* Implement Indominus Rex, Alpha
* Add draw ability
* Add test
* Add draw verification
* fix errant comment
* null check
* switch to EntersBattlefieldAbility
* Fix test, dont have to pick triggers now
* use AsEntersBattlefieldAbility
* move tests and rename
* use appliedEffects in addCounter call
* change AI hint
* use game in getAbilities call
* make ability text static, remove counter check
* add comments on ability cards and add test case with subset of checked abilities
* Update order of operations--discard, then add counters
* add more tests (Nullhide Ferox, Madness)
* check cards after move to graveyard
* test for graveyard movement
* check for hexproof base class and add test
* refactor Indominus to make ability counters for each ability it comes across that is an instance of one of the checked abilites (counting HexproofBaseAbility)
* remove commented code