Commit graph

64 commits

Author SHA1 Message Date
LevelX2
a75e4f4fcb Fixed that adding counters to players did not work correctly (e.g. Winding Constrictor). 2017-01-07 23:53:47 +01:00
vraskulin
f04ba151f7 Refactoring
See github line by line comments in 'File changed'
2016-12-29 16:49:12 +03:00
LevelX2
ecc18072cf Cyclopean Tomb - Update. 2016-12-28 02:02:57 +01:00
LevelX2
862ac38f51 * Fixed that special actions (e.g. delve mana payment) were handled correctly if a player plays a turn for another player. 2016-12-24 16:52:06 +01:00
LevelX2
3d95849c10 Some fixes to the Monarch designation. 2016-12-07 17:14:08 +01:00
LevelX2
68d0e6b9fa Added the monarch concept to xmage and all related cards. 2016-11-27 01:14:32 +01:00
Dilnu
9ff3e2c670 Fix the counter removal code so it doesn't throw events when it's removing nonexistent counters. 2016-11-21 07:39:47 -05:00
LevelX2
a4e1c7aefd Merge origin/master 2016-11-03 22:38:14 +01:00
LevelX2
d2561c1752 * Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account. 2016-11-03 22:37:54 +01:00
emerald000
c38f96ae55 [C16] Implemented Partner ability. 2016-11-01 22:59:39 -04:00
LevelX2
3f882b73c4 Fixed a problem with activated spells that could not be used but were used by AI and available mana calculation. 2016-11-01 14:31:02 +01:00
LevelX2
6598e6cc7f * Some minor changes. 2016-10-28 07:53:18 +02:00
fireshoes
89dd981075 Merge 2016-10-17 23:45:47 -05:00
LevelX2
9cf9d69c55 Fixed minor problem of Volrath's Laboratory. Added combat flag to LIFE_LOST event. 2016-09-28 08:00:32 +02:00
LevelX2
c9bb0be016 Reworked selected modes handling. That fixed the Subtle Strike targeting problem. 2016-09-24 01:12:01 +02:00
LevelX2
8fb04ddbef Fixed a bug that let cards disappear after moving cards from hand to library (e.g. Teferi's puzzle). 2016-09-22 21:36:21 +02:00
LevelX2
c82d6b5566 * Fixed some possible null pointer exceptions. 2016-09-20 23:40:25 +02:00
LevelX2
0042dc1ad9 Some minor fixes to game log / card rules text /messages. 2016-09-15 16:10:17 +02:00
LevelX2
14cd2dfa6d * Jeleva, Nephalia's Scourge and Knowledge Pool - Fixed a bug that created null pointer exception if card was cast from exile. 2016-09-14 22:31:04 +02:00
ingmargoudt
3128bd2b4b replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead 2016-09-14 15:27:31 +02:00
Samuel Sandeen
80da09471d Merge remote-tracking branch 'magefree/master' 2016-09-07 23:31:38 -04:00
Samuel Sandeen
c33a731a4a Refactor the core zone change code to use a common code path. 2016-09-07 23:31:26 -04:00
Samuel Sandeen
34846170c4 Remove an unused argument to Player.putInGraveyard 2016-09-05 11:47:52 -04:00
Samuel Sandeen
db3c2e9d8c Clean up an inconsistency in ZoneChangeEvent handling
Some places set a bit on the ZoneChangeEvent if a permanent was meant
to enter the battlefield tapped but only MeldCard ever read that bit to
determine whether things should come into play tapped.
2016-09-05 09:51:32 -04:00
ingmargoudt
e2a479255a refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer 2016-09-05 15:03:47 +02:00
Samuel Sandeen
ef5ed5256a Clean up the deprecated moveCards methods in Player 2016-09-03 20:04:12 -04:00
Samuel Sandeen
bec11804f5 Make the handling of counters more consistent.
This dramatically reduces the code duplication around counters handling.
2016-09-03 16:52:41 -04:00
LevelX2
6f89a67f68 * Some more changes to return boolean for addCounters. 2016-08-11 19:14:18 +02:00
LevelX2
9b683ef481 * Fixed that cost modification with target check (Icefall Regent) did not work for flashbacked spells (fixes #1405). 2016-08-05 17:33:52 +02:00
drmDev
642de722f6 Mind Shatter bug fix for #2110. Before a discard effect can happen, checks the amount of cards to be discarded > 0 2016-07-24 15:00:07 -04:00
emerald000
e1b3428a39 [EMN] Implemented basic Meld functionality. 2016-07-11 04:49:40 -04:00
draxdyn
62d5d45a45 Add support for F6
Skips everything until next turn, except for declare attackers and blockers.

F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.

There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00
LevelX2
e74f5995cb Fixed some more possible null pointer exceptions. 2016-06-18 14:46:35 +02:00
Nathaniel Brandes
11158d5fa4 Fix casting spell with no cost.
Ancestral visions should now correctly not be castable with Jace,
Telepath Unbound and be castable for free with Sins of the Past and its
ilk.
2016-05-17 00:59:53 -07:00
Nathaniel Brandes
5e6d8f49a7 Correct function change. 2016-05-13 23:25:51 -07:00
Nathaniel Brandes
4b6bbacd8c Migrated some card moving callers to non-deprecated method.
Since the function the were calling just calls into the non-deprecated
method, this is a low risk change.
2016-05-13 23:20:03 -07:00
Nathaniel Brandes
43205b6f46 Fix Angel of Jubilation.
The Angel now properly only restricts the sacrifice of creatures.
2016-05-09 00:26:02 -07:00
emerald000
9d380331d7 Removed choices that should not be made while casting of a spell.
For example: color choices for protection abilities.
2016-04-28 01:32:48 -04:00
Kenny Wottrich
f3c83d54f5 Remove Unused Imports
Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
emerald000
8823839a42 Added framework method for copying a StackAbility without casting it.
Modified the effects doing so with the new method.
2016-04-17 23:55:11 -04:00
LevelX2
1dbba3f7a9 * Soulbond - Reworked to two triggerd abilities (fixes #1882). 2016-04-16 02:43:52 +02:00
LevelX2
22dbb1ef38 Fixed that no event was send for removing counters from players. 2016-04-15 18:01:38 +02:00
Fenhl
430ae503c7 Change all line endings to LF 2016-04-14 16:18:01 +00:00
LevelX2
e4dcb35afa * Fixed a problem with the check what spells are castable for a player. 2016-04-08 15:45:12 +02:00
LevelX2
1dfa801d1f Manually added changes from halljared for group move events (fixes #1728). 2016-04-06 17:10:21 +02:00
spjspj
3dfe9de05f spjspj - Add the 'Skip to End Step of Previous Player' button to the GamePanel and associated changes 2016-03-27 00:07:23 +11:00
LevelX2
b86dd17c54 * Widespread Panic - Fixed that it also triggered if the library was shuffled by an ability controlled by another player (e.g. Knowledge Exploitation). 2016-03-07 16:16:59 +01:00
rkfg
95d5bd852e Merge branch 'staging' 2016-03-07 01:35:20 +03:00
rkfg
66040f0c1f Move canPlaySorcery() to ActivatedAbility.canActivate(). 2016-03-07 01:07:08 +03:00
rkfg
88d17d7ed9 Fix lands highlighting on the non-main phases. 2016-03-07 00:38:51 +03:00