* created interface for handling voting
* created class for two choice votes, refactored a card to use it
* refactored all cards which use two choice votes
* updated VoteHandler to an abstract class to encapsulate more of its functions
* refactored cards which vote for more than two things
* [CNS] Implemented Brago's Representative
* [CN2] Implemented Ballot Broker
* [CN2] Implemented Illusion of Choice
* [CNS] Implemented Grudge Keeper
* added vote outcomes
* updated implementation of Illusion of Choice to work correctly in multiples
* added test for voting
* updated implementation of extra votes
* simplified vote message handling
* Improved names, additional comments
* Votes: fixed not working getMostVoted
* Votes: added final vote results to game logs;
* Votes: added additional info for the vote choices;
* Votes: added vote step info in choose dialogs, added AI support example for Tyrant's Choice;
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
Implement cards with the Council's Dilemma from Conspriacy: Take the
Crown expansion.
Card - Lieutenants of the Guard, Messenger Jays, Capital Punishment,
Orchard Elemental, and Selvala's Stampede. Missing is Expropriate.
Cards have been tested locally with up to three players.