- GUI: added non-blocking UI to almost all app and game dialogs;
- GUI: it allows to switch between UI dialogs and use any UI elements at any moment;
- GUI: it allows to use chat, card popup, battlefield, concede and other features while choosing (related to #12670);
- GUI: it allows to download images while playing (related to #4160, not fully tested);
- GUI: enabled by default, can be disabled by java option: -Dxmage.guiModalMode=true
- connection: auto-connect will be visible in main menu on startup;
- connection: removed some unused features (auto-connect by command line);
- connection: added <ESC> button to close connection dialog;
- download: added background images download (see non-blocking UI);
- download: improved cancel stability and fixes that it can't stop preparing/downloading process in some use cases;
- app: fixed freezes on macOS systems in some use cases (related to #12431, #11292, #9300, #4920);
- fixed wrong restore of card hint and chat panels;
- now it keep hidden state too (e.g. hidden card hint);
- reworked and share splitters code;
- removed some useless hotkeys to show/hide card hint panel;
- added splitter/divider between hand and stack zone;
- users can resize it by mouse drag;
- users can hide/minimize hand or stack zones by mouse clicks on splitter arrows;
- splitter settings shared between games and stored between app runs;
- download: fixed unmount zip errors on cancel download in some use cases (closes#12536);
- download: significant download speed improvements (now it depends on user's network speed, not api limitations);
- download: added additional error dialogs on bad use cases;
- scryfall: added cards and bulk data api support;
- scryfall: added bulk data download (updates once per week, contains all scryfall cards and store in images\downloading folder, 2 GB size);
- scryfall: added optimized images download without api usage (use direct images links from bulk data, closes#11576);
- scryfall: improved image source searching for some use cases (miss or wrong images problems, closes#12511);
- scryfall: tokens don't use bulk data;
- scryfall: 75k small images downloads 40 minutes and takes 1 GB and 2100 api calls (most of it from tokens);
- scryfall: how-to disable bulk data, e.g. for api testing: -Dxmage.scryfallEnableBulkData=false
- added shareable code with default proxy, headers and other settings for download tasks like images, symbols, mtgjson, etc;
- use XmageURLConnection.downloadText for text resources
- use XmageURLConnection.downloadBinary for any file resources
- added user agent with app version for all requests;
- added http logs and improved error messages;
- fixed broken database in some use cases (example: AI and choose name dialog, related to #11285);
- added docs and debug tools for sql queries, caches and memory analyse (see DebugUtil);
- refactor code to use shared settings;
- deleted outdated and un-used code (db logs, stats, etc);
* added client version and improved stack trace;
* added copy to clipboard button;
* added button to create new issue on github (with prefilled form fields like error text);
* added GUI size settings support;
* some old errors now use new error dialog instead message box;
* gui: removed public deck hash info;
* gui: improved xmage dck-file - now it correctly load a card's amount (related to files from third party services);
* server: fixed wrong cheating warning on deck construction (closes#11877);
* refactor: removed outdated hash code and calculations;
* other: added docs, added multiple deck hash tests;
Face down changes:
* GUI: added visible face down type and real card name for controller/owner (opponent can see it after game ends);
* GUI: added day/night button to view real card for controller/owner (opponent can see it after game ends);
* game: fixed that faced-down card can render symbols, abilities and other hidden data from a real card;
* images: added image support for normal faced-down cards;
* images: added image support for morph and megamorph faced-down cards;
* images: added image support for foretell faced-down cards;
Other changes:
* images: fixed missing tokens from DDD set;
* images: no more client restart to apply newly downloaded images or render settings;
* images: improved backface image quality (use main menu -> symbols to download it);
Network upgrade and new reconnection mode:
* users can disconnect or close app without game progress loose now;
* disconnect dialog will show active tables stats and additional options;
* all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing);
* user must use same server and username on next connection;
* there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose);
* now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart);
Other improvements and fixes:
* gui: main menu - improved switch panel button, added stats about current tables/panels;
* gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc);
* gui: improved stability on game updates (fixes some random errors related to wrong threads);
* server: fixed miss messages about player's disconnection problems for other players in the chat;
* refactor: simplified and improved connection and network related code, deleted outdated code, added docs;
* tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
* added bad connection mode to test client works on slow network, use -Dxmage.badconnection;
* added bad connection protection in events processing due event type;
* split events to different types (can be ignored, must be synced, etc);
* removed some unused server events.
* Clean original values transmitted with CardView.originalObject
* Move RateCard to mage.Common, support cardView as argument.
* Clean PermanentView constructor for TestCardRenderDialog