Oleg Agafonov
b6cb5cef9c
Refactor: removed default comment headers
2021-02-21 08:15:16 +04:00
Oleg Agafonov
a0a1dcb39f
* GUI: added additional target arrows to stack objects (now you can see triggered or affected permanents and another related links, see #6918 );
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* Amulet of Vigor - improved combo support for multi triggers (now you can see triggered land name and chooses stack order, see #6918 );
2020-12-17 03:05:58 +04:00
Oleg Agafonov
db239a1055
Refactor: replaced sourceId by source and introduced source param in some methods;
2020-12-12 20:23:19 +04:00
LevelX2
50668a548f
* FixedTarget - Added check for missing init of zoneChangeCounter on use of getFirstTargetPermanentOrLKI (this fixes the problem with missing counter for Pelt Collector).
2020-08-31 10:54:08 +02:00
LevelX2
7a78be8c6a
* Some target pointer changes and code clean up.
2020-07-26 00:16:14 +02:00
arcox
9c7982e8f6
Update *.sh and *.java files to use Unix line endings
2020-07-09 13:07:26 -04:00
LevelX2
85709c0a16
* Some rework/clean up of the PlayFromNotOwnHandZone effects ( fixes #6580 ). Some added tests.
2020-06-18 01:19:23 +02:00
Oleg Agafonov
ff3df35467
Fixed NPE errors on empty sourceId in mage reference object;
2020-03-07 00:24:16 +04:00
Ingmar Goudt
ae7919cd07
program towards Interface rather than implementations
2020-02-10 10:40:06 +01:00
Oleg Agafonov
5adab75324
Revert "format: organize imports"
2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7
format: organize imports
2020-02-04 16:21:48 -03:00
Evan Kranzler
d2a74e9062
Implemented Ugin, the Ineffable
2019-04-18 19:51:25 -04:00
LevelX2
c41c6e1fe9
Fixed a problem with casting split cards from non hand zone. Added some generic cast from non hand zone effects and started replacing card specific effects by the generic ones ( fixes #5356 and fixes #4493 ).
2018-10-03 13:44:01 +02:00
LevelX2
df987049c0
* Fixed some card movement ( fixes #4910 ).
2018-05-08 18:01:15 +02:00
LevelX2
309d4685e8
* Cleaned up FixedTargets MageObjectReference handling.
2018-02-24 17:28:55 +01:00
Oleg Agafonov
5b0e71021d
Fixed compile error on getFixedTarget and failed test on new lower names
2018-02-23 16:16:47 +04:00
LevelX2
c02c5a175b
* Fixed some target pointer handling.
2018-02-22 17:46:23 +01:00
LevelX2
3708ea2a89
* Added 3 cards from Ravinca City of Gold set.
2017-04-25 15:47:21 +02:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
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We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f04ba151f7
Refactoring
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See github line by line comments in 'File changed'
2016-12-29 16:49:12 +03:00
vraskulin
2e83930ace
Creating new ArrayList is unneccesarry
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We shouldn't create new arraylist with default size and no element in it to show that no elements found in database. It's one more object in heap, which will be never used. There is special method Collections.emptyList() - it's more readeable and returns empty immutable list
2016-12-19 12:23:23 +03:00
fireshoes
89dd981075
Merge
2016-10-17 23:45:47 -05:00
Fenhl
430ae503c7
Change all line endings to LF
2016-04-14 16:18:01 +00:00
LevelX2
1c3c8cafe6
* Eldrazi Mimic - Fixed that the P/T was not set if the triggering permanent left the battlefield meanwhile.
2016-02-13 12:09:08 +01:00
LevelX2
d7f82ad0c6
Added Tears of Rage.
2016-01-16 19:21:15 +01:00
poixen
46eb6c0525
Restructured Mage module
2015-11-29 21:56:49 +01:00