Commit graph

425 commits

Author SHA1 Message Date
Susucre
8ffaaedaf3 [OTJ] Implement Rise of the Varmints 2024-03-29 21:05:54 +01:00
theelk801
4df99b528f [OTJ] Implement Cunning Coyote 2024-03-28 11:00:15 -04:00
theelk801
516009d865 rearrange subtypes alphabetically 2024-03-27 09:09:48 -04:00
theelk801
8d6a9896bb [OTJ] Implement Armored Armadillo 2024-03-27 08:48:08 -04:00
theelk801
391a00bafc [OTJ] Implement Frontier Seeker 2024-03-27 08:19:31 -04:00
Cameron Merkel
9474f67f5c
[PIP] Implement Nick Valentine, Private Eye (#11965) 2024-03-18 23:10:22 -04:00
ssk97
b9bfe2ba48
Megamorph abilities - fixed that face down creatures show megamorph instead morph status (#11957)
* Megamorph should appear as if it were Morph

* review comment
2024-03-18 03:58:02 +04:00
xenohedron
73e9b8da49 add 5 minute match timer option (closes #11925) 2024-03-09 21:37:17 -05:00
theelk801
59bf39f666 add sloth subtype, fix verify error 2024-03-09 17:54:54 -05:00
PurpleCrowbar
e5759bbd9e
[PH17] Implement Inzerva, Master of Insights (#11774)
* Remove superfluous code from fateseal effect
2024-03-07 19:02:52 -05:00
Oleg Agafonov
55f1d36695 game: improved visible rules of face down cards, removed visible face up cost (part of #10653, #11884) 2024-03-01 16:47:59 +04:00
Oleg Agafonov
9ea3356b77 [WHO] implemented Disguise ability (new face down type, ability and token image, #10653) 2024-03-01 16:47:59 +04:00
Oleg Agafonov
c8a9a1a9db game: improved game logs for faced-down spells and exiled cards - now it support popup hint to view card/permanent (part of #11884, related to #11881, #8781) 2024-03-01 02:08:25 +04:00
Oleg Agafonov
4334ac8987 refactor: added face down status to SpellAbilityCastMode (related to #11884); 2024-02-29 22:33:37 +04:00
Oleg Agafonov
e38a79f231
Face down images and cards rework (#11873)
Face down changes:
* GUI: added visible face down type and real card name for controller/owner (opponent can see it after game ends);
* GUI: added day/night button to view real card for controller/owner (opponent can see it after game ends);
* game: fixed that faced-down card can render symbols, abilities and other hidden data from a real card;
* images: added image support for normal faced-down cards;
* images: added image support for morph and megamorph faced-down cards;
* images: added image support for foretell faced-down cards;

Other changes:
* images: fixed missing tokens from DDD set;
* images: no more client restart to apply newly downloaded images or render settings;
* images: improved backface image quality (use main menu -> symbols to download it);
2024-02-29 01:14:54 +04:00
theelk801
7a27c01a41 [PIP] Implement Break Down 2024-02-23 09:55:25 -05:00
Oleg Agafonov
34816be219 GUI: added missing image info in card popup hint (works in any render mode, support cards, tokens, emblems, etc - can be disabled in Preferences, related to #7759, #2158); 2024-02-19 12:40:35 +04:00
Oleg Agafonov
e26445774b game: face down abilities - added workable card hint to game logs after face up activate (now you can see face up card from a logs); 2024-02-18 23:23:31 +04:00
Matthew Wilson
f8d15cd6ba
[MKM] Implement Cases (#11713)
* Implementing "case" mechanic

* [MKM] Implement Case of the Burning Masks

* [MKM] Implement Case of the Filched Falcon

* [MKM] Implement Case of the Crimson Pulse

* [MKM] Implement Case of the Locked Hothouse

* Address PR comments

* some minor adjustments

* adjustments to hints

---------

Co-authored-by: Matthew Wilson <matthew_w@vaadin.com>
Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
2024-01-28 23:41:23 -05:00
PurpleCrowbar
19e829a959 Fix typo in creature types 2024-01-08 16:46:52 +00:00
xenohedron
66716a4314 cleanup usage of SubType from string 2023-12-21 22:07:16 -05:00
ssk97
6cd8649857
GUI: lobby - improved details info about match (#11438) 2023-12-09 16:35:09 +04:00
Oleg Agafonov
960e896903
Network upgrade and new reconnection mode (#11527)
Network upgrade and new reconnection mode:
* users can disconnect or close app without game progress loose now;
* disconnect dialog will show active tables stats and additional options;
* all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing);
* user must use same server and username on next connection;
* there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose);
* now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart);

Other improvements and fixes:
* gui: main menu - improved switch panel button, added stats about current tables/panels;
* gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc);
* gui: improved stability on game updates (fixes some random errors related to wrong threads);
* server: fixed miss messages about player's disconnection problems for other players in the chat;
* refactor: simplified and improved connection and network related code, deleted outdated code, added docs;
* tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
2023-12-07 20:56:52 +04:00
Oleg Agafonov
3a92d67d10 tests: added verify test to check miss of controlled filter in equip abilities (related to #11473); 2023-11-27 23:08:23 +04:00
Oleg Agafonov
089ff267a7 tests: added additional check for Karn Liberated (related to #11081) 2023-11-06 12:11:59 +04:00
theelk801
b095cfd5a1 [LCI] Implement Basking Capybara 2023-11-03 08:55:16 -04:00
Oleg Agafonov
81d44e615f gui: improved multi amount dialog (added cancel option, added mana symbols support in messages, improved form structure) 2023-11-02 12:30:40 +04:00
theelk801
ee00efafe4 [LCI] Implement Akawalli, the Seething Tower 2023-10-30 21:48:34 -04:00
xenohedron
69fbfe8fd6 fix some text 2023-10-29 02:21:54 -04:00
theelk801
0f7db0c69d [LCI] Implement Quintorius Kand 2023-10-27 19:30:30 -04:00
Susucre
df15e0821c [LCI] Implement Skullcap Snail 2023-10-27 18:44:03 +02:00
Susucre
fb6bd22c15 [LCI] Implement Restless Prairie 2023-10-26 12:38:04 +02:00
theelk801
3463987e3f [LCI] Implement Song of Stupefaction 2023-10-24 20:34:19 -04:00
theelk801
40f3573cca [LCI] Implement Didact Echo 2023-10-24 20:29:06 -04:00
theelk801
488b984281 [LCI] Implement Hidden Courtyard 2023-10-24 20:10:29 -04:00
Susucre
d440cf5b08
[LCI] Implement Kellan, Daring Traveler (#11332)
Also adds Map Token, a new Token with implicit rules:
> {1}, {T}, sacrifice {this}: target creature you control explores. Activate only as a sorcery.
2023-10-24 19:36:16 +02:00
Susucre
5996cfbce2
[MIR] Implement Teferi's Imp (#11326) 2023-10-22 14:34:45 +02:00
theelk801
18935970f7 [PIP] Implement Intelligence Bobblehead 2023-10-19 20:22:33 -04:00
theelk801
490e530423 change paradox from flavor word to ability word (nonfunctional) 2023-10-13 09:25:57 -04:00
Oleg Agafonov
fe8b8e1def server: fixed npe error on load tests (miss buffer timer), code refactor 2023-10-11 14:15:15 +04:00
ssk97
5e095afdb0
Implement Prototype ability (#11249)
Prototype is a SpellAbilityType, for which alternate costs are permitted. It has a continuous effect that applies on the battlefield as well as a method to modify the spell on the stack. Permanents have an isPrototyped flag that copy effects can check explicitly (same brittle method as transformed permanents use; reworking copy effects to streamline them is a separate scope).

Many test cases have been added to confirm functionality (thanks to Zerris for additional test suggestions).

---------

Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
2023-10-09 21:06:19 -04:00
Susucre
5c4cc02415
[WHO] Implement Banish to Another Universe, Crisis of Conscience, Cyberman Patrol, Cybermen Squadron, Dalek Squadron (#11272)
* [WHO] Implement Banish to Another Universe

* [WHO] Implement Crisis of Conscience

* [WHO] Implement Cyberman Patrol

* [WHO] Implement Cybermen Squadron

* [WHO] Implement Dalek Squadron
2023-10-06 23:24:05 -04:00
xenohedron
cd6c5aa7ac
improve usability of Rebound ability (#11261)
* remove boilerplate template comments

* fix Rebound, now need to choose only once

* fix text: Harmless Assault
2023-10-05 22:03:23 -04:00
Steven Knipe
26af2602e4 Merge branch 'master' of https://github.com/magefree/mage.git into MorphRework_v2
# Conflicts:
#	Mage.Sets/src/mage/cards/b/Banefire.java
2023-10-01 22:59:27 -07:00
Steven Knipe
76150b2793 Remove SpellAbilityType.FACE_DOWN_CREATURE, fix cast ability displayed on battlefield 2023-10-01 16:47:42 -07:00
xenohedron
cad560c016 add shorter buffer time options 2023-09-30 16:18:57 -04:00
Steven Knipe
de8c7ea235 Update cast spell name check to use characteristics 2023-09-18 05:48:36 -07:00
Steven Knipe
9b05f824e0 Only modify the card copy in morph characteristic-setting 2023-09-18 04:02:17 -07:00
Steven Knipe
e7927cb50f make Morph cost reduction a separate class (and fix to work with new system) 2023-09-18 03:33:20 -07:00
Steven Knipe
3e4d439d18 Make Morph a SpellAbility (part 1) 2023-09-18 02:48:30 -07:00