Oleg Agafonov
83f7ae377a
Refactored restore state code, added additional error check for mana undo param;
2020-08-06 22:17:37 +04:00
Oleg Agafonov
d069bbd544
Code cleanup and test fixes
2020-06-19 13:24:52 +04:00
LevelX2
033f80c6ed
* Use for automatic mana payment of generic mana costs first abilities without additional costs ( fixes #6408 ).
2020-06-14 09:34:29 +02:00
Oleg Agafonov
5adab75324
Revert "format: organize imports"
2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7
format: organize imports
2020-02-04 16:21:48 -03:00
Oleg Agafonov
2ec3036abe
* Fixed AI game freeze if it can't pay X mana ( #5023 );
2019-06-27 21:17:53 +04:00
Oleg Agafonov
bb1c9c072c
Improved interactions between pay X and other effects;
2019-06-21 11:41:56 +04:00
Oleg Agafonov
04591a24f7
Improved interactions between pay X and other effects;
2019-06-21 11:40:36 +04:00
Oleg Agafonov
437861ec20
Improved and fixed X mana cost and pays, mana pool:
...
* Pay X abilities - fixed that it spends all available mana pool instead only needed;
* Pay X abilities - added support of interactions with other X effects like Rosheen Meanderer's mana usage for "pay X to prevent";
* Rosheen Meanderer - fixed that it can't use mana for "you may pay X" like Flameblast Dragon's effect (#5206 );
* Devs: added support to use VariableManaCost to pay X in code (without generic's workaround, use ManaUtil.createManaCost to generate cost to pay);
2019-06-20 21:18:01 +04:00
Oleg Agafonov
a9329c130d
Oathbreaker: added support of 2 partners with 2 spells, improved signature spell hint and checks;
2019-05-29 03:03:17 +04:00
vraskulin
0bc9cf91a8
Minor improvements - StringBuilder now have initial value
2017-02-28 15:26:07 +03:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
spjspj
0ff7ff686d
Merge pull request #2848 from spjspj/master
...
Allow lands with AnyColorManaAbility to be have automatic payments done
2017-02-09 18:26:14 +11:00
spjspj
a08816123c
Allow lands with AnyColorManaAbility to be have automatic payments done
2017-02-09 18:20:51 +11:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
...
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
d2561c1752
* Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account.
2016-11-03 22:37:54 +01:00
LevelX2
782190bac3
Some changes to mana handling to handle {C} mana.
2016-01-08 23:25:42 +01:00
poixen
46eb6c0525
Restructured Mage module
2015-11-29 21:56:49 +01:00