LevelX2
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81d630b65b
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Some changes/fixes to epic effect and cards using it.
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2014-02-08 14:08:53 +01:00 |
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LevelX2
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d9a03b35d2
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Some more changes to get/check opponents.
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2014-01-30 12:55:50 +01:00 |
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LevelX2
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d07c7b490b
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Added some methods to write card move infos more easy to game log.
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2014-01-26 16:41:17 +01:00 |
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LevelX2
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778a3ce688
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Added message about revealed cards to game log.
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2014-01-26 15:43:55 +01:00 |
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LevelX2
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5096d8b943
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Added message to log if player shuffles his library. Fixed wrong calls to shuffle.
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2014-01-24 00:53:40 +01:00 |
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LevelX2
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5f720983ee
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Changed SpellCostReduction effect to work with FilterSpell instead of FilterCard.
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2014-01-18 16:00:44 +01:00 |
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LevelX2
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cc35bbcf52
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* Commander - added logic that AI can cast the commander.
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2013-12-12 19:45:14 +01:00 |
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LevelX2
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b1250353ee
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Added logic to limit number of allowed attackers attacking defending player.
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2013-11-30 23:26:45 +01:00 |
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ludwig.hirth
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e8ee9b70f0
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Fixed handling of controlling player for asThough cast abilities (hope this will fix #363).
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2013-11-14 15:52:27 +01:00 |
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LevelX2
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33c6bf1385
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Ability picker shows now the name of the object instead of {this] in ability text..
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2013-11-06 14:32:50 +01:00 |
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LevelX2
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2c46929fff
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[C13] Added Command Tower, Homeward Path, Contested Cliffs, Marath Will of the Wild.
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2013-10-31 17:30:30 +01:00 |
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LevelX2
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a1928ce95a
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Some clean up to discard handling.
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2013-10-24 10:11:26 +02:00 |
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LevelX2
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663c31cec6
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* Fixed a bug that sometimes a conceding player could be set as the winner of the game.
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2013-10-21 20:48:25 +02:00 |
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LevelX2
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b83634605c
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* Game log - Added sacrifice message, added some information to the log of combat.
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2013-10-14 07:51:33 +02:00 |
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LevelX2
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d34779fa68
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* Changed logging level back to info, changed level of a lot of messages to debug from info. Added check that certain AI players can't join a table with no appropriate format.
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2013-10-09 15:22:40 +02:00 |
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LevelX2
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3817b6ebe1
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Fixed that if player left/lost in a ffa game, the players in range dor all other players are updated immediately.
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2013-09-21 18:07:58 +02:00 |
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LevelX2
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7c34668f0d
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Reworked AsThoughEffect. Added SPEND_ANY_MANA AsThoughType. Added some framework effects.
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2013-09-16 17:04:42 +02:00 |
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LevelX2
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d7b7f6c234
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* Detain effect - Fixed that detained permanents stayed detained until end of game if the controller of the detain effect left/lost the game before detain effect did end (fixes #304).
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2013-08-28 15:11:17 +02:00 |
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LevelX2
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a70d91e4b4
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Removed double check of can block restriction.
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2013-08-13 11:23:09 +02:00 |
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LevelX2
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0cf7ca3fca
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Added effect type and logic to handle multiple untap restriction effects.
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2013-08-10 13:06:32 +02:00 |
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LevelX2
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0d37d1593b
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* Odric Master Tactician - Fixed that the game didn't leave the block phase controlled by the controller of Odric.
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2013-08-06 18:26:49 +02:00 |
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LevelX2
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4a28881f71
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Added as thought effect to let creatures block tapped.
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2013-08-03 20:14:11 +02:00 |
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LevelX2
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9a04fb57cb
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Added a player lost and player won message to the game log.
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2013-07-25 15:40:46 +02:00 |
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LevelX2
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94109b5e2e
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Fixed that won effect did not work if winning player was not first player in player list.
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2013-07-23 17:22:49 +02:00 |
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LevelX2
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ac23750310
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* Fixed a bug that looked at cards were sometimes not shown (fixes #266 and fixes #264). Removed unused code.
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2013-07-20 16:58:02 +02:00 |
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LevelX2
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001f8ec1e6
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Added missing changes of renaming quitted to quit.
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2013-07-16 10:16:35 +02:00 |
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LevelX2
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0eaf9dd268
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Some change to match timer (in progress).
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2013-07-06 00:43:39 +02:00 |
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LevelX2
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7b260c960b
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Added a quit match option. FFA game gets no more killed if host left mage or quitted match.
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2013-07-02 22:15:49 +02:00 |
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magenoxx
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7c187a1d2a
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Fixes for timers.
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2013-06-20 15:50:06 +04:00 |
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magenoxx
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42dd9d81b4
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Timers (In progress)
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2013-06-19 17:12:31 +04:00 |
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North
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0bb110be45
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[refactor] moved enums from Constants class
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2013-06-16 12:28:10 +03:00 |
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LevelX2
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4cf951399c
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Added method to player to put a list of cards on the bottom of the library in any order.
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2013-06-14 15:18:51 +02:00 |
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LevelX2
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262cc5e2b9
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Fixed minor bug of game log discard text.
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2013-06-09 15:30:42 +02:00 |
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LevelX2
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f42bab2b16
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Added info how many cards still to discard in discard message of cleanup phase. Added replace effect for coin flipping.
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2013-06-05 17:26:02 +02:00 |
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LevelX2
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ba21f4799f
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Initializing player life and top card reveald state for new game so that the values from last game are not applied at the start of the new game of a match.
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2013-06-02 09:37:17 +02:00 |
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LevelX2
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1677373c13
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Added canUseActivatedAbilities method to RestrictionEffect.
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2013-05-31 17:38:59 +02:00 |
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LevelX2
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8914c204f6
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Added logic for state base effects to remove copied cards in exile. Fixed a bug that triggeredEffects were null because player was no more in game. Added isInGame method for Player.
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2013-05-30 15:24:45 +02:00 |
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LevelX2
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4f8fe8c510
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Fixed a bug that the event LIFE_GAINED event did not include the correct amount of life, if replacement effects had changed that amount.
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2013-05-24 14:49:47 +02:00 |
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LevelX2
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8dd1a0fad0
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Throwing exception if triggerdAbility == null.
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2013-05-20 10:51:45 +02:00 |
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LevelX2
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b352217e17
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Some improvements to split card handling. Better display of tooltip of split cards, also added handling if not cast from hand.
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2013-05-09 21:26:15 +02:00 |
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LevelX2
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b01cb551b7
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Update to split cards functionality. Fuse and flashback works now. No correct ability filtering yet for split cards.
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2013-05-07 00:44:57 +02:00 |
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LevelX2
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97505873aa
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Fixed PlayerImpl by adding some missing attributes to copy and restore method (fixes an undo bug). Added new PutTopCardOfTargetPlayerLibraryIntoGraveEffect.
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2013-05-06 15:14:18 +02:00 |
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LevelX2
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d32600dbb1
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[minor] toss a coin text extended.
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2013-05-02 16:06:42 +02:00 |
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LevelX2
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768ef9a4fc
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Improved handling of applied efffects for replacement effects.
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2013-04-21 22:34:44 +02:00 |
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LevelX2
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1e5100e0d6
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Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196.
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2013-04-17 23:44:50 +02:00 |
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LevelX2
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2e34bf356e
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Small fix to won method of PlayerImpl.
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2013-04-10 01:13:20 +02:00 |
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LevelX2
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fe051b5d29
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Fixed a bug that Free For All multiplayer games were never finished because no player got wins. Only losses were set.
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2013-04-10 01:10:03 +02:00 |
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LevelX2
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48f1560cb8
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Added new AsThoughtEffectType to reveal face down cards (not a perfect solution I know, but better as using the cast type. If someone has a better idea to handle this, I'm open).
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2013-04-06 00:04:21 +02:00 |
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Plopman
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cecc8bc1df
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Fix AlternativeCost. It's no longer possible to cast spells with alternative caost for any zone
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2013-04-05 17:58:37 +02:00 |
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magenoxx
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29b84e0d92
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Closed #169: Make it possible to untap lands
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2013-03-29 20:35:16 +04:00 |
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