Commit graph

17 commits

Author SHA1 Message Date
Oleg Agafonov
89394ffe0a Improved ability outcome processing; 2020-01-29 07:33:33 +04:00
Evan Kranzler
9a603fbaab replaced StaticValue with singletons 2020-01-05 11:33:21 -05:00
Oleg Agafonov
03795f1aae * Fixed AI game freeze on choose new targets (#5023); 2019-04-19 18:57:36 +04:00
Oleg Agafonov
8700da94d7 * Added damage info on re-targeting targets (on copy); 2018-11-29 19:47:51 +04:00
LevelX2
dc91d6ff81 * Some updated to Psychic Battle handling. 2018-04-30 08:06:23 +02:00
LevelX2
15fa8fa124
Merge pull request #4803 from Zzooouhh/Zzooouhh-psy
Implemented Psychic Battle
2018-04-28 13:24:58 +02:00
Oleg Agafonov
885130b108 Texts update: target creature or player => any target 2018-04-22 08:34:27 +04:00
L_J
f64ec46742
Implemented Psychic Battle 2018-04-19 18:46:33 +00:00
Evan Kranzler
549103a2f0 some more changes to CDA effects, tested and working correctly 2017-10-02 16:32:36 -04:00
vraskulin
0bc9cf91a8 Minor improvements - StringBuilder now have initial value 2017-02-28 15:26:07 +03:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
ca25cc4679 * Fixed a problem that optional effects could produce IndexOutOfBoundsExceptions. 2016-11-19 12:47:20 +01:00
LevelX2
c9bb0be016 Reworked selected modes handling. That fixed the Subtle Strike targeting problem. 2016-09-24 01:12:01 +02:00
LevelX2
e334d85078 * Willbender - Fixed that target of abilities could not be changed. 2016-06-17 15:11:05 +02:00
Fenhl
430ae503c7 Change all line endings to LF 2016-04-14 16:18:01 +00:00
LevelX2
d2eb6151f1 Fixed some possible exceptions. 2016-02-06 02:12:51 +01:00
poixen
46eb6c0525 Restructured Mage module 2015-11-29 21:56:49 +01:00
Renamed from Mage/src/mage/game/stack/StackObjImpl.java (Browse further)