betasteward
a878d4879b
added optimization for simulations - don't construct Strings for messages that will never be used
2015-03-31 09:44:22 -04:00
LevelX2
6d81f1a0d1
Fixed a bug of abilityWord, improved set target of DealsDamageToAPlayerAllTriggeredAbility.
2015-01-05 13:10:44 +01:00
LevelX2
df71237f46
* Added logic to auto select replacement effects. Some changes to counter size and font size handling.
2014-10-30 20:40:23 +01:00
magenoxx
5ede7221c8
Fixes #512
2014-08-15 00:12:29 +04:00
LevelX2
9167261223
[M15] Added 6 green cards.
2014-07-09 20:44:31 +02:00
LevelX2
d244551e3b
* Added Morph ability.
2014-06-09 17:53:55 +02:00
North
c5f7db441e
[refactor] removed generic parameter from Effects
2014-06-02 13:12:58 +03:00
LevelX2
5869f77f0c
Added DiscardHandTargetEffect, some additions to game log messages.
2014-04-29 13:47:59 +02:00
LevelX2
383bc47ffd
AddCountersTargetEffect set outcome of -1/-1 counter to unboost for AI handling.
2014-01-02 12:15:39 +01:00
LevelX2
17238bee3e
Some minor changes to framework and card classes.
2013-11-01 17:04:27 +01:00
LevelX2
2c46929fff
[C13] Added Command Tower, Homeward Path, Contested Cliffs, Marath Will of the Wild.
2013-10-31 17:30:30 +01:00
LevelX2
c65f0b4904
Added Bladewing the Risen and Vish Kal, Blood Arbiter.
2013-07-22 17:19:43 +02:00
North
0bb110be45
[refactor] moved enums from Constants class
2013-06-16 12:28:10 +03:00
North
239a4fb100
[refactoring][minor] Replaced all tabs with four spaces.
2012-06-19 23:50:20 +03:00
magenoxx
12954eceee
Refactored Target pointers. All tests pass now.
2012-06-11 11:21:31 +04:00
LevelX
810d33c8ba
[CHK] Brutal Deceiver, Callous Deceiver, Harsh Deceiver, Feral Deceiver - New cards
...
Contagion Clasp - Changed counter ability outcome to unboost
Creepy Doll - Fixed outcome
Nim Deathmantle - Fix, It could target creatures going to opponents graveyard (fixes issue 383)
Bonesplitter - Fixed equip costs
Minor fixes to some cards - texts, removed unused imports, moved equip ability to last ability
2011-12-21 19:56:47 +01:00
BetaSteward
cd81f4197d
created events for adding counters to players
2011-09-14 21:31:08 -04:00
BetaSteward
18064114e0
added events for adding counters
2011-08-12 10:09:41 -04:00
Loki
e0a448e79a
Reaper of Sheoldred
2011-07-25 00:42:24 +03:00
BetaSteward
84b9cbb16b
this is a big one - fixed modal targetting and refactored getText()
2011-07-21 22:04:08 -04:00
North
ea0bf9e313
Refactored and fixed AvengerofZendikar
...
Fixed adding counters effects.
Fixed getDynamicText for CreateTokenEffect
2011-06-26 20:13:11 +03:00
North
273ab90154
Added ChokingFumes card
...
Added AddCountersAllEffect
Refactoring and fixes for Counter adding effects
2011-06-24 00:28:07 +03:00
North
edc3b06c0c
Rule text generation fixes.
2011-06-12 22:14:37 +03:00
magenoxx
7c608b8b91
Fixed bug with Counter effects (usually only first worked because of not copying Counter Object correctly and using the same but with amount=0 after first use).
2011-05-15 15:30:24 +04:00
magenoxx
553f3f3777
Fixed Issue 74 (Decimator Web)
2011-05-10 15:26:48 +04:00
Loki
42c2888340
MBS and improvements
2011-02-27 21:19:07 +02:00
Loki
6d188d76d7
some cards, start effects moving
2011-02-07 22:09:47 +02:00