Commit graph

74 commits

Author SHA1 Message Date
Evan Kranzler
785be83484
Refactoring cards that mill (WIP, do not merge) (#6713)
* added mill method

* updated mill effects to use new method

* refactored individual cards

* small updated to Grindstone and Sphinx's Tutelage

* another updated to Grindstone

* fixed a test

* fixed Countermand null check

* more refactoring

* updated dredge ability to use mill
2020-06-24 07:50:00 -04:00
LevelX2
305dab90b5 * Replaced some card.putOntoBattlefield by player.moveCard... methods (#4866). Added new player.shuffleCardsToLibrary method. 2020-06-20 08:58:29 +02:00
Oleg Agafonov
cce467a5ec Additional fix and simplified for playable abilities (see comments b94344341b) 2020-06-04 03:21:18 +04:00
LevelX2
3aefbfb360 * Fixed problems with win / lose restrictions in relation to empty draw condition (fixes #1681 #6553). 2020-05-26 16:38:01 +02:00
Oleg Agafonov
63dbf5f40b * Split cards improves:
* Fixed that fused spells can't be played from non hand zone;
 * Fixed double choose spell dialog (#5506, #6549);
2020-05-19 01:30:46 +04:00
Evan Kranzler
75577cdbe9
Added new method for discarding cards to handle batch triggers (ready for review) (#6489)
* added new discard method

* started refactoring to use new discard method

* refactored A through I

* fixed some issues

* separated balance effect into its own class

* refactored J through R

* refactored S through Z

* applied requested changes
2020-05-03 14:35:26 -04:00
Evan Kranzler
378dfbf89a
Updated implementation of Unpredictable Cyclone (#6423)
* updated implementation of Unpredictable Cyclone, refactored drawCard method

* fixed another small implementation error

* added test for Unpredictable Cyclone

* updated Unpredictable Cyclone test
2020-04-16 08:04:21 -04:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00
Oleg Agafonov
5f5d9046f9 * Choose card in hand - fixed rollback error for some cards like Nicol Bolas, Dragon-God; 2020-01-11 08:47:54 +04:00
LevelX2
349a2cc612 * Leadership Vacuum - Fixed that the movement of the commanders were not reported in the game log. 2020-01-09 22:46:20 +01:00
Oleg Agafonov
85e65c8f44 Code cleanup 2020-01-08 05:19:52 +04:00
Ingmar Goudt
978309827b remove deprecated discard method 2019-12-30 00:22:33 +01:00
Oleg Agafonov
61a58d36c2 Refactor: added missing getPlayersInRange in cards code (to ignore leaved/lost players); 2019-12-26 05:24:44 +04:00
Oleg Agafonov
cde9957f54 * UI: added playable card marks in look-at windows; 2019-12-18 22:44:42 +04:00
Oleg Agafonov
a05da68493 Improved alternative cost from dynamic effects (it's like #5913 PR):
* Game: added multiple cards/effects support (old version supported only 1 effect per game);
 * Game: added combo support with split and adventure cards;
 * AI: computer can see and play cards with dynamic added alternative cost (like Bolas's Citadel);
 * UI: users can see playable cards with alternative cost.
2019-12-14 19:09:25 +04:00
jeffwadsworth
2de7c136ea - Fixed #6056. Please test when you can. Now you will see other abilities/spellAbilities from cards presented during the cast from exile. Overload, Emerge, Surge, etc. 2019-12-01 21:53:01 -06:00
ssouders412
6fd9cab283 Implemented K'rrik, Son of Yawgmoth
KNOWN ISSUE: K'rrik's ability allowing the player to pay Phyrexian for black mana remains active after K'rrik leaves the battlefield.
2019-11-11 00:17:57 -05:00
Oleg Agafonov
f6123037ec * UI: added playable/activatable cards highlight in all zone and windows (mana abilities, commander, graveyard, revealed, etc); 2019-06-28 03:30:57 +04:00
Oleg Agafonov
b64a75aa4b Typo fix 2019-06-06 16:55:17 +04:00
Oleg Agafonov
12fc854777 [MH1] added Unbound Flourishing 2019-06-06 16:52:06 +04:00
Oleg Agafonov
9a9b304fd5 * UI: improved hand request dialog (users can ask your hand once per game, reset it by re-activate button); 2019-05-28 13:46:29 +04:00
Oleg Agafonov
913ee65f36 Cards compatibility with oathbreaker format; 2019-05-27 17:21:17 +04:00
Oleg Agafonov
648026ac0b Test framework: fixed not working choices for replacement effects; 2019-05-02 23:14:56 +04:00
Oleg Agafonov
e49be97879 * Look at card abilities -- improved dialog (now it's shown that card have extra abilities to call on "no" button); 2019-04-23 17:09:26 +04:00
Evan Kranzler
254972be77 Implemented Ashiok, Dream Render 2019-04-15 14:10:06 -04:00
Evan Kranzler
837503d8f4 reworked coin doubling again for some reason 2019-01-17 10:32:02 -05:00
Evan Kranzler
74c1cbf6d9 begin fix for multiple copies of Krark's Thumb 2019-01-16 15:11:14 -05:00
Evan Kranzler
535fe221e3 rewrote how coins are flipped 2019-01-15 15:56:40 -05:00
Evan Kranzler
f5fffcf417 initial refactor 2019-01-15 11:51:49 -05:00
Evan Kranzler
1f24af8716 Implemented Carnival // Carnage 2019-01-04 12:28:14 -05:00
LevelX2
c4cd4b8b6a
Merge branch 'master' into JaceArchitectOfThoughtFix 2018-11-26 17:29:31 +01:00
LevelX2
44d3276046 * Brilliant Ultimatum - Fixed that it was not checked if the player is still allowed to play a land. 2018-10-25 16:15:24 +02:00
Tyler Moore
4057cc2859 Implementing new function in all classes implementing Player 2018-10-04 14:16:52 -07:00
Tyler Moore
c5cedc2aba Adding lookAtAllLibraries to Player/PlayerImpl and using that method during JAOT's -8 resolution 2018-10-04 13:45:44 -07:00
Evan Kranzler
c303b5adf8 updated Mistveil Plains implementation 2018-09-25 14:17:52 -04:00
Evan Kranzler
22585729c4 Implemented Sinister Sabotage 2018-09-02 22:52:35 -04:00
LevelX2
0d9f8ad19a
Merge pull request #4993 from Zzooouhh/Zzooouhh-woc
Implemented Word of Command (presumably buggy)
2018-07-14 10:40:38 +02:00
L_J
3e180267ed
Word of Command & Mindslaver interaction fixes 2018-06-08 20:22:25 +02:00
Evan Kranzler
3659a2dc0b Implemented Journey for the Elixir 2018-06-08 13:22:23 -04:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
LevelX2
a46b6eadd5 * Some minor changes. 2018-05-31 14:16:07 +02:00
LevelX2
27ced167fb * Added logic to add permitting object to play/cast events. 2018-05-27 23:47:57 +02:00
L_J
865624eacd
Some combat fixes 2018-05-19 05:21:09 +00:00
LevelX2
dcd3e7c039 * Some more fixed/reworked card movement handling. 2018-05-08 23:46:34 +02:00
LevelX2
df987049c0 * Fixed some card movement (fixes #4910). 2018-05-08 18:01:15 +02:00
Evan Kranzler
3c2a8ee17d refactored Player.setLife() to include source, some more changes 2018-04-18 21:14:05 -04:00
Evan Kranzler
3798f34c38 refactored Player.gainLife() to include source 2018-04-18 20:30:59 -04:00
spjspj
e932c139d9 Beginning of implementation of Planechase.
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls.  Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00