Commit graph

11 commits

Author SHA1 Message Date
ingmargoudt
972ed6a3f2 changed enum comparison to ==.
isDependentTo returns empty set rather than null
2017-02-19 23:38:47 +01:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
f07408f995 * Flagbearer - Fixed a bug that game could be locked if a spell could only target your own creatures. 2016-11-03 19:04:55 +01:00
fireshoes
89dd981075 Merge 2016-10-17 23:45:47 -05:00
Styxo
8485df8cb7 Added Blessed Wind and few refactors 2016-09-20 00:17:56 +02:00
Fenhl
430ae503c7 Change all line endings to LF 2016-04-14 16:18:01 +00:00
LevelX2
0f1839af56 Reworked some trap cards using old AlternateCosts class. 2016-02-27 23:44:59 +01:00
LevelX2
43460c1256 * Fixed a bug of CastOnlyDuringPhaseStepSourceEffect that allowed players to cast spells in not allowed phases/steps (e.g. Chaotic Strike and Aleatory). 2016-02-02 15:01:03 +01:00
LevelX2
d7f82ad0c6 Added Tears of Rage. 2016-01-16 19:21:15 +01:00
LevelX2
f4a9a66974 Moved some custom "Cast only" effects to the framework. 2016-01-16 12:48:23 +01:00
poixen
46eb6c0525 Restructured Mage module 2015-11-29 21:56:49 +01:00