LevelX2
90c583f755
* Fixed a bug that prevented the display of supertypes ( fixes #3142 ).
2017-04-17 23:14:06 +02:00
LevelX2
ed341528d9
[AKH] Fixed that Aftermath card images were shown wrongly rotated.
2017-04-16 22:57:08 +02:00
fireshoes
7dea71df59
[AKH] Implemented some of the 4/13 spoiled cards.
2017-04-13 23:28:21 -05:00
Jeff
b3bd801c47
- Removed unneeded import.
2017-04-05 09:01:14 -05:00
Mark Langen
047449f14e
* Correct type line rendering for split cards with different types on each half.
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* Correct art rendering for Aftermath, Split, and Fuse cards on the stack. Fused cards show as a single card with all the abilities / characteristics of both halves while on the stack.
2017-04-04 21:58:52 -06:00
Mark Langen
a2e8cedd02
Merge branch 'master' into akh-card-frame
2017-04-04 18:36:37 -06:00
Mark Langen
18663f0a7a
Amonket Aftermath ability and card frame changes Completed
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* Aftermath Ability implementation complete (At least until we see comprehensive rules that contradict the way I assumed it will work)
* Aftermath Card Frame rendering complete
* Normal Split and Fuse Split card frame rendering complete
* Amonket Split card CMC changes NOT made, but left for a separate commit
2017-04-04 00:29:54 -06:00
Mark Langen
a96a7f89f5
Work in progress changes for Amonket Aftermath ability.
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* Card Rendering has support for Aftermath Split card frames
* Card Rendering has support for Split cards
* Aftermath ability work in progress
2017-04-03 04:15:25 -06:00
ingmargoudt
594ffa2754
rewrote some streams and optionals
2017-04-01 22:45:40 +02:00
ingmargoudt
6f8f10fcc3
move static function to CardImpl, and other api fixes
2017-03-30 20:09:47 +02:00
fireshoes
55b433ae36
[AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards.
2017-03-28 22:25:29 -05:00
ingmargoudt
0879298e92
refactor cards to use supertype enum
2017-03-27 21:56:33 +02:00
vraskulin
d93061c0bc
Equals should be compared with == but not equals()
2017-03-22 14:50:50 +03:00
ingmargoudt
234cfe9519
rewrote singleton to enum where applicable
2017-03-14 16:32:47 +01:00
ingmargoudt
1f215cdbe3
removed autoboxing :
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Boolean -> boolean
Integer -> int
Float -> float
2017-03-11 15:17:14 +01:00
ingmargoudt
5a57731968
added new helper methods to test for CardType, to get rid of the contains(CardType.XXX) everywhere, put the logic of that in one place and use the interface call
2017-03-04 00:16:36 +01:00
ingmargoudt
372584f7ad
changed cardtype from list to enumset
2017-03-03 17:04:32 +01:00
ingmargoudt
d01aed42ed
change enum equals to ==
2017-03-01 15:05:44 +01:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
0a3c95dde5
Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback
2017-02-28 12:40:12 +03:00
vraskulin
3600d03e2c
StringBuilder in a class field may cause memory leaks, it's not GCed, so it's a better way to store all errors just in string field
2017-02-28 11:37:31 +03:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
spjspj
fbbfc6c611
Merge pull request #2869 from spjspj/master
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Limit deck to 1000 cards
2017-02-16 08:07:17 +11:00
spjspj
b65c1180e4
Limit deck to 1000 cards
2017-02-16 08:06:23 +11:00
ingmargoudt
3a152ab3d6
rewrote enum comparisons, iterator to removeIf, added some stream and filters
2017-02-11 22:37:00 +01:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
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We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
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"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
3525e46514
XMage 1.4.21V2
2017-02-05 11:39:43 +01:00
LevelX2
067b72dcce
* Added test.
2017-02-03 21:36:33 +01:00
LevelX2
a5299e3a30
* Fixed a bug that card art of cards with multiple arts (e.g. FEM) were not displayed during game play.
2017-02-03 20:45:47 +01:00
LevelX2
082210a4bd
Xmage 1.4.21V1
2017-01-25 00:14:05 +01:00
LevelX2
5fe25b0af7
* Fixed some problems with set icon download and displaying.
2017-01-21 00:51:31 +01:00
LevelX2
6625bf86be
Xmage 1.4.21V0
2017-01-15 17:44:02 +01:00
LevelX2
75cbfdf3b9
* Some changes to EnterTheBattlefield events, some other fixes ( fixes #2765 ).
2017-01-15 15:22:33 +01:00
fireshoes
1e7509a765
Fixed Goblin Chieftain missing haste ability for controlled goblins. Fixed missing basic lands from AER booster packs.
2017-01-12 14:10:25 -06:00
LevelX2
1c4bf298eb
Merge pull request #2762 from sotovdev/bigRefactoring
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Big refactoring
2017-01-11 07:42:52 +01:00
LevelX2
17dbd996d2
Merge pull request #2760 from ingmargoudt/master
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some rewrites to reference putIfAbsent
2017-01-11 07:36:12 +01:00
vraskulin
076840df53
Big refactoring
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I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
vraskulin
33b9ec52b0
SQLException fixed
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ERROR 2017-01-09 15:35:35,693 java.sql.SQLException: Cannot update class mage.cards.repository.ExpansionInfo because it doesn't have an id field =>[main] ExpansionRepository.update
2017-01-09 15:40:20 +03:00
igoudt
316137b5e2
replaced various !contains -> put with putIfAbsent
2017-01-09 13:07:32 +01:00
LevelX2
0ec712fcd9
Added some additional logic to prevent the ExpansionRepository update errors.
2017-01-08 20:41:29 +01:00
LevelX2
fa4cf8161d
* Added missing creature type "Servo" to the creature type list.
2017-01-08 10:16:08 +01:00
LevelX2
ee203cf981
Xmage Release 1.4.20V0
2017-01-08 01:36:05 +01:00
LevelX2
9353c5aa9c
[AER] Some more minor fixes.
2017-01-07 22:22:17 +01:00
spjspj
7a8055172d
spjspj - Allow appending from the clipboard in deck editor
2017-01-08 01:02:01 +11:00
vraskulin
c526306c5b
Refactoring
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See github line by line comments in 'File changed'
2016-12-29 15:26:19 +03:00
LevelX2
ecc18072cf
Cyclopean Tomb - Update.
2016-12-28 02:02:57 +01:00
vraskulin
2e83930ace
Creating new ArrayList is unneccesarry
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We shouldn't create new arraylist with default size and no element in it to show that no elements found in database. It's one more object in heap, which will be never used. There is special method Collections.emptyList() - it's more readeable and returns empty immutable list
2016-12-19 12:23:23 +03:00
vraskulin
e22951c68e
Repository objects refactoring
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SQL query is limited by 1, so there will be two cases - whether collection is empty or not. We should user convenient shortcut for checking emptiness of collection
2016-12-19 11:30:32 +03:00
LevelX2
40d8a32695
XMage 1.4.19V1
2016-12-17 10:35:45 +01:00