Oleg Agafonov
db9bdc05c2
GUI, game: fixed that attacking creature draws a wrong colored arrow after blocked creature removed (must be gray, close #11894 )
2025-04-26 00:07:41 +04:00
Oleg Agafonov
a1da5ef437
* GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR);
2021-01-30 16:38:55 +04:00
Oleg Agafonov
00411b4a9b
* Regeneration abilities improved:
...
* Fixed that regeneration shield isn't added to permanent on aura sacrifice cost (example: Stamina, Carapace, see #2221 );
* Fixed that regeneration shields accumulated in attached aura instead permanent (bug example: re-attached aura gives old shields to new permanent, see #6846 );
* Added card hint with regeneration shields amount (#6846 );
2020-08-02 14:01:58 +04:00
Oleg Agafonov
2b82785e4a
* GUI: improved attackers draw (if attacker was blocked then arrow colorizes with gray color);
2020-08-01 22:32:33 +04:00
Oleg Agafonov
639c4fab13
Improved card render modes dialog (emblems and planes support);
2019-05-14 15:14:40 +04:00
igoudt
ce26e5c8dd
make the combatmanager an enum
2017-04-27 10:57:48 +02:00
ingmargoudt
2b91b88551
fixing some additional singleton classes
2017-03-16 09:48:02 +01:00
LevelX2
ed501cad21
* Some minor adjustements/changes.
2015-05-12 23:00:34 +02:00
LevelX2
81eaac46c7
* Added new preference option to enable sound in game and other sounds separately.
2014-02-12 08:35:27 +01:00
magenoxx
ec5b5845ef
Fixed Issue#84: Arrows that show the targets are always on top
2013-01-08 15:58:48 +04:00
magenoxx
de146458a9
[UI] Some sounds
2012-07-19 18:11:00 +04:00
North
239a4fb100
[refactoring][minor] Replaced all tabs with four spaces.
2012-06-19 23:50:20 +03:00
magenoxx
0c785abb46
New way for displaying combat
2012-06-17 13:13:51 +04:00