Oleg Agafonov
cde9957f54
* UI: added playable card marks in look-at windows;
2019-12-18 22:44:42 +04:00
Oleg Agafonov
f6123037ec
* UI: added playable/activatable cards highlight in all zone and windows (mana abilities, commander, graveyard, revealed, etc);
2019-06-28 03:30:57 +04:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
spjspj
c8b741f0bf
Continuing implementation of Planechase.
2018-04-12 00:07:24 +10:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
...
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
Plopman
0d88b4055b
[Client]Load cards from db only once during a game.
...
Display library with effects like "fetchland" are faster
2013-11-27 21:59:17 +01:00
Plopman
e6847a472d
[Commander] Display Commander in client
2013-07-17 20:35:52 +02:00
LevelX2
42dc0d142c
Improved Emblem handling. Added a MageObjectType to CardView (in progress).
2013-07-05 15:29:55 +02:00
North
1b3a51484e
replaced Card instances in client with MockCard
2013-06-19 22:53:53 +03:00
magenoxx
55f40d2e9d
Implemented Issue#73: Enchant Player enchantments - show enchanted player
2013-01-14 18:57:13 +04:00
North
271aaab5fd
[CardRepository] replaced Sets.findCard(setCode, cardNum)
2012-10-21 18:30:15 +03:00
North
239a4fb100
[refactoring][minor] Replaced all tabs with four spaces.
2012-06-19 23:50:20 +03:00
BetaSteward
aecdbe0778
added SimpleCardView - will reduce the amount of data passed between client and server
2011-08-22 13:54:55 -04:00