Commit graph

46 commits

Author SHA1 Message Date
LevelX2
a2ae232b43 * Fixed some corner cases for Worl Enchantment State-Based actions (704.5k). 2020-07-18 12:23:19 +02:00
LevelX2
621d8c188d * Reworked rollback handling - possible fix for #2072 #5383, #4309 and fixes #5883, fixes #1983, fixes #5917. 2020-07-17 17:42:49 +02:00
Evan Kranzler
bde65d6279
Created class for reflexive triggered abilities (Ready for review) (#6500)
* added class for reflexive triggered abilities

* added DoWhenCostPaid

* a few more refactors

* some more refactoring

* almost all refactors done

* finished refactoring

* updated text generation

* Delete SendOptionUsedEventEffect.java

* fixed Wildborn Preserver text
2020-05-04 20:51:38 -04:00
htrajan
1dc305f329 -setStrictChooseMode and assertAllCommandsUsed in every test
-store filter info in GameState
-put instead of putIfAbsent
2020-04-16 19:21:54 -07:00
htrajan
ddb14d8d56 unused imports 2020-04-16 17:55:24 -07:00
htrajan
92d6326316 finish 2020-04-16 17:50:17 -07:00
htrajan
a08bd34582 Merge branch 'master' into implement-zilortha
# Conflicts:
#	Mage/src/main/java/mage/game/GameImpl.java
2020-04-16 15:55:24 -07:00
htrajan
cab436e9e5 wip 2020-04-16 15:53:51 -07:00
Evan Kranzler
378dfbf89a
Updated implementation of Unpredictable Cyclone (#6423)
* updated implementation of Unpredictable Cyclone, refactored drawCard method

* fixed another small implementation error

* added test for Unpredictable Cyclone

* updated Unpredictable Cyclone test
2020-04-16 08:04:21 -04:00
Oleg Agafonov
2e73f9d1c5 * UI: added turn number and step info in game logs 2020-02-28 20:27:07 +04:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00
LevelX2
ebdba3c57e * Added logic to check if a card had a triggered ability in the graveyard if it was moved from graveyard to a hidden zone. Because if not, the ability does not trigger. 2020-01-04 23:53:47 +01:00
Oleg Agafonov
61a58d36c2 Refactor: added missing getPlayersInRange in cards code (to ignore leaved/lost players); 2019-12-26 05:24:44 +04:00
LevelX2
133cc7342d * Fixed a problem with check playable methods causing e.g. endless loop if Shared Fate was on the battlefield. 2019-12-25 16:01:02 +01:00
Oleg Agafonov
913ee65f36 Cards compatibility with oathbreaker format; 2019-05-27 17:21:17 +04:00
Oleg Agafonov
4d95d72c66 Test framework: added support of commander cards (just add card to command zone by addCard); 2019-05-17 21:42:35 +04:00
Oleg Agafonov
dc04092fce Test framework: many improvements and fixes:
* added support to use custom cards with any abilities/effects (addCustomCardWithAbility);
 * added support of multiplayer games with all range (CardTestMultiPlayerBaseWithRangeAll);
 * added realtime checks for permanent counters (checkPermanentCounters);
 * added wrong attack commands check in strict mode;
 * fixed that added by addCard command cards don't init continues effects;
 * fixed that block commands don't removed from actions queue;
2019-04-28 11:10:28 +04:00
Oleg Agafonov
4c899a25bd Test framework: added real time card type check (#4936); 2019-04-22 19:42:25 +04:00
John Hitchings
7885a42168 Refactor mulligans out of GameImpl and add Paris, Vancouver, London, and Canadian Highlander. Refactor GameImpls to use their specific mulligan. 2019-03-17 23:23:52 -07:00
Oleg Agafonov
d36cca02aa Fixed NPE errors for some cards (#5471) 2018-12-23 20:24:20 +04:00
LevelX2
0d9f8ad19a
Merge pull request #4993 from Zzooouhh/Zzooouhh-woc
Implemented Word of Command (presumably buggy)
2018-07-14 10:40:38 +02:00
igoudt
ca1ebeb55e add method Game.isActivePlayer(UUID playerId) 2018-06-29 14:59:11 +02:00
L_J
3e180267ed
Word of Command & Mindslaver interaction fixes 2018-06-08 20:22:25 +02:00
L_J
cb7c222eb9
Fixed various Word of Command bugs, implemented mana pool restore methods 2018-06-04 14:30:37 +02:00
L_J
492c5ab63e
Improved Word of Command turn control handling 2018-06-04 01:32:17 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
LevelX2
58d618e8d7 * Used some default code to get opponents for Game classes. 2018-05-31 12:52:05 +02:00
Evan Kranzler
198be1549d Revert "Revert "Merge branch 'planeswalkerErrata' into master""
This reverts commit f10b62f3da.
2018-04-20 20:42:04 -04:00
Evan Kranzler
f10b62f3da Revert "Merge branch 'planeswalkerErrata' into master"
This reverts commit 95d2721421, reversing
changes made to fc4986a589.
2018-04-20 16:41:29 -04:00
Evan Kranzler
e6bb4f4b83 added damagePlayerOrPlaneswalker method to Game to make some things easier, fixed some more cards 2018-04-20 09:59:03 -04:00
Evan Kranzler
1e27d7222a updated Bonfire of the Damned, added a new method for getting a player or planeswalker's controller 2018-04-19 16:01:44 -04:00
spjspj
e932c139d9 Beginning of implementation of Planechase.
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls.  Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00
LevelX2
58d3fc2328 Fixed player leaving/conceding handling. 2017-10-21 16:13:45 +02:00
Evan Kranzler
7bb7754bb3 Updated how spell triggers get information about the spell that triggered them.
This prevents countering the spell from removing the effect of the trigger.
2017-09-18 17:02:55 -04:00
LevelX2
a3e7aa6230 * Karn Liberated - fixed that after using its -14 ability the game does not properly set the starting player of the new game (fixes #3786). 2017-08-10 07:04:32 +02:00
LevelX2
097a8ce0dd Some rework to end turn logic and removing of stack objects (related to #2977). 2017-04-02 15:18:50 +02:00
ingmargoudt
594ffa2754 rewrote some streams and optionals 2017-04-01 22:45:40 +02:00
vraskulin
c0cf22bbf7 Refactoring
See github line by line comments in 'File changed'
2016-12-29 16:16:08 +03:00
LevelX2
8075ea2e50 * Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems. 2016-12-27 16:00:22 +01:00
LevelX2
68d0e6b9fa Added the monarch concept to xmage and all related cards. 2016-11-27 01:14:32 +01:00
Quercitron
c04bd6d64a Replace Yes/No text with Mulligan/Keep text on mulligan answer buttons to make options more clear. 2016-07-31 15:57:45 +03:00
emerald000
e1b3428a39 [EMN] Implemented basic Meld functionality. 2016-07-11 04:49:40 -04:00
spjspj
e5ca1bd6d2 spjspj - Implement a 'Use the first available mana ability for a land mode'.
This allows people to float mana more easily and to not have to get the popup forcing them to select which mana ability they would like to activate.
There's a new option in the menu system under the Mana Payment section which is set via pressing 'Alt' and the number '1' key (aka Alt+1) (and is unset by releasing Alt+1).
Or they can set it from the right click menu as well.
2016-04-04 20:30:28 +10:00
poixen
46eb6c0525 Restructured Mage module 2015-11-29 21:56:49 +01:00
Renamed from Mage/src/mage/game/Game.java (Browse further)