* refactor: improved target pointer init code and logic, added docs and runtime checks;
* game: fixed miss or wrong init calls in some continuous effects;
* game: fixed wrong usage of target pointers (miss copy code, miss npe checks);
1a. Make `costs`, `manaCosts`, and `manaCostsToPay` private in `AbilityImpl` with access through getters/setters
1b. fix cost adjuster for imprinted cards affected by the above
2a. Lazy instantiation for rarely used `data` field in `TargetPointerImpl`
3a. Pre-allocate certain array sizes in `Modes` and `CostsImpl`
4a. Make `manaTemplate` private in `BasicManaEffect`, copy when passing outside the class
4b. Don't copy `manaTemplate` in copy constructor since it doesn't change
4c. Add comments explaining copy usage for `manaTemplate`
4d. Remove redundant variable assignment and make fields final
---------
Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
- Simplified and fixed some problems of the handling of the "Until end of your next turn" duration.
- Fixed that some continous effects changed controller but shouldn't dependant from their duration type. Controller chnage will now done duration type dependant.
(that change fixes#6581 in a more general way undoing the effect specific changes of 2e8ece1dbd).