Commit graph

40 commits

Author SHA1 Message Date
Oleg Agafonov
6625db1be1 GUI: reworked GUI to support non-blocking UI:
- GUI: added non-blocking UI to almost all app and game dialogs;
- GUI: it allows to switch between UI dialogs and use any UI elements at any moment;
- GUI: it allows to use chat, card popup, battlefield, concede and other features while choosing (related to #12670);
- GUI: it allows to download images while playing (related to #4160, not fully tested);
- GUI: enabled by default, can be disabled by java option: -Dxmage.guiModalMode=true
- connection: auto-connect will be visible in main menu on startup;
- connection: removed some unused features (auto-connect by command line);
- connection: added <ESC> button to close connection dialog;
- download: added background images download (see non-blocking UI);
- download: improved cancel stability and fixes that it can't stop preparing/downloading process in some use cases;
- app: fixed freezes on macOS systems in some use cases (related to #12431, #11292, #9300, #4920);
2024-09-08 00:40:13 +04:00
Oleg Agafonov
521a0f6e32 GUI: introduced default card hints:
* refactor: added helper emblems instead rad counter's inherent emblems (use initGameDefaultHelperEmblems to define new card hints or other fake objects);
* refactor: added card hints support for emblems, planes and other command objects;
* GUI: added storm counter as default card hint (use hints tool to see it, closes #12360);
2024-07-27 09:40:41 +04:00
Oleg Agafonov
1f3fad6594 GUI, preferences: reworked size settings:
- added size settings for player's panel size (closes #12455, closes #12451, closes #5605);
- size settings can be edit by slider or by text edit;
- size settings for fonts has preview button with real text sample;
- improved some tabs and hints for better UX;
- improved GUI rendering performance;
2024-07-26 03:27:10 +04:00
Oleg Agafonov
64f3df035b GUI, preferences: added theme switch without app restart (for preview only, app must be restarted anyway for full GUI refresh); 2024-07-03 04:31:07 +04:00
Oleg Agafonov
72586616ae GUI: added HD screen support (resizing) for player panels (preferences settings under development, part of #12455, #12451, #7563); 2024-06-23 16:07:18 +04:00
Oleg Agafonov
e38a79f231
Face down images and cards rework (#11873)
Face down changes:
* GUI: added visible face down type and real card name for controller/owner (opponent can see it after game ends);
* GUI: added day/night button to view real card for controller/owner (opponent can see it after game ends);
* game: fixed that faced-down card can render symbols, abilities and other hidden data from a real card;
* images: added image support for normal faced-down cards;
* images: added image support for morph and megamorph faced-down cards;
* images: added image support for foretell faced-down cards;

Other changes:
* images: fixed missing tokens from DDD set;
* images: no more client restart to apply newly downloaded images or render settings;
* images: improved backface image quality (use main menu -> symbols to download it);
2024-02-29 01:14:54 +04:00
Matthew Wilson
41dbec4dbd
GUI: Improved rendering of Class cards (#11767) 2024-02-09 11:58:16 +04:00
Matthew Wilson
506e94d519
GUI: improved rendering of Adventure cards (#11764)
* GUI: Improved rendering of Adventure cards

---------

Co-authored-by: Matthew Wilson <matthew_w@vaadin.com>
2024-02-09 11:55:34 +04:00
Oleg Agafonov
00a7cc645d Copy abilities - fixed wrong copy of transformed tokens like Incubator/Phyrexian (related to #11535, #11307, #10801, #10263); 2023-12-10 14:49:47 +04:00
Oleg Agafonov
7629e4bf7c tests: render dialog - added options for player panel (active status, controller, selectable, small mode) 2023-11-22 01:44:02 +04:00
Oleg Agafonov
c5bd8663d4 tests: render dialog - added player panel render (PoC, without any options) 2023-11-22 00:29:42 +04:00
Susucre
f14479c53c
Add custom options for starting life total and starting hand size (#11259)
* add startHandSize / startLife to the custom option panel

* use the custom startLife/startHandsize in all Game Modes
2023-10-06 23:22:48 -04:00
Susucre
5062c84098
Refactor: removed server side objects from a client side game's data (#10788)
* Clean original values transmitted with CardView.originalObject
* Move RateCard to mage.Common, support cardView as argument.
* Clean PermanentView constructor for TestCardRenderDialog
2023-08-24 12:04:07 +04:00
Susucre
6b616dbf20
refactor: expose startingHandSize in GameImpl constructor. (#10629)
For now, it is 7 in every game mode.
2023-07-16 18:36:26 +04:00
Oleg Agafonov
5f55c7c667 Tokens and command objects reworked (part 1 of 2):
- fixed that copy effect doesn't restore original image after effect's end;
 - removed outdated availableImageSetCodes (all images auto-selected from tokens database now, related to #10139);
 - refactor command objects to use CommandObjectImpl;
 - refactor planes/emblems/etc objects to use MageObjectImpl, added copyable support;
 - refactor another game objects to remove some duplicated fields;
2023-05-08 02:15:07 +04:00
Oleg Agafonov
583c5fe4e9 GUI: improved double faced tokens:
- added tokens support in test render dialog;
 - improved PT drawing;
 - fixed broken second side switch button (related to #10231);
 - fixed miss override in TokenImpl (all override with backFace must be removed, see todo);
2023-04-29 19:13:13 +04:00
Oleg Agafonov
4e9ffdfaf9 * GUI: double faced cards improves:
* fixed images download for alternative prints (#9826, #9701);
 * fixed wrong pair of main and second side arts for alternative prints;
2023-03-11 17:35:18 +04:00
Oleg Agafonov
18a3ec5247 DB: fixed wrong result for night cards search (fixed double faced cards in test render dialog) 2023-03-11 12:28:58 +04:00
Oleg Agafonov
743143acde * GUI: meld cards improves:
* added images download for melds cards (#9660);
 * added switch card side button to view a meld part;
 * fixed NPE and other errors on card side switching;
 * added meld cards support in test render dialog;
2023-03-09 21:36:39 +04:00
Alex Vasile
07a142c9e8
Refactor: Add proper support for modifying and querying base P/T (#9409) 2022-09-01 19:57:30 -04:00
Oleg Agafonov
afdae939c3 * Becomes a copy abilities: improved support with MDF cards (#8335); 2021-11-17 16:27:18 +04:00
Oleg Agafonov
3284cb5b24 GUI: fixed wrong card sides, data and errors for transform and double side cards; 2021-11-09 10:16:39 +04:00
Oleg Agafonov
1f381cffe5 GUI: improved cards with transform ability:
* added transform button to permanents on battlefield to view another card side;
* fixed wrong popup hints in some use cases (example: alternative side view by mouse wheel down, #8433);
2021-11-05 23:16:44 +04:00
Oleg Agafonov
4d1985476f * GUI: added card icon for commander on battlefield;
Card icons: added support of custom card icon colors;
2021-07-23 19:51:45 +04:00
Evan Kranzler
bb591dd038
[AFR] Implementing dungeon mechanic (ready for review) (#7937)
* added dungeon and dungeon room class

* [AFR] Implemented Tomb of Annihilation

* [AFR] Implemented Shortcut Seeker

* [AFR] Implemented Gloom Stalker

* [AFR] Implemented Nadaar, Selfless Paladin

* added room triggers

* added more venturing code, currently untested

* fixed error

* moved venture into dungeon from player class to game class

* removed unnecessary sourceobject from dungeon

* fixed npe error

* added dungeon completion

* fixed concurrent modification exception

* added logging

* added proper copy methods

* added views

* updated room text generation

* added some missing code

* finished implementing CompletedDungeonCondition

* [AFR] Implemented Ellywick Tumblestrum

* [AFR] Implemented Lost Mine of Phandelver

* added choice dialog for dungeons

* [AFR] Implemented Dungeon of the Mad Mage

* small text fix

* added initial dungeon test

* [AFR] Implemented Cloister Gargoyle

* [AFR] Implemented Dungeon Crawler

* small text change for dungeon rooms

* added more tests

* some simplification to dungeon props

* updated testing helper functions

* added currently failing test for venturing on separate steps and turns

* added tests for dungeon completion

* fixed missing trigger visual and dungeons not persisting through turns

* some text updates

* added rollback test

* added a test for multiple dungeons at once

* added one more condition test
2021-06-29 06:57:43 -04:00
Oleg Agafonov
4b9de96a6b Test framework: added support to put mdf cards on battlefield by cheats or unit tests; 2021-02-03 14:23:50 +04:00
Oleg Agafonov
a1da5ef437 * GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR); 2021-01-30 16:38:55 +04:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
Oleg Agafonov
4893c5b1ac [ZNR] Improved modal double faces cards in GUI (#7012) 2020-11-01 10:03:09 +01:00
Evan Kranzler
8494e98693
Implemented Yorion, Sky Nomad (#6407)
* Implemented Yorion, Sky Nomad

* Implemented Yorion, Sky Nomad (but for real this time)

* updated game creation to use the correct deck size for limited
2020-04-16 08:10:18 -04:00
Leandro Doctors
855a9cc427 fixup! program towards Interface rather than implementations 2020-03-22 20:42:11 -03:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
Oleg Agafonov
eaaa37db11 Card render testing dialog improves:
* Added chooseable render testing (click by mouse on cards);
* Added column style render testing (many cards mode);
* Added tapped, face down and manifested render testing for permanents;
* CardView: fixed missing copy data (NPE for transformed cards);
* CardArea: added support to draw permanents;
* CardArea: added support of offsets between cards/columns;
2020-01-22 00:44:25 +04:00
Oleg Agafonov
339c419d4b * UI: multiple improves for adventure/split cards:
* Split cards shows left and right mana cost (in deck editor, hand, etc);
 * Adventure cards shows adventure and normal cost (in deck editor, hand, etc);
 * Adventure cards shows adventure spell name in deck editor's list;
 * Fixed missing loading cursor in deck editor searching;
2020-01-07 11:49:55 +04:00
Oleg Agafonov
d6d67b78db * Added London mulligan as default mulligan type for all games (except Canadian Highlander); 2019-07-13 18:46:41 +04:00
Oleg Agafonov
639c4fab13 Improved card render modes dialog (emblems and planes support); 2019-05-14 15:14:40 +04:00
Oleg Agafonov
9b53c75a6a Fixed vehicle PT draws in image render mode; 2019-05-11 17:38:01 +04:00
Oleg Agafonov
5c48803ef9 * UI: improved cards appearance:
* added colorized PT values (boosted is green, unboosted is red);
  * added toughness with damage calcs (damaged is red);
  * image render: now title and PT texts are readable/big in small cards;
  * mtgo render: improved image quality (less pixelated now);
  * mtgo render: improved PT font (bold now);
2019-05-10 10:01:51 +04:00
Oleg Agafonov
c45f64bdec UI: improved card render test dialog (added render mode and size choose); 2019-05-06 23:16:58 +04:00
Oleg Agafonov
051c3c4ac0 UI: added test card render modes dialog (available from debug menu); 2019-05-06 20:15:39 +04:00