LevelX2
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7dd873b1e6
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* Fixes to put token onto the battlefield that's a copy of creature on the battlefield effects that copy creatures that already copy other creatures.
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2014-10-21 16:01:00 +02:00 |
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LevelX2
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763023b550
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* Fixed to the mana pool handling.
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2014-10-20 21:26:18 +02:00 |
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LevelX2
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f893503acd
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Fixed empty mana pool handling to handle multiple effects at the same time correctly (fixes #482). Added support for mana that empties only at end of turn.
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2014-10-20 17:49:40 +02:00 |
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LevelX2
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81408b3649
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* Fixed Miracle handling (fixes #447).
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2014-10-13 23:41:08 +02:00 |
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LevelX2
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63cd131855
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* Added context information for restore call to be able to set add info if restore can#t be executed.
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2014-10-12 12:37:10 +02:00 |
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LevelX2
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8121849a18
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* Tournament game info -player names are listed beginning with the starting player.
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2014-10-05 16:35:08 +02:00 |
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LevelX2
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f62b7ee1d9
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* Fixed that if a creature has already blocked another creature this turn it's no longer forced to block that creature again if a "must be blocked this turn effect" was cast or activated (fixes ##225).
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2014-09-30 16:42:46 +02:00 |
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LevelX2
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ae0417bf5c
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Some minor changes to server.
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2014-09-29 08:11:18 +02:00 |
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LevelX2
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aa842efacc
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Added F5 button to skip priority until end step of opponent. Added PlayerAction handling.
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2014-09-24 16:55:51 +02:00 |
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LevelX2
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5b5344a1a0
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* MorphAbility - Fixed copying a face-down creature (fixes #566). Morph cards are indicated as playable now if you have the needed mana to play it by Morph. Cast of Morph spell is now colorless (fixes #569).
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2014-09-23 17:01:09 +02:00 |
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LevelX2
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3d9357c2c9
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Added initLife method for player to prevent triggering abilities of permanets added to test to battlefield from the start.
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2014-09-16 14:13:34 +02:00 |
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LevelX2
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acb9b12291
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* Fixed turn structure so that extra turns are taken after the current turn.
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2014-09-11 17:20:48 +02:00 |
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LevelX2
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0ffa27e777
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Added two new events and replacement calls - PLAY_TURN and EXTRA_TURN.
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2014-09-11 17:00:21 +02:00 |
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LevelX2
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f12a616243
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Some changes to debug messages and change to avoid conccurent change exception.
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2014-09-05 12:47:49 +02:00 |
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LevelX2
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d3a2ba683c
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Some changes to user / session / chat / tournament handling (not all tested yet).
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2014-08-28 17:18:36 +02:00 |
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LevelX2
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cb7d3ab284
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Added custom duration handling to delayed triggered abilities.
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2014-08-27 17:08:19 +02:00 |
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LevelX2
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e9560bb2b6
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Added apply effects to handle successive events without getting again priority (e.g. creature dies that boost other creature and so on).
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2014-08-24 18:33:50 +02:00 |
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LevelX2
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28d3d72c5d
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Fixed that a spell was still shown on the stack if triggered abilities from enters the battlefield event of the cast spell were put on the stack.
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2014-08-24 09:11:34 +02:00 |
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LevelX2
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2f802ad467
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Changed some comments.
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2014-08-23 17:59:31 +02:00 |
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magenoxx
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edd1563c12
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Fixes #468 :Rollback on error doesn't work
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2014-08-18 23:58:43 +04:00 |
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magenoxx
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43e82b7a1a
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Added zoneChangeCounter into LKI. Reimplemented Trostani. PersistTest and LastKnownInformationTest do work now.
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2014-08-18 19:45:37 +04:00 |
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LevelX2
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ddb9c786b4
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Some changes to logging and NPE handling.
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2014-08-17 20:38:57 +02:00 |
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LevelX2
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0c03ce3727
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Some changes to game end handling (in hope to fix/improve server handling of games). Some chanmges to log messages.
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2014-08-17 02:49:21 +02:00 |
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Dustin Conrad
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893e83ef7c
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Sacred Ground implemented. Re-ordered logic in GameImpl to handle simultaneous events before removing top of the stack.
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2014-08-15 22:24:42 -04:00 |
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LevelX2
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f0e8041906
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* Fixed a bug that winning with alternate win condition (e.g. Biovisionary) did not set game end date. That leads to a NPE in client.
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2014-08-14 14:08:41 +02:00 |
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LevelX2
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98bfd16680
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Fixed adouble calss name.
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2014-08-13 18:44:43 +02:00 |
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LevelX2
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6068357c3f
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Set all cards at game start to face up (can be set to face down from previous game of the match e.g. by Pyxis of Pandemonium).
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2014-08-09 19:44:14 +02:00 |
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LevelX2
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3aab091492
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Some changes to client and server logging messages.
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2014-08-04 17:21:14 +02:00 |
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magenoxx
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65a0c9fc79
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[UI] Displaying creatures that can attack
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2014-07-18 16:05:21 +04:00 |
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LevelX2
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020958078c
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Fixed end turn handling. Fixes #463 (this does not handle Time Vault correctly. It needs a skip current turn effect that's not implemented yet).
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2014-07-17 15:37:48 +02:00 |
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emerald000
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7218cfe9a6
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[NEW] Added Time Vault, Grim Tutor and Aluren.
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2014-07-16 21:25:23 -04:00 |
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LevelX2
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12a2d020e7
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* Changed handling of getting source object. Needed some change to adjust methods.
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2014-07-14 09:02:06 +02:00 |
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emerald000
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7ca60078a0
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Merge origin/master
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2014-07-14 01:01:39 -04:00 |
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emerald000
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3a5e45cc87
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[NEW] Added Gemstone Caverns.
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2014-07-14 00:58:54 -04:00 |
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magenoxx
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5fcc3b1ba8
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[UI] Displaying playable cards in hand
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2014-07-11 19:35:01 +04:00 |
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LevelX2
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d40a3f591d
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Changes to game log.
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2014-07-09 20:44:06 +02:00 |
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LevelX2
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6813ce6d14
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* M15 - Added Garruk, Apex Predator and Sliver Hivelord.
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2014-07-08 17:36:52 +02:00 |
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LevelX2
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18e78b8294
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Some fixes to M15 cards or by M15 used classes.
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2014-07-06 16:00:32 +02:00 |
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LevelX2
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09afaaf9ab
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* Prevent undo if game has already ended. Probably related to #433.
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2014-06-30 17:36:09 +02:00 |
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LevelX2
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d337e2cc13
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* Some changes to logging.
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2014-06-25 17:17:17 +02:00 |
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LevelX2
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513b012dc0
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* Fixed draw handling. Fixed concede handling. Fixed message generation for game end view. Added some debug messages.
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2014-06-25 01:34:11 +02:00 |
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LevelX2
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e51213a72a
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Some formatting, NPE checking and log messages.
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2014-06-20 08:25:03 +02:00 |
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LevelX2
|
26297a0b22
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* Fixed bug that prevents to use Undo (introduced with a recent commit).
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2014-06-14 10:11:08 +02:00 |
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Quercitron
|
a0fb5bfe22
|
Merge branch 'master' of https://github.com/magefree/mage
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2014-06-13 17:14:56 +04:00 |
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LevelX2
|
48f149c549
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* LogName - Changed some more messages to use the logName instead of name.
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2014-06-13 15:09:06 +02:00 |
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Quercitron
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f9fc2246e8
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Remove unnecessary set of required status with setRequired method
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2014-06-13 16:35:31 +04:00 |
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LevelX2
|
c0aa97802e
|
* Triggered abilities - Fixed a bug that triggered abilities triggered not at the correct time but too late.
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2014-06-12 21:09:59 +02:00 |
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LevelX2
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b964758325
|
* Game log - added move message for permanents moved to graveyard by state based effects. Some formatting.
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2014-06-12 17:48:55 +02:00 |
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North
|
9324e93868
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[refactor] removed generic parameter from Game classes
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2014-06-03 12:33:02 +03:00 |
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LevelX2
|
7af040e70b
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* Batterskull - Fixed effect handling so that the Germ token no longer dies before the equipment from living weapon is attached.
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2014-06-02 15:03:14 +02:00 |
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