LevelX2
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9039eef0f9
|
* Added early event type check for replacement effects to speed up game execution (not all effects already implement the new check).
|
2014-12-26 17:28:13 +01:00 |
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North
|
c5f7db441e
|
[refactor] removed generic parameter from Effects
|
2014-06-02 13:12:58 +03:00 |
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LevelX2
|
29c7354bb4
|
* Fixed some bugs in damage prevention handling.
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2014-05-10 11:34:11 +02:00 |
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LevelX2
|
b57b91150b
|
Some more rework of prevention effects.
|
2014-04-24 16:39:03 +02:00 |
|
LevelX2
|
e2517264b1
|
More rework to handling of prevention effects. Some more framework effects created.
|
2014-04-23 17:15:18 +02:00 |
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LevelX2
|
c40fa87674
|
Started reworking handling prevention effects.
|
2014-04-20 09:49:29 +02:00 |
|
LevelX2
|
b7ae1305bb
|
* Defend of Hearth - Fixd that prevention effect was applied also to permanents instead only to players.
|
2013-09-20 14:22:09 +02:00 |
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North
|
0bb110be45
|
[refactor] moved enums from Constants class
|
2013-06-16 12:28:10 +03:00 |
|
North
|
239a4fb100
|
[refactoring][minor] Replaced all tabs with four spaces.
|
2012-06-19 23:50:20 +03:00 |
|
BetaSteward
|
3b1696d8f0
|
fixes
|
2010-11-26 05:06:25 +00:00 |
|
BetaSteward
|
0cd0b7045a
|
lots of fixes - mainly to continuous effects and zone changes
|
2010-11-23 05:08:45 +00:00 |
|
BetaSteward
|
06b7e63843
|
added missing Planeswalker damage redirection effect + some fixes
|
2010-11-21 03:35:04 +00:00 |
|
BetaSteward
|
5eae8136e4
|
...
|
2010-10-06 01:51:53 +00:00 |
|
BetaSteward
|
3fa0e8b8f4
|
...
|
2010-09-01 03:01:43 +00:00 |
|
BetaSteward
|
cbb37e7933
|
latest
|
2010-04-11 19:52:34 +00:00 |
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