theelk801
95d2721421
Merge branch 'planeswalkerErrata' into master
2018-04-20 16:21:44 -04:00
spjspj
43b7222ab6
Merge pull request #4824 from spjspj/master
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Fix for Agyrem Plane
2018-04-20 20:18:47 +10:00
spjspj
7116182aa2
Fix for Agyrem Plane
2018-04-20 19:50:27 +10:00
LevelX2
e3750ad335
* Fixed Knight of Malice, Knight of Grace that boost only worked if all players had a permanent with the needed color ( fixes #4811 ).
2018-04-20 08:04:49 +02:00
Evan Kranzler
5fe607e852
updated targeting for cards that damage
2018-04-19 11:45:20 -04:00
spjspj
bc77b825cb
Fix for Darkbarony plane (1 life)
2018-04-19 20:08:43 +10:00
spjspj
96472332a4
Fix for AkoumPlane (Any player).
2018-04-19 18:57:32 +10:00
spjspj
0c4f487db5
Fix for TrugaJunglePlane (Adding in new condition).
2018-04-19 18:36:09 +10:00
spjspj
8db079f430
Fix for Planes (Incorrectly appending continuous effects)
2018-04-19 18:01:46 +10:00
spjspj
fb4e23e9be
Fix for BantPlane (Adding in new condition).
2018-04-19 17:28:14 +10:00
LevelX2
da96ee7b05
[DOM] Added Haphazard Bombardment and Jaya Ballard.
2018-04-19 00:30:13 +02:00
spjspj
776928c76c
Continuing implementation of Planechase.
2018-04-17 02:13:48 +10:00
LevelX2
041ad9e036
[DOM] Added three cards. Some fixes to rule texts and some more minor fixes.
2018-04-15 11:33:57 +02:00
spjspj
611b48fd47
Continuing implementation of Planechase.
2018-04-14 10:47:49 +10:00
spjspj
d97a3ebf04
Continuing implementation of Planechase.
2018-04-13 01:20:10 +10:00
spjspj
3e092c2211
Continuing implementation of Planechase.
2018-04-12 21:03:53 +10:00
spjspj
87d19c7d51
Continuing implementation of Planechase.
2018-04-12 11:51:28 +10:00
spjspj
c8b741f0bf
Continuing implementation of Planechase.
2018-04-12 00:07:24 +10:00
spjspj
dabef80af2
Beginning of implementation of Planechase.
2018-04-10 23:41:37 +10:00
spjspj
334cfbc9d0
Beginning of implementation of Planechase.
2018-04-09 23:28:39 +10:00
spjspj
e932c139d9
Beginning of implementation of Planechase.
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10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls. Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00
igoudt
00f91391e9
Homarid Drake, reprints, and rewriting his or her to their
2018-03-22 16:52:26 +01:00
LevelX2
b073ce1c42
* Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. ( #4634 ).
2018-03-18 18:18:54 +01:00
LevelX2
7d1af66162
* Fixed Sacrific a creature text and filter handling.
2018-03-17 18:58:18 +01:00
LevelX2
c9603d1994
* Some fixes to token image downloading.
2018-02-11 23:30:15 +01:00
igoudt
6d16e41ec3
use some staticfilters, rewrite some lines to java8 streams
2018-01-07 22:38:54 +01:00
LevelX2
3480d47d11
[RIX] Added 7 cards.
2018-01-07 10:54:15 +01:00
LevelX2
519eae42fc
* Fixed some problems with abilities that let permanents become artifact creatures but only added creature card type instead of artifact and creature card type ( fixes #4290 ).
2017-12-31 11:31:58 +01:00
Evan Kranzler
de8ae96aaa
Fixed Hour of Eternity's targeting and another small fix that was causing an error
2017-10-02 20:55:02 -04:00
Evan Kranzler
549103a2f0
some more changes to CDA effects, tested and working correctly
2017-10-02 16:32:36 -04:00
Evan Kranzler
851b729b0e
fixed emblems not being removed when a player leaves a multiplayer game
2017-09-28 19:41:31 -04:00
LevelX2
66c69e51a3
Started to implement a solution for effects that change words in rule text.
2017-09-03 07:31:36 +02:00
LevelX2
847c6981ca
* Some rework for TargetPointer handling.
2017-07-26 17:21:03 +02:00
LevelX2
cd6c7623ed
* Added missing imports, imports reorg.
2017-07-23 16:29:29 +02:00
LevelX2
4806738cfb
* Some more use of StaticFilter objects.
2017-07-23 14:59:13 +02:00
ingmargoudt
09f0c9ad97
huge rework on subtypes ( #3668 )
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* huge rework on subtypes
* update for coat of arms
* fix test
2017-07-16 16:57:39 -05:00
Justin Herlehy
53cb5ae478
Fix for Giedon of the Trials emblem.
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Resolves #3179
2017-07-06 13:01:47 -07:00
LevelX2
9e78410fff
Merge branch 'master' into subtypes
2017-05-21 10:50:47 +02:00
spjspj
b467ff2080
Add emblems into the int.txt file 'emblem:Human:ElspethSunsChampionEmblem:1' for example
2017-05-21 12:42:50 +10:00
igoudt
6d83a4a65f
finish rewriting subtypepredicate
2017-05-20 22:41:25 +02:00
igoudt
8ab4f5b454
finised all creaturetypes
2017-05-20 22:41:25 +02:00
spjspj
f85c7e07ba
Emblems refactor to show emblems in Card/Token Viewer
2017-05-14 13:43:18 +10:00
ingmargoudt
594ffa2754
rewrote some streams and optionals
2017-04-01 22:45:40 +02:00
fireshoes
55b433ae36
[AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards.
2017-03-28 22:25:29 -05:00
ingmargoudt
372584f7ad
changed cardtype from list to enumset
2017-03-03 17:04:32 +01:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
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"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
8075ea2e50
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
2016-12-27 16:00:22 +01:00
Samuel Sandeen
cdff9bae78
Add Event to the signature of updateZoneChangeCounter.
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This is required to Implement Skullbriar, the Walking Grave
2016-09-10 17:45:26 -04:00
Mark Langen
b549dfe0dc
Added frameStyle Characteristic for cards
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* Added FrameStyle Enum containing a list of styles that cards can be rendered in.
* Added getFrameStyle() getter to Card interface.
* Implemented getFrameStyle() for various concrete implementations of Card.
2016-09-06 21:50:04 -06:00
LevelX2
cb91c5b9aa
Merge pull request #2216 from stravant/master
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Full characteristic-based card rendering for cards
2016-09-03 09:13:49 +02:00