Commit graph

2898 commits

Author SHA1 Message Date
Evan Kranzler
b625aa05c5 updated some fight effect text 2021-11-14 15:30:27 -05:00
Evan Kranzler
7b184a76fa a few more exile from graveyard fixes 2021-11-14 11:10:23 -05:00
Evan Kranzler
53f6bc372a [VOC] various text fixes 2021-11-13 18:58:28 -05:00
Evan Kranzler
652dd49940 updated fight effect text 2021-11-13 18:30:42 -05:00
Evan Kranzler
b286d70447 some text fixes for exile graveyards 2021-11-13 18:01:41 -05:00
Evan Kranzler
9c5f63403a [VOC] Implemented Rhoda, Geist Avenger 2021-11-13 12:39:14 -05:00
Evan Kranzler
6b2fc867f4 [VOW] some more text fixes 2021-11-12 19:58:50 -05:00
Evan Kranzler
783a818cb7 [VOW] Implemented Alchemist's Gambit 2021-11-12 09:11:00 -05:00
Evan Kranzler
5260d6d363 [VOW] Implemented Curse of Hospitality 2021-11-12 08:52:57 -05:00
Evan Kranzler
38f0e83274 [VOW] various text fixes 2021-11-11 21:59:56 -05:00
Evan Kranzler
8de8a24227 [VOW] Implemented Ill-Tempered Loner / Howlpack Avenger 2021-11-11 20:04:22 -05:00
Evan Kranzler
03926f114f [VOW] Implemented Voltaic Visionary / Volt-Charged Berserker 2021-11-11 19:47:20 -05:00
Jeff Wadsworth
0600c0e7d5 - Fixed #8436 2021-11-11 16:35:15 -06:00
Evan Kranzler
ffc3c07b41 fixed a test failure 2021-11-11 08:46:59 -05:00
Evan Kranzler
51e88b8e19 [VOW] Implemented Savior of Ollenbock 2021-11-11 08:14:39 -05:00
Evan Kranzler
ca16f363c8 refactored effects which cause other permanents to enter tapped 2021-11-11 07:51:12 -05:00
Evan Kranzler
f5141843ff [VOW] Implemented Biolume Egg / Biolume Serpent 2021-11-10 21:10:01 -05:00
Daniel Bomar
91300cebed
[VOW] Implemented Chandra, Dressed to Kill 2021-11-10 12:00:38 -06:00
Evan Kranzler
599e5c2a4f [VOW] Implemented Howlpack Piper / WIldsong Howler 2021-11-10 09:47:45 -05:00
Alex W. Jackson
bb2546badd
Refactor rules text generation for P/T boost effects. Fixes #8421 2021-11-10 06:40:11 -05:00
Evan Kranzler
900f9d845c [VOC] Implemented Ethereal Investigator 2021-11-09 07:49:24 -05:00
Oleg Agafonov
3284cb5b24 GUI: fixed wrong card sides, data and errors for transform and double side cards; 2021-11-09 10:16:39 +04:00
Daniel Bomar
7082b86eb3
[MID] Implemented Disturb mechanic (#8201)
* [MID] Implemented Disturb mechanic

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
2021-11-09 10:12:50 +04:00
Evan Kranzler
1195016399 [VOW] Implemented Kaya, Geist Hunter 2021-11-08 20:50:13 -05:00
Evan Kranzler
1656324329 [VOW] Implemented Undead Butler 2021-11-08 20:30:30 -05:00
Daniel Bomar
902fec22dd
[VOW] Implemented Spiked Ripsaw 2021-11-08 09:58:20 -06:00
Evan Kranzler
10185a0999 [VOW] Implemented Screaming Swarm 2021-11-08 08:04:16 -05:00
Evan Kranzler
3801325a04 added TransformIntoSourceTriggeredAbility to simplify copied code 2021-11-07 08:31:23 -05:00
Evan Kranzler
1f2fa8d8dc [VOW] Implemented Gutter Skulker / Gutter Shortcut 2021-11-06 19:30:49 -04:00
Evan Kranzler
ecfe08cee0 moved TransformAbility into DayboundAbility for simplicity 2021-11-05 19:59:00 -04:00
Evan Kranzler
30afb11cd2
Implementing Daybound/Nightbound mechanic (#8200)
* adding initial day/night support in game state

* remove card exclusion for testing

* added functional implementation to abilities from main branch

* functionally implemented NightCondition

* updated DayNightHint

* added support for nightbound entering transformed at night

* [MID] Implemented Unnatural Moonrise

* [MID] Implemented The Celestus

* added some docs

* changed access for state day/night methods

* added transformation to day/night switch

* re-added unfinished filter, removed day/night cards

* fixed some errors with transforming

* added hints to all day/night cards

* added transformation prevention plus a test

* added Immerwolf test

* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge

* refactored some cards to not use isTransformable

* removed transformable parameter

* simplified some transform code

* fixed null pointer exception

* removed unnecessary canTransform method

* fixed a small error

* reworked implementation of rule 701.28f

* small change in transform logic

* fixed failiing test

* fixed verify failure

* small merge change

* added support for day/night switching based on spells cast

* [MID] Implemented Curse of Leeches / Leeching Lurkers

* moved day/night handling to untap step

* added tests for cards which set day and trigger from a change

* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris

* added support for creatures transforming to match day/night when necessary

* fixed verify failures

* fixed another verify failure

* remove temporary verify skip

* added transform message

* removed unnecessary transform message

* [MID] Implemented Angelic Enforcer / Enduring Angel

* updated DayNightHint with more information

* fixed verify failure

* merge fix

* fixed Startled Awake / Persistent Nightmare / Moonmist interaction

* added another test for Moonmist

* merge fix

* merge fix

* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder

* merge fix

* [MID] various text fixes

* [MID] a few more text fixes

* Merge fix

* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);

* fixed a test failure

* Merge fix

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-11-05 23:11:23 +04:00
Evan Kranzler
950aacd6fc [VOW] Implemented Sanguine Statuette 2021-11-05 09:31:54 -04:00
Evan Kranzler
8091538bbc [VOW] Implemented Sigardian Palading 2021-11-05 08:52:58 -04:00
Evan Kranzler
6a3b768ca6 [VOW] Implemented Ancient Lumberknot 2021-11-02 19:27:30 -04:00
Evan Kranzler
ee09285d54 small reworking to PermanentsOnTheBattlefieldCondition 2021-11-02 19:00:54 -04:00
Evan Kranzler
fb38ee9b8d [VOW] Implemented Groom's Finery 2021-11-02 09:12:35 -04:00
Evan Kranzler
6d488d9900 [VOW] Implemented Fell Stinger 2021-10-29 08:10:37 -04:00
Evan Kranzler
d8718a5fb5 [VOW] Implemented Apprentice Sharpshooter 2021-10-28 20:29:15 -04:00
Evan Kranzler
d289348483 [VOW] Implemented Dig Up 2021-10-28 20:10:31 -04:00
Daniel Bomar
bcacb870af
Text fixes (fixes #8399) 2021-10-22 23:50:30 -05:00
Daniel Bomar
e8db40bb8d
[C21] Fixed Fractal Harness adding too many counters on attack (fixes #8377) 2021-10-20 14:38:05 -05:00
Daniel Bomar
aa4397dee5
BalanceEffect - Fixed effect when a player has 0 permanents/cards (fixes #7950) 2021-10-19 21:53:25 -05:00
Oleg Agafonov
fa79c1eba5
Merge pull request #8394 from weirddan455/ward
Fixed Ward countering wrong ability (fixes #8378)
2021-10-19 10:32:03 +04:00
Jeff Wadsworth
328b1f1eec - non-card refactoring related to #8375 2021-10-18 14:02:57 -05:00
Daniel Bomar
aa96a4af86
Fixed Ward countering wrong ability (fixes #8378) 2021-10-17 19:08:50 -05:00
Evan Kranzler
3bba2a308d [SLD] Implemented Dustin, Gadget Genius 2021-10-14 18:57:44 -04:00
Evan Kranzler
ce88658495 [GRN] various text fixes 2021-10-12 10:16:20 -04:00
Evan Kranzler
f98069e829 [ZNR] a few text fixes 2021-10-10 17:16:03 -04:00
Evan Kranzler
79235d9ad6 small change to conditional triggered ability text generation 2021-10-10 16:07:34 -04:00
Evan Kranzler
f7e821be2f
Reworking effects that allow controlling combat (WIP) (#8159)
* reworked effects that allow controlling combat

* [AFC] Implemented Berserker's Frenzy

* [AFC] updated Berserker's Frenzy to roll correctly
2021-10-10 10:25:10 -04:00