Commit graph

38 commits

Author SHA1 Message Date
Oleg Agafonov
66db821437 refactor: combined announceX methods in one, improved X message and selection for AI (part of #10330) 2025-05-16 19:34:57 +04:00
Jmlundeen
0df5f17603
[TDM] Implement omen mechanic (#13501)
* Abstract AdventureCard to SingleFaceSplitCard

* Fix AdventureCardSpellImpl

* Finish converting adventure card and adventure spell

* Update Brightcap Badger

change finalize call to adventure card

* Update Darksteel Monolith

being cast from hand condition referencing AdventureCardSpell

* Update Tlincalli Hunter

exiled creature condition referencing AdventureCardSpell

* Update Twice Upon a Time

finalizeAdventure called from Adventure card

* Finish abstracting Adventure

missed some more references to adventure cards

* Implement Omen cards

* Implement Dirgur Island Dragon

* Missed some adventureSpellName references

* OmenCardSpell had wrong comma symbol

* Add tests for Omen Cards

* Rename two part card components

change from SingleFaceSplitCard to CardWithSpellOption

* Update comments and variable name
2025-04-08 08:54:18 -04:00
Oleg Agafonov
521a0f6e32 GUI: introduced default card hints:
* refactor: added helper emblems instead rad counter's inherent emblems (use initGameDefaultHelperEmblems to define new card hints or other fake objects);
* refactor: added card hints support for emblems, planes and other command objects;
* GUI: added storm counter as default card hint (use hints tool to see it, closes #12360);
2024-07-27 09:40:41 +04:00
ssk97
e8808c3ae3
Remove duplicate code for X costs (#12551)
* Replace "([a-zA-Z]+).getManaCostsToPay().getX()" with CardUtil.getSourceCostsTag(game, $1, "X", 0)
Fix Disrupting Shoal

* Change final card .getX() calls

* Condense all ManacostVariableValue enum values into "instance"

* Further removal of getX, Display X symbol for non-mana X cards

* Fix test

* Fully remove ManaCosts.getX

* Replace all different X dynamic values with GetXValue

* Remove individual cards checking getAmount for X values (leaving cost reduction that does not use X)

* Add null check for game object inside getSourceCostsTagsMap

* fix build errors

* fix Vicious Betrayal

* text fix
2024-07-23 01:57:47 -04:00
Evan Kranzler
27bea843a3
[M3C] Implement Ulalek, Fused Atrocity and new colorless hybrid mana (#12273)
* improved by (#12415)
* Added symbol downloads for new colorless hybrid
---------

Co-authored-by: Alexander Novotny <alexander_novo@mail.tmcc.edu>
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2024-06-06 23:43:45 +04:00
Oleg Agafonov
e38a79f231
Face down images and cards rework (#11873)
Face down changes:
* GUI: added visible face down type and real card name for controller/owner (opponent can see it after game ends);
* GUI: added day/night button to view real card for controller/owner (opponent can see it after game ends);
* game: fixed that faced-down card can render symbols, abilities and other hidden data from a real card;
* images: added image support for normal faced-down cards;
* images: added image support for morph and megamorph faced-down cards;
* images: added image support for foretell faced-down cards;

Other changes:
* images: fixed missing tokens from DDD set;
* images: no more client restart to apply newly downloaded images or render settings;
* images: improved backface image quality (use main menu -> symbols to download it);
2024-02-29 01:14:54 +04:00
arcox
2f0c1d84c5
Lint: fix 'declarations should use interfaces instead of classes' bugs (#11082) 2023-08-31 21:42:45 +04:00
Evan Kranzler
60e488cf05
rename classes (#10383) 2023-05-17 18:49:30 -04:00
Oleg Agafonov
583c5fe4e9 GUI: improved double faced tokens:
- added tokens support in test render dialog;
 - improved PT drawing;
 - fixed broken second side switch button (related to #10231);
 - fixed miss override in TokenImpl (all override with backFace must be removed, see todo);
2023-04-29 19:13:13 +04:00
Evan Kranzler
c745bce734 [DMU] Implemented Shanna, Purifying Blade 2022-09-05 20:24:46 -04:00
Alex Vasile
5c54eccffd Revert "Condense mana strings shown to player. Fix #8945."
(condenseManaCostString does not respect mana symbol order)

This reverts commit 08fd93f073.
2022-07-04 15:42:51 -04:00
Alex Vasile
08fd93f073 Condense mana strings shown to player. Fix #8945. 2022-07-04 15:09:09 -04:00
Alex Vasile
e679574a15
Fixes for Mana.enough and Mana.needed. For #8153 (#8663)
Fixes to Mana.enough:

mana of any color (ManaType.Any) was being used to pay for colourless mana.
Fixes for Mana.needed:

mana of any color (ManaType.Any) was being used to pay for colourless mana.
calculation for generic mana remaining was using min(0, available) instead of max(0, available) meaning that leftover mana of other types was never used to pay for any leftover generic costs.
Other:

Added tests for both .needed and .enough.
Moved tests some tests from ManaUtilTest to ManaTest
Simplified Mana.subtractCosts by calling Mana.substract first to make use of common functionality.
Added more documentation
Added tests for both .needed
Added more tests for .enough to cover the changes with colourless mana.
2022-06-01 08:13:37 -06:00
Oleg Agafonov
53aababd44 * Additional costs - added support of X costs on free cast (example: Kicker X, see Thieving Skydiver and Etali, Primal Storm combo);
* As an additional cost discard X cards - fixed wrong text (example: Channeled Force, Firestorm);
2021-08-05 16:18:04 +04:00
Oleg Agafonov
dda69cd009 * AI: improved support of "as though mana" abilities (now computer can choose correct mana ability to pay, example: Draugr Necromancer);
* Dev: added card's LKI support of multi part cards (mdf/split/adventure);
* Dev: improved support of adding/removing counters from mdf cards;
* Draugr Necromancer - fixed support of mdf/split/adventure cards (#7620);
2021-02-27 20:14:12 +04:00
Oleg Agafonov
10e557b873 * Performance: memory usage optimization for deck editor (part 2 of removed bloated usage of ManaCosts -> ManaColor objects, see #7515); 2021-02-12 22:12:18 +04:00
Oleg Agafonov
275e996c08 * Performance: memory usage optimization for deck editor (removed bloated usage of ManaCosts -> ManaColor objects, see #7515); 2021-02-12 22:00:16 +04:00
Oleg Agafonov
31d134843a * Modal double faces cards - fixed that color identity doesn't contains second side colors; 2021-02-02 20:22:12 +04:00
Oleg Agafonov
a1da5ef437 * GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR); 2021-01-30 16:38:55 +04:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
Oleg Agafonov
83f7ae377a Refactored restore state code, added additional error check for mana undo param; 2020-08-06 22:17:37 +04:00
Oleg Agafonov
d069bbd544 Code cleanup and test fixes 2020-06-19 13:24:52 +04:00
LevelX2
033f80c6ed * Use for automatic mana payment of generic mana costs first abilities without additional costs (fixes #6408). 2020-06-14 09:34:29 +02:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00
Oleg Agafonov
2ec3036abe * Fixed AI game freeze if it can't pay X mana (#5023); 2019-06-27 21:17:53 +04:00
Oleg Agafonov
bb1c9c072c Improved interactions between pay X and other effects; 2019-06-21 11:41:56 +04:00
Oleg Agafonov
04591a24f7 Improved interactions between pay X and other effects; 2019-06-21 11:40:36 +04:00
Oleg Agafonov
437861ec20 Improved and fixed X mana cost and pays, mana pool:
* Pay X abilities - fixed that it spends all available mana pool instead only needed;
 * Pay X abilities - added support of interactions with other X effects like Rosheen Meanderer's mana usage for "pay X to prevent";
 * Rosheen Meanderer - fixed that it can't use mana for "you may pay X" like Flameblast Dragon's effect (#5206);
 * Devs: added support to use VariableManaCost to pay X in code (without generic's workaround, use ManaUtil.createManaCost to generate cost to pay);
2019-06-20 21:18:01 +04:00
Oleg Agafonov
a9329c130d Oathbreaker: added support of 2 partners with 2 spells, improved signature spell hint and checks; 2019-05-29 03:03:17 +04:00
vraskulin
0bc9cf91a8 Minor improvements - StringBuilder now have initial value 2017-02-28 15:26:07 +03:00
vraskulin
498c8cf60c Made utility classes final to explicitly forbid it's inheritance 2017-02-27 17:03:38 +03:00
spjspj
0ff7ff686d Merge pull request #2848 from spjspj/master
Allow lands with AnyColorManaAbility to be have automatic payments done
2017-02-09 18:26:14 +11:00
spjspj
a08816123c Allow lands with AnyColorManaAbility to be have automatic payments done 2017-02-09 18:20:51 +11:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
d2561c1752 * Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account. 2016-11-03 22:37:54 +01:00
LevelX2
782190bac3 Some changes to mana handling to handle {C} mana. 2016-01-08 23:25:42 +01:00
poixen
46eb6c0525 Restructured Mage module 2015-11-29 21:56:49 +01:00
Renamed from Mage/src/mage/util/ManaUtil.java (Browse further)