ingmargoudt
972ed6a3f2
changed enum comparison to ==.
...
isDependentTo returns empty set rather than null
2017-02-19 23:38:47 +01:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
...
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
f07408f995
* Flagbearer - Fixed a bug that game could be locked if a spell could only target your own creatures.
2016-11-03 19:04:55 +01:00
fireshoes
89dd981075
Merge
2016-10-17 23:45:47 -05:00
Styxo
8485df8cb7
Added Blessed Wind and few refactors
2016-09-20 00:17:56 +02:00
Fenhl
430ae503c7
Change all line endings to LF
2016-04-14 16:18:01 +00:00
LevelX2
0f1839af56
Reworked some trap cards using old AlternateCosts class.
2016-02-27 23:44:59 +01:00
LevelX2
43460c1256
* Fixed a bug of CastOnlyDuringPhaseStepSourceEffect that allowed players to cast spells in not allowed phases/steps (e.g. Chaotic Strike and Aleatory).
2016-02-02 15:01:03 +01:00
LevelX2
d7f82ad0c6
Added Tears of Rage.
2016-01-16 19:21:15 +01:00
LevelX2
f4a9a66974
Moved some custom "Cast only" effects to the framework.
2016-01-16 12:48:23 +01:00
poixen
46eb6c0525
Restructured Mage module
2015-11-29 21:56:49 +01:00