LevelX2
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e60c9e724d
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Some updates/changes/refactoring to PutTopCardOfYourLibararyIntoGraveEffects.
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2014-01-24 13:03:57 +01:00 |
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LevelX2
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a5063ef9ee
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Minor changes to the framework.
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2014-01-21 17:18:44 +01:00 |
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LevelX2
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d5feac4bfe
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Added TargetController parameter to DiscardEachPlayerEffect.
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2014-01-18 16:02:46 +01:00 |
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LevelX2
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36d07416b9
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Fixed DiscardEachPlayerEffect so that all players discard simultaneously (Fixes #286).
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2013-07-18 13:24:21 +02:00 |
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North
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0bb110be45
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[refactor] moved enums from Constants class
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2013-06-16 12:28:10 +03:00 |
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LevelX2
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fd0cbb6551
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Changed some classes to use number as text in rule text instead of digits.
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2013-04-15 17:59:13 +02:00 |
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LevelX2
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7f00d990ab
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New LoseLifeAllEffect, added amount and random option to DiscardEachPlayerEffect.
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2013-02-08 17:20:10 +01:00 |
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BetaSteward
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84b9cbb16b
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this is a big one - fixed modal targetting and refactored getText()
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2011-07-21 22:04:08 -04:00 |
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Loki
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d8c26493f0
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cards
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2011-05-07 00:59:18 +03:00 |
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