Commit graph

9 commits

Author SHA1 Message Date
xenohedron
d61de05eb8
refactor: simpler processAction syntax (#12458)
* game.processAction() instead of game.getState().processAction(game)

* add simpler method name and docs

* find/replace to new method

* remove old method

* deprecate applyEffects
2024-06-11 22:55:43 -04:00
Susucre
f75b1c9f0a
Code cleanup: protect all copy constructors (#10750)
* apply regex to change public copy constructors to protected
* cleanup code using now protected constructors
* fix manaBuilder weird casting of Mana into ConditionalMana
2023-08-04 19:34:58 -04:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
LevelX2
6c90eb1b3c * Changed the method for step end processing of spells with multiple steps (608.2) from game.applyEffects() to game.getState().processAction(game);
Added d8fb962 change for two more effects.
2020-06-09 14:49:46 +02:00
Evan Kranzler
378dfbf89a
Updated implementation of Unpredictable Cyclone (#6423)
* updated implementation of Unpredictable Cyclone, refactored drawCard method

* fixed another small implementation error

* added test for Unpredictable Cyclone

* updated Unpredictable Cyclone test
2020-04-16 08:04:21 -04:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
Fenhl
430ae503c7 Change all line endings to LF 2016-04-14 16:18:01 +00:00
LevelX2
b86dd17c54 * Widespread Panic - Fixed that it also triggered if the library was shuffled by an ability controlled by another player (e.g. Knowledge Exploitation). 2016-03-07 16:16:59 +01:00
LevelX2
eb1c738b37 * Moved some logic in a framework class. Fixed some problems of Whirlpool creatures. 2015-12-02 16:55:09 +01:00