Commit graph

462 commits

Author SHA1 Message Date
Mark Langen
a2e8cedd02 Merge branch 'master' into akh-card-frame 2017-04-04 18:36:37 -06:00
Mark Langen
fd73fd39af Addressed Feedback and added cards
* Addressed feedback on Pull Request #3053
* Fixed a copy-paste bug in Destined // Lead
* Added two new Aftermath Split cards that were revealed today
2017-04-04 17:07:59 -06:00
Mark Langen
18663f0a7a Amonket Aftermath ability and card frame changes Completed
* Aftermath Ability implementation complete (At least until we see comprehensive rules that contradict the way I assumed it will work)
* Aftermath Card Frame rendering complete
* Normal Split and Fuse Split card frame rendering complete
* Amonket Split card CMC changes NOT made, but left for a separate commit
2017-04-04 00:29:54 -06:00
Mark Langen
a96a7f89f5 Work in progress changes for Amonket Aftermath ability.
* Card Rendering has support for Aftermath Split card frames
* Card Rendering has support for Split cards
* Aftermath ability work in progress
2017-04-03 04:15:25 -06:00
LevelX2
2446abcc98 * Some minor changes to sleep command. 2017-04-02 11:48:05 +02:00
LevelX2
5a072ea760 * Some minor changes to sleep command (fixes #2992). 2017-04-02 11:32:25 +02:00
fireshoes
55b433ae36 [AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards. 2017-03-28 22:25:29 -05:00
ingmargoudt
5cd1b5880f fix supertype on the client 2017-03-27 22:20:19 +02:00
vraskulin
d93061c0bc Equals should be compared with == but not equals() 2017-03-22 14:50:50 +03:00
vraskulin
1fa9d4a4f6 Typo 2017-03-20 11:34:44 +03:00
spjspj
bce87e41aa Merge pull request #2976 from spjspj/master
Add information to inform which images are missing.
2017-03-17 22:40:52 +11:00
spjspj
678b7b5a60 Add information to inform which images are missing. 2017-03-17 22:40:33 +11:00
spjspj
a29963cd80 Add information to inform which images are missing. 2017-03-17 22:37:42 +11:00
ingmargoudt
2b91b88551 fixing some additional singleton classes 2017-03-16 09:48:02 +01:00
ingmargoudt
234cfe9519 rewrote singleton to enum where applicable 2017-03-14 16:32:47 +01:00
LevelX2
ae4125209b Fixed a problem that hybrid mana symbols were not shown (fixes #2962). 2017-03-12 16:59:54 +01:00
ingmargoudt
1f215cdbe3 removed autoboxing :
Boolean -> boolean
Integer -> int
Float -> float
2017-03-11 15:17:14 +01:00
Nathaniel Brandes
ce1f4a3bf8 Phyrexian mana now correctly a payment choice.
Per rule 601.2b, it is not determined at the pay costs step,
but at the "choice" step, long before costs are determined.

This fixes trinisphere interactions and should be consistent with the
rules.
2017-03-08 20:03:28 -08:00
ingmargoudt
4aaf73e0d2 changed the type used in ImagePanel from an int to an enum 2017-03-07 22:28:10 +01:00
ingmargoudt
d966c82019 change enum equals to == for client 2017-03-01 17:03:11 +01:00
vraskulin
11dc1e10f1 Few lambda's and removed explicit type from creating lists and hashmaps 2017-02-28 13:46:57 +03:00
vraskulin
0a3c95dde5 Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback 2017-02-28 12:40:12 +03:00
vraskulin
498c8cf60c Made utility classes final to explicitly forbid it's inheritance 2017-02-27 17:03:38 +03:00
vraskulin
af3986df46 All final strings became static - it will give a little perfomance boost, due to not instantiating same string every time 2017-02-27 16:33:32 +03:00
vraskulin
a15220d51e Bugfixes with != instead of equals and default toString calls 2017-02-15 19:52:20 +03:00
vraskulin
752392fc46 Functional interfaces should be annotated as functional interfaces 2017-02-15 19:23:12 +03:00
vraskulin
f1ef3bf68b Narrowed variables scope. 2017-02-15 16:05:18 +03:00
vraskulin
f99cd21275 Mostly code format fixes. 2017-02-09 18:30:31 +03:00
vraskulin
0557b5e89c list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
vraskulin
31589778ca Try/finally refactored to try with resources 2017-02-06 14:32:11 +03:00
LevelX2
cdf05069d2 Fixed another problem of symbold downloading. 2017-01-21 01:27:35 +01:00
LevelX2
5fe25b0af7 * Fixed some problems with set icon download and displaying. 2017-01-21 00:51:31 +01:00
LevelX2
05940aa481 * Fixed that the render frame of copies of normal cards got the normal card rule box size. 2017-01-19 23:50:20 +01:00
vraskulin
076840df53 Big refactoring
I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final  variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3)  Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
vraskulin
51e5640c8e We can't invoke equals method on object, that can be null, due it's lead to NPE 2017-01-09 15:17:59 +03:00
LevelX2
9353c5aa9c [AER] Some more minor fixes. 2017-01-07 22:22:17 +01:00
LevelX2
8075ea2e50 * Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems. 2016-12-27 16:00:22 +01:00
vraskulin
4f81babdfa Concurrency perfomance boost
Parallel execution. Speed increased from 50% (avg in all methods) to 500% (checkForNewCards method)
2016-12-22 18:36:40 +03:00
vraskulin
95242e8cf9 Concurrency perfomance boost
Checking if image exist or not now parallel. It took 35-39 seconds to perform, now it takes 13-16 seconds. Planning to make all class method concurrent and reduce client loading time even more.
2016-12-19 15:58:08 +03:00
LevelX2
3d95849c10 Some fixes to the Monarch designation. 2016-12-07 17:14:08 +01:00
ludwig.hirth
d051cb7b42 * Some client menu changes. 2016-12-02 16:06:34 +01:00
Pete Rossi
b974a78b1b Add magidex.com as additional image source
Images on magidex are referenced by url-escaped card name, so the
implementation was straightforward.  Flipped and Two-faced cards didn’t
require any additional work to support.

I downloaded all the images, and the only missing cards I could see
were tokens.  Seems to work pretty well.

Fixes issue #2153
2016-11-20 22:33:08 -08:00
LevelX2
3f05e102a0 [C16] Added Boompile. 2016-10-29 11:11:37 +02:00
spjspj
e2afd7b790 Merge pull request #2506 from spjspj/master
spjspj - Add in promos from scg to grabbag.  Fixed some more issues w…
2016-10-27 22:43:50 +11:00
spjspj
fa36157f69 spjspj - Add in promos from scg to grabbag. Fixed some more issues with names 2016-10-27 22:42:05 +11:00
spjspj
66c379ce6e Merge pull request #2505 from spjspj/master
spjspj - Add in promos from scg to grabbag.  Fixed some badly numbere…
2016-10-27 16:07:42 +11:00
spjspj
1dae8ca6b2 spjspj - Add in promos from scg to grabbag. Fixed some badly numbered lands (probably more are bad). 2016-10-27 16:02:00 +11:00
LevelX2
6b58c18520 * Fixed a game locking problem with the day/night button of transformable cards (fixes #2503). 2016-10-26 22:53:39 +02:00
Mat
134dcb6946 Remember Type 2 selection when changing source on images download dialog 2016-10-25 23:09:31 +02:00