Jeff
6cb77bfb8f
- Fix for bug #2977 . Perhaps Levelx knows of a better solution. It works fine in my testing.
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Bound // Determined + Child of Alara = No Death Trigger
2017-03-17 14:54:14 -05:00
ingmargoudt
234cfe9519
rewrote singleton to enum where applicable
2017-03-14 16:32:47 +01:00
LevelX2
c042d50ec7
Fixed a bug that fizzling spell copies let also wrongly fizzle the original spell on the stack the copy was made from.
2017-03-11 12:00:05 +01:00
Nathaniel Brandes
900d68f77d
Fix CMC for flashbacked cards.
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This should fix Conflagate/Chalice of the Void interaction.
2017-03-09 23:32:42 -08:00
ingmargoudt
1bc8e2248b
changed enum equals to ==, removed contains check for set
2017-03-07 21:47:11 +01:00
ingmargoudt
90c6a69335
fixed a count in Battlefield, changed loops to streams
2017-03-06 12:25:14 +01:00
ingmargoudt
5a57731968
added new helper methods to test for CardType, to get rid of the contains(CardType.XXX) everywhere, put the logic of that in one place and use the interface call
2017-03-04 00:16:36 +01:00
ingmargoudt
372584f7ad
changed cardtype from list to enumset
2017-03-03 17:04:32 +01:00
ingmargoudt
d01aed42ed
change enum equals to ==
2017-03-01 15:05:44 +01:00
vraskulin
0bc9cf91a8
Minor improvements - StringBuilder now have initial value
2017-02-28 15:26:07 +03:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
0a3c95dde5
Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback
2017-02-28 12:40:12 +03:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
vraskulin
f309717616
Merge remote-tracking branch 'fork/master'
2017-02-27 16:33:47 +03:00
vraskulin
af3986df46
All final strings became static - it will give a little perfomance boost, due to not instantiating same string every time
2017-02-27 16:33:32 +03:00
Anders Åstrand
f68460603a
Add client-side user ignore list
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This commit adds a client-side per-server ignore list.
* Whispers and talk from an ignored user is hidden
* Ignored users cannot join your tables
* Ignored users tables are hidden
2017-02-22 22:16:09 +01:00
LevelX2
899046cf16
* Gratuitous Violence - FIxed that if the damage of a creature with lifelink was doubeled only the non doubled amount was added to life.
2017-02-18 01:26:02 +01:00
vraskulin
a15220d51e
Bugfixes with != instead of equals and default toString calls
2017-02-15 19:52:20 +03:00
vraskulin
752392fc46
Functional interfaces should be annotated as functional interfaces
2017-02-15 19:23:12 +03:00
ingmargoudt
3a152ab3d6
rewrote enum comparisons, iterator to removeIf, added some stream and filters
2017-02-11 22:37:00 +01:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
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We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
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"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
spjspj
72f4778506
Merge pull request #2837 from spjspj/master
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Add Canadian Highlander Deck/Game implementation.
2017-02-05 23:25:53 +11:00
spjspj
c98bf163be
Add Canadian Highlander Deck/Game implementation. Also implements the double-mulligan-on-6,5,4,3,2,1 rule.
2017-02-05 23:23:51 +11:00
LevelX2
ff6d79829e
* Fixed a bug that damage was wrongly still assigned to players during combat that already left the game.
2017-02-04 23:56:03 +01:00
emerald000
f4c9ac53db
Added Battlefield Scrounger, Death Spark and Rasputin Dreamweaver.
2017-01-31 11:06:49 -05:00
LevelX2
cec9d00a59
* Fixed that non creature spells with morph could not be countered with Remove if cast with morph.
2017-01-24 23:08:47 +01:00
LevelX2
719f88b3c8
* Fixed possible IndexOutOfBoundsException during combat.
2017-01-22 22:27:39 +01:00
Styxo
d690926cef
[AER] Refactored some similar abilities and effects
2017-01-18 14:25:58 +01:00
LevelX2
75cbfdf3b9
* Some changes to EnterTheBattlefield events, some other fixes ( fixes #2765 ).
2017-01-15 15:22:33 +01:00
LevelX2
c996454486
* Duel Commander - Removed commander damage logic.
2017-01-14 15:35:22 +01:00
LevelX2
eb802431fa
* Duel Commander - Removed commander damage logic.
2017-01-13 23:36:22 +01:00
LevelX2
d1af9b0b85
* Fixed a problem of the improvise ability that prevented to pay costs during the resolution of the spell cast using improvise (e.g. Metallic Rebike).
2017-01-13 23:02:21 +01:00
igoudt
ac8962cb29
replaced enum comparison from equals to ==
2017-01-11 09:53:16 +01:00
LevelX2
1c4bf298eb
Merge pull request #2762 from sotovdev/bigRefactoring
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Big refactoring
2017-01-11 07:42:52 +01:00
vraskulin
076840df53
Big refactoring
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I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
igoudt
316137b5e2
replaced various !contains -> put with putIfAbsent
2017-01-09 13:07:32 +01:00
Justin Herlehy
f3c0d3fce0
[MMQ] Ramosian Rally
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Also fixed order of check in GameImpl for attached player to prevent possible NPE.
2016-12-31 14:41:38 -05:00
LevelX2
c2852ca233
[AER] Added Battke at the Bridge.
2016-12-31 17:00:00 +01:00
LevelX2
eb5b1771e6
Merge pull request #2728 from sotovdev/fix_29122016_2
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Refactoring
2016-12-31 00:12:03 +01:00
Justin Herlehy
14507e7dc5
Fix GameImpl SBA for auras attached to players.
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attachedToPlayer was always getting set to something so the null check in the SBA loop was not allowing auras to be put into the graveyard for being attached to an illegal player. Currently checks for hasLost() as the player leaving also sets loses to true.
2016-12-30 01:56:04 -05:00
vraskulin
c0cf22bbf7
Refactoring
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See github line by line comments in 'File changed'
2016-12-29 16:16:08 +03:00
LevelX2
ecc18072cf
Cyclopean Tomb - Update.
2016-12-28 02:02:57 +01:00
LevelX2
8075ea2e50
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
2016-12-27 16:00:22 +01:00
Justin Herlehy
5cfec72d81
[TOKEN] Goblin with Haste
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The 1/1 red goblin with haste token was failing to specify that it was a token with haste is the fallback autotext.
2016-12-27 00:08:13 -05:00
Styxo
009676f75f
Added HippoToken
2016-12-19 12:40:58 +01:00
LevelX2
d85b9943f1
* Added logic to remove control effects that refer to permanents of a player that leaves the game.
2016-12-18 16:57:34 +01:00
LevelX2
61dd62b148
* Undiscovered Paradise - Fixed that it was not returned to hand on untap step ( fixes #2693 ).
2016-12-17 09:27:24 +01:00
LevelX2
561f120ce0
* Consecrete Land - Some changes.
2016-12-11 12:38:25 +01:00
LevelX2
3d95849c10
Some fixes to the Monarch designation.
2016-12-07 17:14:08 +01:00