Commit graph

181 commits

Author SHA1 Message Date
LevelX2
81d630b65b Some changes/fixes to epic effect and cards using it. 2014-02-08 14:08:53 +01:00
LevelX2
d9a03b35d2 Some more changes to get/check opponents. 2014-01-30 12:55:50 +01:00
LevelX2
d07c7b490b Added some methods to write card move infos more easy to game log. 2014-01-26 16:41:17 +01:00
LevelX2
778a3ce688 Added message about revealed cards to game log. 2014-01-26 15:43:55 +01:00
LevelX2
5096d8b943 Added message to log if player shuffles his library. Fixed wrong calls to shuffle. 2014-01-24 00:53:40 +01:00
LevelX2
5f720983ee Changed SpellCostReduction effect to work with FilterSpell instead of FilterCard. 2014-01-18 16:00:44 +01:00
LevelX2
cc35bbcf52 * Commander - added logic that AI can cast the commander. 2013-12-12 19:45:14 +01:00
LevelX2
b1250353ee Added logic to limit number of allowed attackers attacking defending player. 2013-11-30 23:26:45 +01:00
ludwig.hirth
e8ee9b70f0 Fixed handling of controlling player for asThough cast abilities (hope this will fix #363). 2013-11-14 15:52:27 +01:00
LevelX2
33c6bf1385 Ability picker shows now the name of the object instead of {this] in ability text.. 2013-11-06 14:32:50 +01:00
LevelX2
2c46929fff [C13] Added Command Tower, Homeward Path, Contested Cliffs, Marath Will of the Wild. 2013-10-31 17:30:30 +01:00
LevelX2
a1928ce95a Some clean up to discard handling. 2013-10-24 10:11:26 +02:00
LevelX2
663c31cec6 * Fixed a bug that sometimes a conceding player could be set as the winner of the game. 2013-10-21 20:48:25 +02:00
LevelX2
b83634605c * Game log - Added sacrifice message, added some information to the log of combat. 2013-10-14 07:51:33 +02:00
LevelX2
d34779fa68 * Changed logging level back to info, changed level of a lot of messages to debug from info. Added check that certain AI players can't join a table with no appropriate format. 2013-10-09 15:22:40 +02:00
LevelX2
3817b6ebe1 Fixed that if player left/lost in a ffa game, the players in range dor all other players are updated immediately. 2013-09-21 18:07:58 +02:00
LevelX2
7c34668f0d Reworked AsThoughEffect. Added SPEND_ANY_MANA AsThoughType. Added some framework effects. 2013-09-16 17:04:42 +02:00
LevelX2
d7b7f6c234 * Detain effect - Fixed that detained permanents stayed detained until end of game if the controller of the detain effect left/lost the game before detain effect did end (fixes #304). 2013-08-28 15:11:17 +02:00
LevelX2
a70d91e4b4 Removed double check of can block restriction. 2013-08-13 11:23:09 +02:00
LevelX2
0cf7ca3fca Added effect type and logic to handle multiple untap restriction effects. 2013-08-10 13:06:32 +02:00
LevelX2
0d37d1593b * Odric Master Tactician - Fixed that the game didn't leave the block phase controlled by the controller of Odric. 2013-08-06 18:26:49 +02:00
LevelX2
4a28881f71 Added as thought effect to let creatures block tapped. 2013-08-03 20:14:11 +02:00
LevelX2
9a04fb57cb Added a player lost and player won message to the game log. 2013-07-25 15:40:46 +02:00
LevelX2
94109b5e2e Fixed that won effect did not work if winning player was not first player in player list. 2013-07-23 17:22:49 +02:00
LevelX2
ac23750310 * Fixed a bug that looked at cards were sometimes not shown (fixes #266 and fixes #264). Removed unused code. 2013-07-20 16:58:02 +02:00
LevelX2
001f8ec1e6 Added missing changes of renaming quitted to quit. 2013-07-16 10:16:35 +02:00
LevelX2
0eaf9dd268 Some change to match timer (in progress). 2013-07-06 00:43:39 +02:00
LevelX2
7b260c960b Added a quit match option. FFA game gets no more killed if host left mage or quitted match. 2013-07-02 22:15:49 +02:00
magenoxx
7c187a1d2a Fixes for timers. 2013-06-20 15:50:06 +04:00
magenoxx
42dd9d81b4 Timers (In progress) 2013-06-19 17:12:31 +04:00
North
0bb110be45 [refactor] moved enums from Constants class 2013-06-16 12:28:10 +03:00
LevelX2
4cf951399c Added method to player to put a list of cards on the bottom of the library in any order. 2013-06-14 15:18:51 +02:00
LevelX2
262cc5e2b9 Fixed minor bug of game log discard text. 2013-06-09 15:30:42 +02:00
LevelX2
f42bab2b16 Added info how many cards still to discard in discard message of cleanup phase. Added replace effect for coin flipping. 2013-06-05 17:26:02 +02:00
LevelX2
ba21f4799f Initializing player life and top card reveald state for new game so that the values from last game are not applied at the start of the new game of a match. 2013-06-02 09:37:17 +02:00
LevelX2
1677373c13 Added canUseActivatedAbilities method to RestrictionEffect. 2013-05-31 17:38:59 +02:00
LevelX2
8914c204f6 Added logic for state base effects to remove copied cards in exile. Fixed a bug that triggeredEffects were null because player was no more in game. Added isInGame method for Player. 2013-05-30 15:24:45 +02:00
LevelX2
4f8fe8c510 Fixed a bug that the event LIFE_GAINED event did not include the correct amount of life, if replacement effects had changed that amount. 2013-05-24 14:49:47 +02:00
LevelX2
8dd1a0fad0 Throwing exception if triggerdAbility == null. 2013-05-20 10:51:45 +02:00
LevelX2
b352217e17 Some improvements to split card handling. Better display of tooltip of split cards, also added handling if not cast from hand. 2013-05-09 21:26:15 +02:00
LevelX2
b01cb551b7 Update to split cards functionality. Fuse and flashback works now. No correct ability filtering yet for split cards. 2013-05-07 00:44:57 +02:00
LevelX2
97505873aa Fixed PlayerImpl by adding some missing attributes to copy and restore method (fixes an undo bug). Added new PutTopCardOfTargetPlayerLibraryIntoGraveEffect. 2013-05-06 15:14:18 +02:00
LevelX2
d32600dbb1 [minor] toss a coin text extended. 2013-05-02 16:06:42 +02:00
LevelX2
768ef9a4fc Improved handling of applied efffects for replacement effects. 2013-04-21 22:34:44 +02:00
LevelX2
1e5100e0d6 Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196. 2013-04-17 23:44:50 +02:00
LevelX2
2e34bf356e Small fix to won method of PlayerImpl. 2013-04-10 01:13:20 +02:00
LevelX2
fe051b5d29 Fixed a bug that Free For All multiplayer games were never finished because no player got wins. Only losses were set. 2013-04-10 01:10:03 +02:00
LevelX2
48f1560cb8 Added new AsThoughtEffectType to reveal face down cards (not a perfect solution I know, but better as using the cast type. If someone has a better idea to handle this, I'm open). 2013-04-06 00:04:21 +02:00
Plopman
cecc8bc1df Fix AlternativeCost. It's no longer possible to cast spells with alternative caost for any zone 2013-04-05 17:58:37 +02:00
magenoxx
29b84e0d92 Closed #169: Make it possible to untap lands 2013-03-29 20:35:16 +04:00