ingmargoudt
b5e8c88153
remove all contains(cardtype.XX) references, instead use the default interface method
2017-03-05 09:14:33 +01:00
ingmargoudt
5a57731968
added new helper methods to test for CardType, to get rid of the contains(CardType.XXX) everywhere, put the logic of that in one place and use the interface call
2017-03-04 00:16:36 +01:00
ingmargoudt
372584f7ad
changed cardtype from list to enumset
2017-03-03 17:04:32 +01:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
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"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
d2561c1752
* Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account.
2016-11-03 22:37:54 +01:00
Samuel Sandeen
cdff9bae78
Add Event to the signature of updateZoneChangeCounter.
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This is required to Implement Skullbriar, the Walking Grave
2016-09-10 17:45:26 -04:00
Mark Langen
b549dfe0dc
Added frameStyle Characteristic for cards
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* Added FrameStyle Enum containing a list of styles that cards can be rendered in.
* Added getFrameStyle() getter to Card interface.
* Implemented getFrameStyle() for various concrete implementations of Card.
2016-09-06 21:50:04 -06:00
LevelX2
cb91c5b9aa
Merge pull request #2216 from stravant/master
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Full characteristic-based card rendering for cards
2016-09-03 09:13:49 +02:00
Mark Langen
d33f8a636e
Most obvious bugs ironed out. Ready for PR.
2016-08-31 23:37:31 -06:00
Mark Langen
d5415d2d04
Working Card Rendering
2016-08-31 04:43:28 -06:00
Samuel Sandeen
282443c231
Add Subtype to the CardAttribute Framework
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This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
emerald000
9d380331d7
Removed choices that should not be made while casting of a spell.
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For example: color choices for protection abilities.
2016-04-28 01:32:48 -04:00
LevelX2
2b8f73dbcc
* Fixed CMC calculation for transformed cards ( fixes #1826 ).
2016-04-15 14:59:36 +02:00
Fenhl
430ae503c7
Change all line endings to LF
2016-04-14 16:18:01 +00:00
LevelX2
e3dc5399c9
* Tribute to Hunger - Fixed that the sacrifice was wrongly handled targeted.
2016-01-18 15:18:43 +01:00
poixen
46eb6c0525
Restructured Mage module
2015-11-29 21:56:49 +01:00