Commit graph

218 commits

Author SHA1 Message Date
Oleg Agafonov
a129aaf4ee Dungeons: fixed rollback error on disconnects while choosing dungeon; 2021-09-05 14:43:21 +04:00
Oleg Agafonov
1809fb516a * GUI: added card hints with current and next rooms in card rules (#8012); 2021-08-29 01:01:01 +04:00
Oleg Agafonov
2b2a2d085a [AFR] added dungeon support in image/card view, images download, Card Viewer, verify tests; 2021-08-21 20:29:47 +04:00
Evan Kranzler
bdeb0dde66 refactored TokenPredicate to contain its own inverse 2021-08-20 09:33:38 -04:00
jeff@delmarus.com
ef010bc2f3 Wrenn and Six emblem can now add the retrace ability to their legal sides. But, the issue with casting fused split-cards remains. It should not be allowed from the graveyard zone, only the hand. 2021-08-14 12:15:58 -05:00
Oleg Agafonov
d587cc9151 * GUI: added card popup info in choose dialog (example: choose dungeon, #8012);
* GUI: added texts popup info in choose dialog (example: choose from any list);
2021-08-14 09:18:50 +04:00
Evan Kranzler
3065679f3d [MID] Implemented Wrenn and Seven 2021-08-05 22:02:36 -04:00
Oleg Agafonov
53aababd44 * Additional costs - added support of X costs on free cast (example: Kicker X, see Thieving Skydiver and Etali, Primal Storm combo);
* As an additional cost discard X cards - fixed wrong text (example: Channeled Force, Firestorm);
2021-08-05 16:18:04 +04:00
SharkeyMyrl
199f449836
Update TombOfAnnihilation.java
Oubliette leads to Cradle Of The Death God, not Sandfall Cell
2021-07-25 20:10:08 -07:00
Evan Kranzler
f9bf84e6f6 [AFR] Implemented Zariel, Archduke of Avernus 2021-07-15 19:28:40 -04:00
Evan Kranzler
ca80806400
Reworking triggered ability text generation to allow for ability words and flavor words to be added more easily (#8010)
* refactor all instances of getRule in triggered abilities using new getTriggerPrefix method

* updated triggered ability rules generation

* renamed method

* fixed a test failure

* some more refactoring

* simplified some instances of ability word usage
2021-07-15 07:46:38 -04:00
Daniel Bomar
08aead581c
[AFR] Implemented Mordenkainen (#7990)
* [AFR] Implemented Mordenkainen

* [AFR] Mordenkainen - Use putCardsOnTopOfLibrary method
2021-07-10 19:43:31 -04:00
Oleg Agafonov
30bb7cd42e Merge fix, additional comments 2021-07-09 07:36:40 +04:00
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Evan Kranzler
5b1a38b426 [AFR] Implemented Death-Priest of Myrkul 2021-07-05 16:36:36 -04:00
Oleg Agafonov
6a3f2ff420 * Images: added Commander 2021 tokens; 2021-07-03 22:49:15 +04:00
Oleg Agafonov
62d6675be6 AI: fixed that computer can't play commanders (#7955); 2021-07-01 18:21:15 +04:00
Evan Kranzler
bb591dd038
[AFR] Implementing dungeon mechanic (ready for review) (#7937)
* added dungeon and dungeon room class

* [AFR] Implemented Tomb of Annihilation

* [AFR] Implemented Shortcut Seeker

* [AFR] Implemented Gloom Stalker

* [AFR] Implemented Nadaar, Selfless Paladin

* added room triggers

* added more venturing code, currently untested

* fixed error

* moved venture into dungeon from player class to game class

* removed unnecessary sourceobject from dungeon

* fixed npe error

* added dungeon completion

* fixed concurrent modification exception

* added logging

* added proper copy methods

* added views

* updated room text generation

* added some missing code

* finished implementing CompletedDungeonCondition

* [AFR] Implemented Ellywick Tumblestrum

* [AFR] Implemented Lost Mine of Phandelver

* added choice dialog for dungeons

* [AFR] Implemented Dungeon of the Mad Mage

* small text fix

* added initial dungeon test

* [AFR] Implemented Cloister Gargoyle

* [AFR] Implemented Dungeon Crawler

* small text change for dungeon rooms

* added more tests

* some simplification to dungeon props

* updated testing helper functions

* added currently failing test for venturing on separate steps and turns

* added tests for dungeon completion

* fixed missing trigger visual and dungeons not persisting through turns

* some text updates

* added rollback test

* added a test for multiple dungeons at once

* added one more condition test
2021-06-29 06:57:43 -04:00
Evan Kranzler
c2c3f6497b [AFR] Implemented Lolth, Spider Queen 2021-06-17 07:53:53 -04:00
Ingmar Goudt
96d026e4af remove explicit null checks, match(..) checks on null itself by instanceof calls 2021-04-28 20:53:50 +02:00
Ingmar Goudt
b4d806211c use staticfilter for 'a spell' 2021-04-28 20:53:49 +02:00
Ingmar Goudt
30086a5f60 rewrite some dies events cards 2021-04-26 09:39:06 +02:00
Evan Kranzler
de3388348e [C21] Implemented Battlemage's Braces 2021-04-19 18:07:23 -04:00
Evan Kranzler
05a7c83a77 if you're having text problems I feel bad for you son, I've got 99 problems and they're all text-related and I've only dealt with a small amount of them 2021-04-18 18:17:38 -04:00
Evan Kranzler
c2ae2f89f0 many find/replace "shuffle" fixes 2021-04-18 17:29:28 -04:00
Evan Kranzler
a61d5543fa replaced all instances of converted mana cost with mana value 2021-04-17 17:02:27 -04:00
Evan Kranzler
ae22f99b54 [STX] Implemented Rowan, Scholar of Sparks / Will, Scholar of Frost 2021-04-13 09:12:10 -04:00
Evan Kranzler
dc42107962 [STX] Implemented Mila, Crafty Companion / Lukka, Wayward Bonder 2021-04-12 22:07:19 -04:00
Oleg Agafonov
098796f86e * Commander: fixed that non hand abilities are castable from command zone (example: Escape, Jumpstart, see #7632); 2021-03-01 01:14:00 +04:00
Daniel Bomar
f739eedc46
Fixed Escape being castable from command zone (fixes #7632) 2021-02-28 14:20:44 -06:00
Evan Kranzler
5390963d38
Fix handling of damage to permanents (WIP) (#7592)
* initial refactor of damage events

* cleaned up some instances of classes that need to be removed

* removed old damage event classes

* removed outdated imports

* temporarily refactor Everlasting Torment (this will need to be changed more)

* updated damage handling to use new changes

* some reworking of lethal/excess damage plus a test

* updated damage marking to handle planeswalkers

* updated implementation of Phyrexian Unlife

* updated implementation of Everlasting Torment

* added some more excess damage tests

* small change to wither check
2021-02-22 17:11:24 -05:00
Evan Kranzler
bd3777997e
updated various cards to improve how they handle exiling with info (#7615) 2021-02-22 15:26:58 -05:00
Oleg Agafonov
b6cb5cef9c Refactor: removed default comment headers 2021-02-21 08:15:16 +04:00
Daniel Bomar
20968c299c
Tibalt, Cosmic Impostor - Fixed misspelled card name 2021-02-18 22:27:26 -06:00
Oleg Agafonov
f7bc745f10 [KHM] added tokens and download support; 2021-02-06 20:30:19 +04:00
Oleg Agafonov
9b8df48183 Improved commander support for mdf/split/adventure cards (additional fixes for ac98a3a31a) 2021-02-06 17:07:10 +04:00
Oleg Agafonov
ac98a3a31a * Commander: fixed duplicated triggers after play (example: Esika, God of the Tree, see #7501, #7503, #7505); 2021-02-06 10:51:41 +04:00
Daniel Bomar
978f20a199
[KHM] Tibalt, Cosmic Impostor - Fixed MDFCs not being playable from exile (fixes #7494) 2021-02-03 18:29:23 -06:00
Oleg Agafonov
50e5809a79 New commander types support:
* [KHM] fixed legendary status of mdf cards (closes #7370, #7404, #7465, #7481);
* Game: added support of split cards as commander (signature spell);
* Game: added support of adventure cards as commander;
* Game: added support of modal double faces cards as commander;
2021-02-02 06:40:49 +04:00
Evan Kranzler
d5822a7246 [KHM] various text fixes 2021-01-29 17:37:56 -05:00
Evan Kranzler
dacf30f4b9
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList

* updated subtype test

* refactored Changeling to be an ability that actually does something

* moved isAllCreatureTypes into SubTypes class

* renamed copyTo method to copyFrom

* added removeAllCreatureTypes where usable

* replaced some subtype methods

* replaced some more subtype methods

* replaced subtype mass add/remove methods

* updated more subtype methods

* fixed some errors

* made common shared creature type predicate

* refactored another card involving subtypes

* Added usage of object attribute in subTypes's write operations;

* Refactor: use same param styles in subtype methods

* Refactor: simplified usage of copy appliers;

* Refactor: fixed code usage in CopyApplier

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-01-26 08:52:35 -05:00
jeffwadsworth
2a23e81e9c - refactor a few parts of Valki, God of Lies and its emblem 2021-01-19 09:28:00 -06:00
jeffwadsworth
b750bb93d5 - [KHM] Added Valki, God of Lies 2021-01-18 18:02:48 -06:00
Oleg Agafonov
6dcbcbe962 Tyvar Kell and gain ability fixes:
* GainAbilityTargetEffect - reworked to support static/dynamic targets, added support of spells (card + related permanent);
* SpellCastControllerTriggeredAbility - now it can setup the target to a card instead a spell;
* Added checks/errors on wrong ability adding code (example: if you add permanent's ability by game state instead permanent's method);
* Tyvar Kell Emblem now use a standard code;
* Test framework: added additional logs for some errors;
2021-01-12 04:41:35 +04:00
Daniel Bomar
f131fd0d12
[KHM] Tyvar Kell - Added check for zone change counters in emblem effect 2021-01-10 15:30:18 -06:00
Daniel Bomar
6d3e29078c
[KHM] Implemented Tyvar Kell 2021-01-10 14:04:21 -06:00
LevelX2
dbea1e35eb * Momir format - Fixed that AI turn calculation caused H2 DB errors (fixes #7014). 2020-12-28 15:11:39 +01:00
Oleg Agafonov
9c83b3bc11
Merge pull request #7278 from weirddan455/kaya
[KHM] Implemented Kaya the Inexorable
2020-12-27 12:22:24 +01:00
Oleg Agafonov
a307e5934f Improved some source related filters in effects:
* Fixed that some cards ignore range of influence or source related filters;
* Improved ChosenSubtypePredicate to work with gain abilities;
2020-12-25 19:06:36 +04:00
Daniel Bomar
0a28963aa3 [KHM] KayaTheInexorableEmblem - Move choices to static 2020-12-23 14:29:03 -06:00