Mark Langen
a2e8cedd02
Merge branch 'master' into akh-card-frame
2017-04-04 18:36:37 -06:00
Mark Langen
fd73fd39af
Addressed Feedback and added cards
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* Addressed feedback on Pull Request #3053
* Fixed a copy-paste bug in Destined // Lead
* Added two new Aftermath Split cards that were revealed today
2017-04-04 17:07:59 -06:00
Mark Langen
18663f0a7a
Amonket Aftermath ability and card frame changes Completed
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* Aftermath Ability implementation complete (At least until we see comprehensive rules that contradict the way I assumed it will work)
* Aftermath Card Frame rendering complete
* Normal Split and Fuse Split card frame rendering complete
* Amonket Split card CMC changes NOT made, but left for a separate commit
2017-04-04 00:29:54 -06:00
Mark Langen
a96a7f89f5
Work in progress changes for Amonket Aftermath ability.
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* Card Rendering has support for Aftermath Split card frames
* Card Rendering has support for Split cards
* Aftermath ability work in progress
2017-04-03 04:15:25 -06:00
LevelX2
2446abcc98
* Some minor changes to sleep command.
2017-04-02 11:48:05 +02:00
LevelX2
5a072ea760
* Some minor changes to sleep command ( fixes #2992 ).
2017-04-02 11:32:25 +02:00
fireshoes
55b433ae36
[AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards.
2017-03-28 22:25:29 -05:00
ingmargoudt
5cd1b5880f
fix supertype on the client
2017-03-27 22:20:19 +02:00
vraskulin
d93061c0bc
Equals should be compared with == but not equals()
2017-03-22 14:50:50 +03:00
vraskulin
1fa9d4a4f6
Typo
2017-03-20 11:34:44 +03:00
spjspj
bce87e41aa
Merge pull request #2976 from spjspj/master
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Add information to inform which images are missing.
2017-03-17 22:40:52 +11:00
spjspj
678b7b5a60
Add information to inform which images are missing.
2017-03-17 22:40:33 +11:00
spjspj
a29963cd80
Add information to inform which images are missing.
2017-03-17 22:37:42 +11:00
ingmargoudt
2b91b88551
fixing some additional singleton classes
2017-03-16 09:48:02 +01:00
ingmargoudt
234cfe9519
rewrote singleton to enum where applicable
2017-03-14 16:32:47 +01:00
LevelX2
ae4125209b
Fixed a problem that hybrid mana symbols were not shown ( fixes #2962 ).
2017-03-12 16:59:54 +01:00
ingmargoudt
1f215cdbe3
removed autoboxing :
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Boolean -> boolean
Integer -> int
Float -> float
2017-03-11 15:17:14 +01:00
Nathaniel Brandes
ce1f4a3bf8
Phyrexian mana now correctly a payment choice.
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Per rule 601.2b, it is not determined at the pay costs step,
but at the "choice" step, long before costs are determined.
This fixes trinisphere interactions and should be consistent with the
rules.
2017-03-08 20:03:28 -08:00
ingmargoudt
4aaf73e0d2
changed the type used in ImagePanel from an int to an enum
2017-03-07 22:28:10 +01:00
ingmargoudt
d966c82019
change enum equals to == for client
2017-03-01 17:03:11 +01:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
0a3c95dde5
Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback
2017-02-28 12:40:12 +03:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
vraskulin
af3986df46
All final strings became static - it will give a little perfomance boost, due to not instantiating same string every time
2017-02-27 16:33:32 +03:00
vraskulin
a15220d51e
Bugfixes with != instead of equals and default toString calls
2017-02-15 19:52:20 +03:00
vraskulin
752392fc46
Functional interfaces should be annotated as functional interfaces
2017-02-15 19:23:12 +03:00
vraskulin
f1ef3bf68b
Narrowed variables scope.
2017-02-15 16:05:18 +03:00
vraskulin
f99cd21275
Mostly code format fixes.
2017-02-09 18:30:31 +03:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
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We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
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"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
vraskulin
31589778ca
Try/finally refactored to try with resources
2017-02-06 14:32:11 +03:00
LevelX2
cdf05069d2
Fixed another problem of symbold downloading.
2017-01-21 01:27:35 +01:00
LevelX2
5fe25b0af7
* Fixed some problems with set icon download and displaying.
2017-01-21 00:51:31 +01:00
LevelX2
05940aa481
* Fixed that the render frame of copies of normal cards got the normal card rule box size.
2017-01-19 23:50:20 +01:00
vraskulin
076840df53
Big refactoring
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I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
vraskulin
51e5640c8e
We can't invoke equals method on object, that can be null, due it's lead to NPE
2017-01-09 15:17:59 +03:00
LevelX2
9353c5aa9c
[AER] Some more minor fixes.
2017-01-07 22:22:17 +01:00
LevelX2
8075ea2e50
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
2016-12-27 16:00:22 +01:00
vraskulin
4f81babdfa
Concurrency perfomance boost
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Parallel execution. Speed increased from 50% (avg in all methods) to 500% (checkForNewCards method)
2016-12-22 18:36:40 +03:00
vraskulin
95242e8cf9
Concurrency perfomance boost
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Checking if image exist or not now parallel. It took 35-39 seconds to perform, now it takes 13-16 seconds. Planning to make all class method concurrent and reduce client loading time even more.
2016-12-19 15:58:08 +03:00
LevelX2
3d95849c10
Some fixes to the Monarch designation.
2016-12-07 17:14:08 +01:00
ludwig.hirth
d051cb7b42
* Some client menu changes.
2016-12-02 16:06:34 +01:00
Pete Rossi
b974a78b1b
Add magidex.com as additional image source
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Images on magidex are referenced by url-escaped card name, so the
implementation was straightforward. Flipped and Two-faced cards didn’t
require any additional work to support.
I downloaded all the images, and the only missing cards I could see
were tokens. Seems to work pretty well.
Fixes issue #2153
2016-11-20 22:33:08 -08:00
LevelX2
3f05e102a0
[C16] Added Boompile.
2016-10-29 11:11:37 +02:00
spjspj
e2afd7b790
Merge pull request #2506 from spjspj/master
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spjspj - Add in promos from scg to grabbag. Fixed some more issues w…
2016-10-27 22:43:50 +11:00
spjspj
fa36157f69
spjspj - Add in promos from scg to grabbag. Fixed some more issues with names
2016-10-27 22:42:05 +11:00
spjspj
66c379ce6e
Merge pull request #2505 from spjspj/master
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spjspj - Add in promos from scg to grabbag. Fixed some badly numbere…
2016-10-27 16:07:42 +11:00
spjspj
1dae8ca6b2
spjspj - Add in promos from scg to grabbag. Fixed some badly numbered lands (probably more are bad).
2016-10-27 16:02:00 +11:00
LevelX2
6b58c18520
* Fixed a game locking problem with the day/night button of transformable cards ( fixes #2503 ).
2016-10-26 22:53:39 +02:00
Mat
134dcb6946
Remember Type 2 selection when changing source on images download dialog
2016-10-25 23:09:31 +02:00