Commit graph

13 commits

Author SHA1 Message Date
Oleg Agafonov
db9bdc05c2 GUI, game: fixed that attacking creature draws a wrong colored arrow after blocked creature removed (must be gray, close #11894) 2025-04-26 00:07:41 +04:00
Oleg Agafonov
a1da5ef437 * GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR); 2021-01-30 16:38:55 +04:00
Oleg Agafonov
00411b4a9b * Regeneration abilities improved:
* Fixed that regeneration shield isn't added to permanent on aura sacrifice cost (example: Stamina, Carapace, see #2221);
 * Fixed that regeneration shields accumulated in attached aura instead permanent (bug example: re-attached aura gives old shields to new permanent, see #6846);
 * Added card hint with regeneration shields amount (#6846);
2020-08-02 14:01:58 +04:00
Oleg Agafonov
2b82785e4a * GUI: improved attackers draw (if attacker was blocked then arrow colorizes with gray color); 2020-08-01 22:32:33 +04:00
Oleg Agafonov
639c4fab13 Improved card render modes dialog (emblems and planes support); 2019-05-14 15:14:40 +04:00
igoudt
ce26e5c8dd make the combatmanager an enum 2017-04-27 10:57:48 +02:00
ingmargoudt
2b91b88551 fixing some additional singleton classes 2017-03-16 09:48:02 +01:00
LevelX2
ed501cad21 * Some minor adjustements/changes. 2015-05-12 23:00:34 +02:00
LevelX2
81eaac46c7 * Added new preference option to enable sound in game and other sounds separately. 2014-02-12 08:35:27 +01:00
magenoxx
ec5b5845ef Fixed Issue#84: Arrows that show the targets are always on top 2013-01-08 15:58:48 +04:00
magenoxx
de146458a9 [UI] Some sounds 2012-07-19 18:11:00 +04:00
North
239a4fb100 [refactoring][minor] Replaced all tabs with four spaces. 2012-06-19 23:50:20 +03:00
magenoxx
0c785abb46 New way for displaying combat 2012-06-17 13:13:51 +04:00