* Rework Whipgrass Entangler
Made a class for "Ability linked with an Effect", that also takes responsability of manually calling its effect's newId method.
* apply review & cleanup
* [CMM] Implement Teyo, Geometric Tactician
* rework as a RestrictionEffect (common class with Mystic Barrier; Pramikon, Sky Rampart)
* add checkMayAttackDefender test
* more Pramikon tests
* refactor SacrificeCostManaValue to be an enum.
* [CMM] Implement Demon of Fates Design
* Add Unit Tests, including one bug on alternative cost.
* fix alternativeCosts made from dynamicCost returning that they were not activated when paid.
* fix small issues, add hint
* cleanup tests and add a couple
* Capitalize enum instances
* Minor fixes
* simplify the ContinuousEffect
* use the ConditionPermanentHint made for the Demon
* fix text
* Implement [CMM] Hatchery Sliver
* limit ReplicateAbility to only its linked instance
* Add test for multiple instances of replicate
* add another test
* apply regex to change public copy constructors to protected
* cleanup code using now protected constructors
* fix manaBuilder weird casting of Mana into ConditionalMana
* [LTC] Implement Feasting Hobbit
Refactor DevourEffect and its text generation, to be more permissive in the future.
* change DevourAbility to have the constructor parameters of DevourEffect
* only pluralize when there is more than 1 devoured permanent.
* added more unit tests than there are cards with devour
* public -> private filter of Caprichrome.
* make a StaticFilter for "a food"
* [LTC] Implement Banquet Guests
Made a Static Filters for controlled food, with the next eldraine set we'll certaintly see more of that.
* future proof static text for mulitplier > 2
* [CMM] Implement Onakke Oathkeeper
* take authorship of new file
* cleanup and extend CantAttackYouUnlessPayAllEffect.
* further cleanup
* cleanup
* add Duration to CantAttackYouUnlessPayAllEffect constructors, cleanup two more text generation.
* fix duration text
* Add (failing) unit test on Pyrrhic Revival
* fix PyrrhicRevival
reworked ReturnFromGraveyardToBattlefieldWithCounterTargetEffect to support having multiple cards in its targetPointer.
added test for Persist (the card from mh2).
* refactor & cleanup
* add myself as author, the effect was remade.
* adjust clash effect
* Make clash not a singleton
* Add unit test for Clash effect
* fix test (skip init shuffling)
* Fix CLASHED event flag logic and add to unit test
* Additional test and comments
* comments in GameEvent
* param name typo