Commit graph

48 commits

Author SHA1 Message Date
Oleg Agafonov
848c5b6052 Fixed missing watchers from DelayedTriggeredAbility:
* Planeswalkers Mischief - fixed rollback error on play;
* Psychic Theft - fixed rollback error on play;
2020-07-25 19:01:49 +04:00
LevelX2
d721c0bea3 * Commander state-based action -Fixed that commander movement did not always work correctly after rollback (#6866). 2020-07-20 22:22:20 +02:00
LevelX2
5661bb1bfe * Some minor code changes. 2020-06-29 14:50:46 +02:00
LevelX2
3beaec4525 * Fixed that effects with "as long as Intet remains on the battlefield" condition were reapplied as the card returned to battlefield.
Some other minor fixes.
2020-06-18 19:12:58 +02:00
Evan Kranzler
63851b73a1
Updated commander zone change rules (ready for review) (#6620)
* updated commander zone change rules

* moved commander tracking into game state

* fixed a zone change error

* fixed some more tests for new commander rule

* updated variable names

* updated a test name
2020-06-12 07:42:36 -04:00
LevelX2
1e36b39434 - Reworked SourceOnBattlefieldControlUnchangedCondition checking now the LOST_CONTROL event which solves the problem with the old code to not be able to detect all controller changes of layered changeController effects when applied later.
- Simplified and fixed some problems of the handling of the "Until end of your next turn" duration.
- Fixed that some continous effects changed controller but shouldn't dependant from their duration type. Controller chnage will now done duration type dependant.
  (that change fixes #6581 in a more general way undoing the effect specific changes of 2e8ece1dbd).
2020-06-10 22:28:23 +02:00
htrajan
5a1b40a42f add filter copy to GameState's copy constructor and restore method 2020-04-16 19:54:07 -07:00
htrajan
1dc305f329 -setStrictChooseMode and assertAllCommandsUsed in every test
-store filter info in GameState
-put instead of putIfAbsent
2020-04-16 19:21:54 -07:00
emerald000
c3684a732b [IKO] Implement Companion and 2 companions
Keruga, the Macrosage and Umori, the Collector
2020-04-12 08:29:25 -04:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00
Oleg Agafonov
2ca1643b54 * Delay triggered abilities - fixed that copied spell with multiple delayed triggered abilities can freeze the game or missing from stack (#5437); 2020-01-23 07:04:19 +04:00
LevelX2
8854871c15 * Fixed problems of Yixlid Jailer that removed abilities from cards in graveyard permanently (fixes #1147). 2020-01-03 15:23:52 +01:00
Oleg Agafonov
61a58d36c2 Refactor: added missing getPlayersInRange in cards code (to ignore leaved/lost players); 2019-12-26 05:24:44 +04:00
Patrick Hulin
19a9d98287 Adventures basically working.
No graphics yet.
2019-12-09 12:46:43 -05:00
Oleg Agafonov
699329f522 * Woodland Champion - fixed that it doesn't trigger on tokens put (#5871); 2019-07-01 12:00:10 +04:00
Oleg Agafonov
534037e095 * Until end of your turn - fixed that effects discarded too early in multiplayer games (#5759, #5676);
Tests: added dozen tests for end of turn effects and related cards.
2019-04-28 11:27:08 +04:00
Oleg Agafonov
08616b6ec9 * Mind's Desire - improved exile windows; 2019-04-20 09:00:04 +04:00
Ingmar Goudt
63718e7a6e Sonar fixes
remove the deprecated GameState.getWatchers()
2019-02-02 22:09:55 +01:00
Oleg Agafonov
8c7df840f3 Fixed NPE errors for some cards (#5471) 2019-01-07 14:04:33 +04:00
Ingmar Goudt
9a310732d8 rewrite watchers to GameState.getWatcher(), rather than getWatchers().get(). This hides away the implementation of the watchers. Accepts the class rather than the name. Always returns the specific subclass, so there is no more casting needed. Only 1 line in the common library remains, that is still using the old 'deprecated' method. Needs a new version release to do that. 2019-01-06 20:59:13 +01:00
Oleg Agafonov
59bda7f1d5 Refactor: added copyFrom info for all objects (original card used for copy, copy of copy and etc); 2018-11-29 19:29:39 +04:00
LevelX2
6b22afd18a GameState: Reduced null pointer exception probablity for getTriggered. 2018-06-10 21:58:35 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
LevelX2
cddd81123b Some changes related to #4893. 2018-05-03 01:33:21 +02:00
Oleg Agafonov
c24ba742f6 Fixed equal or == errors -- 23 cards and more (see #4407) 2018-04-28 21:24:48 +04:00
LevelX2
29605bc5ae * Redirection effect - Added possibility to last for one applyEffect cycle instead of only one absolute use. 2018-04-28 13:21:58 +02:00
spjspj
a828050ae1 Continuing implementation of Planechase. 2018-04-14 23:09:37 +10:00
spjspj
e932c139d9 Beginning of implementation of Planechase.
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls.  Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00
igoudt
e205fef785 added a removeIf and streams 2018-03-22 12:06:45 +01:00
Evan Kranzler
21d3db39c8 fixed color-changing effects removing subtypes 2017-09-26 20:30:52 -04:00
LevelX2
09e4435a89 * Fixed a problem that watcher added from cards are not reset between games of a match (fixes #3228). 2017-05-28 18:24:37 +02:00
vraskulin
11dc1e10f1 Few lambda's and removed explicit type from creating lists and hashmaps 2017-02-28 13:46:57 +03:00
vraskulin
a15220d51e Bugfixes with != instead of equals and default toString calls 2017-02-15 19:52:20 +03:00
ingmargoudt
3a152ab3d6 rewrote enum comparisons, iterator to removeIf, added some stream and filters 2017-02-11 22:37:00 +01:00
LevelX2
3d95849c10 Some fixes to the Monarch designation. 2016-12-07 17:14:08 +01:00
LevelX2
68d0e6b9fa Added the monarch concept to xmage and all related cards. 2016-11-27 01:14:32 +01:00
LevelX2
0ccaca4a3b Fixed a problem that tokens that came into play with modified attributes (P/T e.g. from Master of Etherium) were seen for triggered abilities (e.g. Sword of the Meek ) with unmodified attributes. 2016-11-19 12:08:38 +01:00
Quercitron
75432f5b61 Revert rollback changes, fix rollback when extra turn was taken during an opponent's turn. 2016-10-31 02:51:40 +03:00
fireshoes
89dd981075 Merge 2016-10-17 23:45:47 -05:00
LevelX2
c9bb0be016 Reworked selected modes handling. That fixed the Subtle Strike targeting problem. 2016-09-24 01:12:01 +02:00
Samuel Sandeen
148f633672 Make the Counters API for card and permanent consistent. 2016-09-03 10:33:54 -04:00
LevelX2
fd60e43a03 * Fixed a problem with UNDO/rollback setting the wrong active player (fixes #2046). 2016-07-03 18:14:18 +02:00
emerald000
9d380331d7 Removed choices that should not be made while casting of a spell.
For example: color choices for protection abilities.
2016-04-28 01:32:48 -04:00
LevelX2
1dfa801d1f Manually added changes from halljared for group move events (fixes #1728). 2016-04-06 17:10:21 +02:00
LevelX2
5a4c9b3a4c Added Djinn Illuminatus. 2016-01-08 15:48:23 +01:00
LevelX2
e9f58d20a5 * Fossil Find - Fixed card movement handling. 2016-01-06 22:11:09 +01:00
poixen
46eb6c0525 Restructured Mage module 2015-11-29 21:56:49 +01:00
Renamed from Mage/src/mage/game/GameState.java (Browse further)