Commit graph

280 commits

Author SHA1 Message Date
Evan Kranzler
ace3a8be86 [AFR] Implemented Minsc, Beloved Ranger 2021-07-07 17:26:29 -04:00
Evan Kranzler
ec6cb4919f [AFR] Implemented Eccentric Apprentice 2021-07-02 09:09:30 -04:00
Evan Kranzler
d8fdfead8e [AFR] Implemented Gnoll Hunter 2021-07-01 08:49:17 -04:00
Evan Kranzler
b0214e939a [AFR] Implemented Inspiring Bard 2021-06-29 21:46:36 -04:00
Evan Kranzler
01a30ca8b5 [AFR] Implemented Minion of the Mighty 2021-06-29 20:16:50 -04:00
Evan Kranzler
ea84d1f5fe [AFR] Implemented Hive of the Eye Tyrant 2021-06-29 08:48:58 -04:00
Evan Kranzler
bb591dd038
[AFR] Implementing dungeon mechanic (ready for review) (#7937)
* added dungeon and dungeon room class

* [AFR] Implemented Tomb of Annihilation

* [AFR] Implemented Shortcut Seeker

* [AFR] Implemented Gloom Stalker

* [AFR] Implemented Nadaar, Selfless Paladin

* added room triggers

* added more venturing code, currently untested

* fixed error

* moved venture into dungeon from player class to game class

* removed unnecessary sourceobject from dungeon

* fixed npe error

* added dungeon completion

* fixed concurrent modification exception

* added logging

* added proper copy methods

* added views

* updated room text generation

* added some missing code

* finished implementing CompletedDungeonCondition

* [AFR] Implemented Ellywick Tumblestrum

* [AFR] Implemented Lost Mine of Phandelver

* added choice dialog for dungeons

* [AFR] Implemented Dungeon of the Mad Mage

* small text fix

* added initial dungeon test

* [AFR] Implemented Cloister Gargoyle

* [AFR] Implemented Dungeon Crawler

* small text change for dungeon rooms

* added more tests

* some simplification to dungeon props

* updated testing helper functions

* added currently failing test for venturing on separate steps and turns

* added tests for dungeon completion

* fixed missing trigger visual and dungeons not persisting through turns

* some text updates

* added rollback test

* added a test for multiple dungeons at once

* added one more condition test
2021-06-29 06:57:43 -04:00
Evan Kranzler
c2c3f6497b [AFR] Implemented Lolth, Spider Queen 2021-06-17 07:53:53 -04:00
Evan Kranzler
fd495299db added ranger creature type errata 2021-06-09 21:25:50 -04:00
Daniel Bomar
03db612f83
[MH2] Implemented Geyadrone Dihada (#7873) 2021-06-01 18:04:06 -04:00
Evan Kranzler
19c5750b01 [MH2] Implemented Dakkon, Shadow Slayer 2021-05-22 08:47:36 -04:00
Evan Kranzler
35e7f649d4 [AFR] Implemented Prosperous Innkeeper 2021-05-07 08:13:17 -04:00
Evan Kranzler
bf2e90feae [C21] Implemented Yedora, Grave Gardener 2021-04-28 09:21:39 -04:00
Daniel Bomar
600cac6fc7
[READY FOR REVIEW] Implement a "multi-amount" dialog (#7528)
* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana)
* Added tests and AI support;
* Test framework: added aliases support in TargetAmount dialogs;

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-04-17 14:28:01 +04:00
Evan Kranzler
01bde741d4 [STX] Implemented Inkling Summoning 2021-04-01 09:21:47 -04:00
Evan Kranzler
6d99f28bef [STX] Implemented Pop Quiz 2021-03-25 19:55:55 -04:00
Evan Kranzler
df866f858e [STX] Implemented Professor Onyx 2021-03-22 19:25:55 -04:00
Evan Kranzler
aa527ea8b2 [STX] Implemented Kasmina, Enigma Sage 2021-03-22 19:23:02 -04:00
Oleg Agafonov
dc0a29007c Commanders improves:
* [KHM] fixed that some effects can't find mdf commanders on battlefield (example: Fierce Guardianship, #7504);
* Oathbreaker: fixed that some cards that refer to commander can affects signature spells too;
2021-02-05 17:19:30 +04:00
Oleg Agafonov
2d96d36ec8 AsThough effects improves and fixes:
* AsThough: added documentation about code usage and restrictions;
* AsThough: added additional checks for correct usage;
* AsThough: simplified some code;
* PlayFromNotOwnHandZoneTargetEffect - added permanents support as targets;
* Release to the Wind - fixed that it can't cast exiled cards (#7415, #7416);
* Test framework: fixed that checkExileCount checking card's owner;
* GUI: fixed typo in Trample card icons;
2021-01-31 22:32:23 +04:00
Oleg Agafonov
df98cc3e62 [KHM] foretell improves (related to bc25c3d60a):
* reverted code format of AsThoughEffectType;
 * fixed disabled test;
 * added test for Dream Devourer;
 * simplified some code;
2021-01-30 11:21:51 +04:00
jeffwadsworth
bc25c3d60a - [KHM] Added Cosmos Charger and Dream Devourer. Refactored ForetellAbility to work with Dream Devourer. Text fixes are required in some cases. Ignored a test for foretell. 2021-01-29 20:35:35 -06:00
Evan Kranzler
a535cb5adc
Refactoring methods which add counters to track which player adds the counters (ready for review) (#7448)
* added parameter for player adding counters to players

* added parameter for player adding counters to cards/permanents

* updated methods to use new parameter

* fixed a few initial errors

* refactored instances of cards that add counters by a player other than the controller

* fixed some instances of incorrect arguments

* refactored abilities that trigger off of a particular player adding counters

* a few more cards that were missed

* [KHM] Implemented Vorinclex, Monstrous Raider

* added test for Vorinclex, Monstrous Raider

* fixed a test failure
2021-01-26 19:06:13 -05:00
Evan Kranzler
dacf30f4b9
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList

* updated subtype test

* refactored Changeling to be an ability that actually does something

* moved isAllCreatureTypes into SubTypes class

* renamed copyTo method to copyFrom

* added removeAllCreatureTypes where usable

* replaced some subtype methods

* replaced some more subtype methods

* replaced subtype mass add/remove methods

* updated more subtype methods

* fixed some errors

* made common shared creature type predicate

* refactored another card involving subtypes

* Added usage of object attribute in subTypes's write operations;

* Refactor: use same param styles in subtype methods

* Refactor: simplified usage of copy appliers;

* Refactor: fixed code usage in CopyApplier

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-01-26 08:52:35 -05:00
Evan Kranzler
5d7fc394fd [KHM] Implemented Rune of Flight 2021-01-14 17:14:07 -05:00
Oleg Agafonov
b184fa7842
Merge branch 'master' into tyvar-kell 2021-01-12 01:45:58 +01:00
Evan Kranzler
01261575a8 [KHM] Niko Aris 2021-01-10 17:25:17 -05:00
Daniel Bomar
6d3e29078c
[KHM] Implemented Tyvar Kell 2021-01-10 14:04:21 -06:00
Oleg Agafonov
ced4f44213 * Halana, Kessig Ranger - fixed that it doesn't do damage on trigger (#7286); 2020-12-28 06:17:35 +04:00
Evan Kranzler
96092d84bc [CMR] Implemented Jeska, Thrice Reborn 2020-11-01 16:30:07 -05:00
Oleg Agafonov
8ac78b4b9e Added modal double faces cards implementation (MDF cards, #7012) 2020-11-01 10:03:09 +01:00
Evan Kranzler
8617bc128e
Fixing issues with Changelings and general problems with creature types (ready to merge) (#7098)
* updated Changelings to use setIsAllCreatureTypes

* updated Dr Julius Jumblemorph and Mistform Ultimus to not use changeling

* added test for Mistform Ultimus

* updated effects which give all creature types to controlled creatures

* updated effects which give all creature types to targeted creatures

* Update LoseAllCreatureTypesTargetEffect.java

* updated effects which give all creature types to attached creatures

* Update EgoErasure.java

* added another test for changelings

* updated two tokens I left out before

* updated hasSubtype

* updated shareCreatureTypes

* fixed an incorrect test

* cleaned up some cards which check for shared creature types

* added new changeling test

* fixed issue with shareCreatureTypes

* fixed a text issue

* added new tests for subtype effects

* various individual card fixes and cleanups

* fixed and updated various effects

* many more fixes

* a few more fixes

* added test for One with the Stars

* added changeling verify test

* updated effects which add additional subtypes

* more miscellaneous fixes

* added additional test

* some fixes for card type checks

* updated methods for adding types to make it easier to avoid duplicates and illegal additions

* small test update

* fixed a recursive loop issue

* fixed another error

* fixed it for real this time

* streamlined type removal process

* streamlined subtype set generation
2020-10-30 22:32:59 -04:00
Evan Kranzler
debd8f2b29 [CMR] Implemented Tevesh Szat, Doom of Fools 2020-10-26 22:06:52 -04:00
Evan Kranzler
19344b00a4 [ZNR] fixed Moraug, Fury of Akoum creating extra turns incorrectly (#7046) 2020-09-20 21:31:21 -04:00
LevelX2
75c4ff7d8e Using unique/special new event type for taking special actions and special mana payment(fixes #6753). 2020-09-17 17:01:59 +02:00
LevelX2
c16fb75668 * replaces all [source} by {this}. ATTENTION !!!: Only supporting [this} from now on in rule text. 2020-08-22 12:52:49 +02:00
LevelX2
768f1bec4f * Fixed available mana calculation for Cryptic Trilobite and Titans' Nest. Added some improvements for available mana calculation of conditional mana. 2020-08-16 01:16:52 +02:00
Evan Kranzler
8240e956dc updated historic legality implementation 2020-08-15 14:03:11 -04:00
htrajan
6bfa212bf3 add Amonkhet Remastered 2020-08-15 00:27:09 -07:00
LevelX2
457557852e * Benthic Explorer - Fixed mana type calculation.
* DynamicManaEffect - Fixed mana type calculation.
Some code clean up.
2020-08-07 17:15:06 +02:00
LevelX2
98ebcc07ca * Fixed spell cost reduction for bestow not working during calculation of castable spells (#6698). 2020-07-24 16:04:52 +02:00
arcox
9c7982e8f6 Update *.sh and *.java files to use Unix line endings 2020-07-09 13:07:26 -04:00
Oleg Agafonov
6c3162f140 Optimized sql for deck editor 2020-07-09 03:08:44 +04:00
LevelX2
299e664191 * Kestia, the Cultivator - Fixed bestow from the Command Zone doesn't attach her to the creature you target (fixes #6763). 2020-07-03 13:17:04 +02:00
18ths
40036271da
Implemented Allosaurus Shepherd and Blessed Sanctuary (#6711)
* added allosaurus shepherd and blessed sanctuary

* fixed nonascii apostrophes

* added continuous effect dependency
2020-06-24 10:17:32 -05:00
LevelX2
2788eab082 * Fixed card type displaying order (fixes #6055). 2020-06-15 21:11:54 +02:00
LevelX2
1e36b39434 - Reworked SourceOnBattlefieldControlUnchangedCondition checking now the LOST_CONTROL event which solves the problem with the old code to not be able to detect all controller changes of layered changeController effects when applied later.
- Simplified and fixed some problems of the handling of the "Until end of your next turn" duration.
- Fixed that some continous effects changed controller but shouldn't dependant from their duration type. Controller chnage will now done duration type dependant.
  (that change fixes #6581 in a more general way undoing the effect specific changes of 2e8ece1dbd).
2020-06-10 22:28:23 +02:00
htrajan
a897df7c79
Implement 6 cmc pws (except Teferi) and rin (#6611)
[M21] Implement 6 cmc pws (except Teferi) and rin
2020-06-07 06:13:20 +04:00
Evan Kranzler
74b6626020 changed Hound to Dog 2020-06-05 20:17:41 -04:00
Oleg Agafonov
823d677068 Planechase: refactor planes; 2020-04-13 21:50:40 +04:00