Commit graph

27 commits

Author SHA1 Message Date
Oleg Agafonov
b6cb5cef9c Refactor: removed default comment headers 2021-02-21 08:15:16 +04:00
Oleg Agafonov
a0a1dcb39f * GUI: added additional target arrows to stack objects (now you can see triggered or affected permanents and another related links, see #6918);
* Amulet of Vigor - improved combo support for multi triggers (now you can see triggered land name and chooses stack order, see #6918);
2020-12-17 03:05:58 +04:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
LevelX2
50668a548f * FixedTarget - Added check for missing init of zoneChangeCounter on use of getFirstTargetPermanentOrLKI (this fixes the problem with missing counter for Pelt Collector). 2020-08-31 10:54:08 +02:00
LevelX2
7a78be8c6a * Some target pointer changes and code clean up. 2020-07-26 00:16:14 +02:00
arcox
9c7982e8f6 Update *.sh and *.java files to use Unix line endings 2020-07-09 13:07:26 -04:00
LevelX2
85709c0a16 * Some rework/clean up of the PlayFromNotOwnHandZone effects (fixes #6580). Some added tests. 2020-06-18 01:19:23 +02:00
Oleg Agafonov
ff3df35467 Fixed NPE errors on empty sourceId in mage reference object; 2020-03-07 00:24:16 +04:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00
Evan Kranzler
d2a74e9062 Implemented Ugin, the Ineffable 2019-04-18 19:51:25 -04:00
LevelX2
c41c6e1fe9 Fixed a problem with casting split cards from non hand zone. Added some generic cast from non hand zone effects and started replacing card specific effects by the generic ones (fixes #5356 and fixes #4493). 2018-10-03 13:44:01 +02:00
LevelX2
df987049c0 * Fixed some card movement (fixes #4910). 2018-05-08 18:01:15 +02:00
LevelX2
309d4685e8 * Cleaned up FixedTargets MageObjectReference handling. 2018-02-24 17:28:55 +01:00
Oleg Agafonov
5b0e71021d Fixed compile error on getFixedTarget and failed test on new lower names 2018-02-23 16:16:47 +04:00
LevelX2
c02c5a175b * Fixed some target pointer handling. 2018-02-22 17:46:23 +01:00
LevelX2
3708ea2a89 * Added 3 cards from Ravinca City of Gold set. 2017-04-25 15:47:21 +02:00
vraskulin
11dc1e10f1 Few lambda's and removed explicit type from creating lists and hashmaps 2017-02-28 13:46:57 +03:00
vraskulin
0557b5e89c list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f04ba151f7 Refactoring
See github line by line comments in 'File changed'
2016-12-29 16:49:12 +03:00
vraskulin
2e83930ace Creating new ArrayList is unneccesarry
We shouldn't create new arraylist with default size and no element in it to show that no elements found in database. It's one more object in heap, which will be never used. There is special method Collections.emptyList() - it's more readeable and returns empty immutable list
2016-12-19 12:23:23 +03:00
fireshoes
89dd981075 Merge 2016-10-17 23:45:47 -05:00
Fenhl
430ae503c7 Change all line endings to LF 2016-04-14 16:18:01 +00:00
LevelX2
1c3c8cafe6 * Eldrazi Mimic - Fixed that the P/T was not set if the triggering permanent left the battlefield meanwhile. 2016-02-13 12:09:08 +01:00
LevelX2
d7f82ad0c6 Added Tears of Rage. 2016-01-16 19:21:15 +01:00
poixen
46eb6c0525 Restructured Mage module 2015-11-29 21:56:49 +01:00