LevelX2
705debfe8a
Fixed some cards where it was possible to sacrifice not controlled permanents (e.g. Fireblast).
2015-02-26 16:48:21 +01:00
LevelX2
6fe58db97d
Added Spelltithe Enforcer, Gauntlet of Might and Shivan Wumpus.
2015-01-26 18:20:02 +01:00
LevelX2
b4b2131bd6
[FRF] Added Silumgar, the Drifting Death and Ojutai, Soul of Winter.
2015-01-16 22:42:25 +01:00
LevelX2
3e7039eb70
Added some cards.
2014-12-19 12:37:07 +01:00
LevelX2
5e2a95947c
Some minor changes to submitted cards.
2014-12-13 01:15:03 +01:00
LevelX2
09242a40e7
Added Duration "Until your next turn" for continuous effects.
2014-09-06 12:52:36 +02:00
magenoxx
5ede7221c8
Fixes #512
2014-08-15 00:12:29 +04:00
Quercitron
f9fc2246e8
Remove unnecessary set of required status with setRequired method
2014-06-13 16:35:31 +04:00
North
c5f7db441e
[refactor] removed generic parameter from Effects
2014-06-02 13:12:58 +03:00
Quercitron
73650bf845
Fix SacrificeEffect (notTarget is set to true)
2014-01-17 02:39:42 +04:00
LevelX2
4f2f08840b
* Fixed some functions which locked or stopped the game after a player conceded the game.
2013-09-25 20:42:00 +02:00
LevelX2
f7af238919
Some changes to SacrificeOpponent effect.
2013-09-13 14:11:07 +02:00
North
0bb110be45
[refactor] moved enums from Constants class
2013-06-16 12:28:10 +03:00
LevelX2
951dfc2239
[minor] Formatting.
2013-06-03 19:25:24 +02:00
LevelX2
8cef2df859
Fixes and improvements to tooltip rule generation.
2013-01-08 00:15:41 +01:00
North
4563e518a6
[filters] Replaced TargetController condition with Predicate
2012-07-16 20:55:58 +03:00
North
239a4fb100
[refactoring][minor] Replaced all tabs with four spaces.
2012-06-19 23:50:20 +03:00
magenoxx
12954eceee
Refactored Target pointers. All tests pass now.
2012-06-11 11:21:31 +04:00
magenoxx
cb63b900cd
SacrificeEffect target required fix
2012-05-27 15:36:41 +04:00
magenoxx
32e29392d2
[AVR] Second Guest + tests. Refactored filters.
2012-05-24 09:01:31 +04:00
magenoxx
8dda7eec1b
Sacrifice effect fix
2012-05-20 18:44:16 +04:00
magenoxx
87c111a253
[AVR] 5 cards. Various fixes.
2012-05-08 18:41:39 +04:00
Loki
b02e87ea67
try toi fix NPE in Gatekeeper of Malakir
2012-03-05 19:32:59 +04:00
North
182d636078
minor refactoring
2012-01-01 22:54:18 +02:00
magenoxx
0fc4cc4e28
Fixed Issue 365.
2011-11-06 13:37:10 +03:00
North
2cfa6927a8
Fixed SacrificeEffect (text and case when available targets < amount)
...
Removed unnecesarry triggered ability for Bludgeon Brawl
Added missing subtype for Kor Soldier token (Conquerors Pledge)
removed unused import
javadoc fix
2011-10-15 00:02:26 +03:00
magenoxx
82dcb53cb9
Target refactoring. Fixed Issue 273.
2011-10-08 12:46:34 +04:00
North
2ae25b3c25
small refactoring
2011-10-03 22:30:35 +03:00
Loki
7c8261b792
[NPH] Phyrexian Obliterator
2011-08-25 22:39:13 +03:00
magenoxx
c065b68ba3
[M12] Smallpox
2011-08-12 19:51:19 +04:00
BetaSteward
84b9cbb16b
this is a big one - fixed modal targetting and refactored getText()
2011-07-21 22:04:08 -04:00
Loki
68d8c5dcc2
CHK
2011-06-28 20:36:32 +03:00
maurer.it
9aca4b0284
Changes so the AI behaves better when asked to sacrifice multiple permanents. Previous versions caused it to enter an infinite cycle of picking targets.
2011-01-10 14:23:25 -05:00
maurer.it
e035e240f9
Updates to SacrificeEffect so that more than one target will actually be sacrificed
...
SOM cards.
2011-01-08 12:24:16 -05:00
maurer.it
85a72180be
Commiting changes to allow Dispense Justice to use common SacrificeEffect
...
Made SacrificeEffect accept a more generic filter and target, users will have to be more careful about the filter sent in than before.
Added setters for FilterCreaturePermanent so that attackers/blockers can be easily filtered without creating yet another child class.
2011-01-07 12:44:46 -05:00
BetaSteward
33b1db1b1c
finished targeting changes
2011-01-01 00:18:34 -05:00
maurer.it
8d60ade078
Fixed Issue 23.
2010-12-30 09:47:10 -05:00
maurer.it
cd4e412b6b
Gatekeeper of Malakir and Sacrifice Effect.
2010-12-30 00:27:01 -05:00