LevelX2
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ae0417bf5c
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Some minor changes to server.
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2014-09-29 08:11:18 +02:00 |
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LevelX2
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aa842efacc
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Added F5 button to skip priority until end step of opponent. Added PlayerAction handling.
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2014-09-24 16:55:51 +02:00 |
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LevelX2
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5b5344a1a0
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* MorphAbility - Fixed copying a face-down creature (fixes #566). Morph cards are indicated as playable now if you have the needed mana to play it by Morph. Cast of Morph spell is now colorless (fixes #569).
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2014-09-23 17:01:09 +02:00 |
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LevelX2
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3d9357c2c9
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Added initLife method for player to prevent triggering abilities of permanets added to test to battlefield from the start.
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2014-09-16 14:13:34 +02:00 |
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LevelX2
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acb9b12291
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* Fixed turn structure so that extra turns are taken after the current turn.
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2014-09-11 17:20:48 +02:00 |
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LevelX2
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0ffa27e777
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Added two new events and replacement calls - PLAY_TURN and EXTRA_TURN.
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2014-09-11 17:00:21 +02:00 |
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LevelX2
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f12a616243
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Some changes to debug messages and change to avoid conccurent change exception.
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2014-09-05 12:47:49 +02:00 |
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LevelX2
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d3a2ba683c
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Some changes to user / session / chat / tournament handling (not all tested yet).
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2014-08-28 17:18:36 +02:00 |
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LevelX2
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cb7d3ab284
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Added custom duration handling to delayed triggered abilities.
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2014-08-27 17:08:19 +02:00 |
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LevelX2
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e9560bb2b6
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Added apply effects to handle successive events without getting again priority (e.g. creature dies that boost other creature and so on).
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2014-08-24 18:33:50 +02:00 |
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LevelX2
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28d3d72c5d
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Fixed that a spell was still shown on the stack if triggered abilities from enters the battlefield event of the cast spell were put on the stack.
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2014-08-24 09:11:34 +02:00 |
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LevelX2
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2f802ad467
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Changed some comments.
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2014-08-23 17:59:31 +02:00 |
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magenoxx
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edd1563c12
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Fixes #468 :Rollback on error doesn't work
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2014-08-18 23:58:43 +04:00 |
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magenoxx
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43e82b7a1a
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Added zoneChangeCounter into LKI. Reimplemented Trostani. PersistTest and LastKnownInformationTest do work now.
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2014-08-18 19:45:37 +04:00 |
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LevelX2
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ddb9c786b4
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Some changes to logging and NPE handling.
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2014-08-17 20:38:57 +02:00 |
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LevelX2
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0c03ce3727
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Some changes to game end handling (in hope to fix/improve server handling of games). Some chanmges to log messages.
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2014-08-17 02:49:21 +02:00 |
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Dustin Conrad
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893e83ef7c
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Sacred Ground implemented. Re-ordered logic in GameImpl to handle simultaneous events before removing top of the stack.
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2014-08-15 22:24:42 -04:00 |
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LevelX2
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f0e8041906
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* Fixed a bug that winning with alternate win condition (e.g. Biovisionary) did not set game end date. That leads to a NPE in client.
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2014-08-14 14:08:41 +02:00 |
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LevelX2
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98bfd16680
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Fixed adouble calss name.
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2014-08-13 18:44:43 +02:00 |
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LevelX2
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6068357c3f
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Set all cards at game start to face up (can be set to face down from previous game of the match e.g. by Pyxis of Pandemonium).
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2014-08-09 19:44:14 +02:00 |
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LevelX2
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3aab091492
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Some changes to client and server logging messages.
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2014-08-04 17:21:14 +02:00 |
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magenoxx
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65a0c9fc79
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[UI] Displaying creatures that can attack
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2014-07-18 16:05:21 +04:00 |
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LevelX2
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020958078c
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Fixed end turn handling. Fixes #463 (this does not handle Time Vault correctly. It needs a skip current turn effect that's not implemented yet).
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2014-07-17 15:37:48 +02:00 |
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emerald000
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7218cfe9a6
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[NEW] Added Time Vault, Grim Tutor and Aluren.
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2014-07-16 21:25:23 -04:00 |
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LevelX2
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12a2d020e7
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* Changed handling of getting source object. Needed some change to adjust methods.
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2014-07-14 09:02:06 +02:00 |
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emerald000
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7ca60078a0
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Merge origin/master
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2014-07-14 01:01:39 -04:00 |
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emerald000
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3a5e45cc87
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[NEW] Added Gemstone Caverns.
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2014-07-14 00:58:54 -04:00 |
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magenoxx
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5fcc3b1ba8
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[UI] Displaying playable cards in hand
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2014-07-11 19:35:01 +04:00 |
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LevelX2
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d40a3f591d
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Changes to game log.
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2014-07-09 20:44:06 +02:00 |
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LevelX2
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6813ce6d14
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* M15 - Added Garruk, Apex Predator and Sliver Hivelord.
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2014-07-08 17:36:52 +02:00 |
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LevelX2
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18e78b8294
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Some fixes to M15 cards or by M15 used classes.
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2014-07-06 16:00:32 +02:00 |
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LevelX2
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09afaaf9ab
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* Prevent undo if game has already ended. Probably related to #433.
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2014-06-30 17:36:09 +02:00 |
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LevelX2
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d337e2cc13
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* Some changes to logging.
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2014-06-25 17:17:17 +02:00 |
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LevelX2
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513b012dc0
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* Fixed draw handling. Fixed concede handling. Fixed message generation for game end view. Added some debug messages.
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2014-06-25 01:34:11 +02:00 |
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LevelX2
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e51213a72a
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Some formatting, NPE checking and log messages.
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2014-06-20 08:25:03 +02:00 |
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LevelX2
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26297a0b22
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* Fixed bug that prevents to use Undo (introduced with a recent commit).
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2014-06-14 10:11:08 +02:00 |
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Quercitron
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a0fb5bfe22
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Merge branch 'master' of https://github.com/magefree/mage
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2014-06-13 17:14:56 +04:00 |
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LevelX2
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48f149c549
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* LogName - Changed some more messages to use the logName instead of name.
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2014-06-13 15:09:06 +02:00 |
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Quercitron
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f9fc2246e8
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Remove unnecessary set of required status with setRequired method
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2014-06-13 16:35:31 +04:00 |
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LevelX2
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c0aa97802e
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* Triggered abilities - Fixed a bug that triggered abilities triggered not at the correct time but too late.
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2014-06-12 21:09:59 +02:00 |
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LevelX2
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b964758325
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* Game log - added move message for permanents moved to graveyard by state based effects. Some formatting.
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2014-06-12 17:48:55 +02:00 |
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North
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9324e93868
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[refactor] removed generic parameter from Game classes
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2014-06-03 12:33:02 +03:00 |
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LevelX2
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7af040e70b
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* Batterskull - Fixed effect handling so that the Germ token no longer dies before the equipment from living weapon is attached.
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2014-06-02 15:03:14 +02:00 |
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Quercitron
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b007242761
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Fix mulligan process (rule 103.4)
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2014-05-26 03:21:14 +04:00 |
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LevelX2
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2652316421
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Some changes to handling of triggered effects and player response.
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2014-05-25 13:53:32 +02:00 |
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LevelX2
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0443311f0e
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Fixed some handling problems of triggered abilities.
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2014-05-24 21:10:56 +02:00 |
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LevelX2
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71fb7bf25b
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Added context menu to switch between manual and automatic usage of the mana in mana pool. Manual usage is done by clicking on the mana symbol in the player panel. Still some fine tuning to do.
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2014-05-24 02:56:35 +02:00 |
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Quercitron
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d7489789d9
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Add TurnId to GameState (for Final Fortune card)
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2014-05-23 23:48:13 +04:00 |
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LevelX2
|
0d8325bc79
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Fixed that if a creature get attached to an object (e.g. because equipment becomes a creature), it gets unattached.
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2014-05-22 16:25:22 +02:00 |
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LevelX2
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29c7354bb4
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* Fixed some bugs in damage prevention handling.
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2014-05-10 11:34:11 +02:00 |
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