple of existing cards triggering on mill.
2024-05-01 20:55:50 +02:00
Susucre
d645facdc0
rework PhantomReplacementEffect used by 7 Phantom cards (#12189) 2024-04-27 17:34:59 +02:00
Oleg Agafonov
88eb35ebc7 code clean 2024-04-16 23:37:22 +04:00
Oleg Agafonov
e8e2f23284 server: improved server stability (#11285) and reworked triggers/playable logic (#8426):
* game: now all playable calculations done in game simulation, outside real game (no more freeze and ruined games by wrong Nyxbloom Ancient and other cards with wrong replacement dialog);
* game: fixed multiple problems with triggers (wrong order, duplicated calls or "too many mana" bugs, see #8426, #12087);
* tests: added data integrity checks for game's triggers (3 enabled and 3 disabled due current game engine logic);
2024-04-16 23:10:18 +04:00
Susucre
c77634c843
separate 'you may play'|'you may cast' AsThoughtEffect approuvers
Also, reworked Gonti, Lord of Luxury and checks it now works properly with Zoetic Cavern.
2024-04-13 12:10:53 +02:00
Susucre
821b0d069f
Return to battlefield transfromed - fixed that it was able to return non transformable cards, fixed #12066 (#12072) 2024-04-05 20:51:34 +04:00
Susucre
4bbdc3c543
[OTJ] Implement Fblthp, Lost on the Range (#12042) 2024-04-02 14:55:09 +02:00
ssk97
f0740c6f09
implement [MKM] Agency Outfitter (#12034)
* Fix move cards log messages

* Sludge Titan: Only track milled cards in public zones
2024-04-02 00:43:35 -04:00